《三角洲行动》

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腾讯的三大王牌
YOUNG财经 漾财经· 2025-08-26 06:58
在经历游戏业务承压、广告增长放缓乃至股价一度探底之后,腾讯交出了近三年来最为亮眼的一 份成绩单:2025Q2营收1845.04亿元,同比增长15%,为2022年以来最佳增速。公司估值也迎来 持续修复,当前港股总市值已达5.5万亿港元,稳居中国互联网公司榜首。支撑其业绩跃升与估值 重估的,正是腾讯手中不可或缺的三大王牌。 腾讯的三大王牌 吴楠 当京东与阿里在外卖战场激战正酣时,腾讯却悄然站上了新的高度。 在2025年第二季度,这家互联网巨头交出了一份令人瞩目的成绩单:上半年实现营收3645.26亿 元,同比增长14%;Non-IFRS经营利润达1385.68亿元,同比增长18%。其中,第二季度营收 1845.04亿元,同比增长15%,Non-IFRS经营利润同比增长18%至692.48亿元。 这份财报,是腾讯在经历游戏业务承压、广告增长放缓乃至股价一度探底之后,近三年来最为 亮眼的一份成绩单:营收和经营利润连续11个季度实现增长,且Q2的营收增速为2022年以来最 佳。 腾讯近5年来营收增速 图源Choice 资本市场早已敏锐地捕捉到这一积极信号。8月13日,即业绩报告公布前夕,腾讯控股股价已大 涨近5%,创下 ...
2025再出征:国产游戏不再怂了
3 6 Ke· 2025-08-26 03:49
"中国味儿"到底是什么? 不知不觉,2025科隆游戏展已然落下帷幕。或许大家现在还在回味开幕夜上曝光的新内容,但对我而言,令人振奋的不只有新游戏,今年科隆折射出的 2025行业新风向,也给我带来了一些不一样的情绪。 依稀记得去年的这个时候,海内外从业者们都在关心行业生存、市场变化、裁员、资金链等下行期特有的焦虑话题。 你能发现科隆前夕的开发者大会(Devcom)上,海外游戏人提出了不少直戳行业痛处的议题——"游戏行业已死"、"如何在10天内失去一名玩家"、"如何 通过5个简单步骤搞垮你的工作室"...... 当时间来到2025,虽然全球游戏行业下行依旧,Devcom上仍塞满"在不确定时期支持心理健康"、"失败专题:失败无可避免"等惨兮兮的议题,但值得庆 幸的是,一些向好的变化已经在暗地里悄然发生。尤其是国产游戏在这届科隆上呈现出的能量,几乎承包了所有的看点。 一年不见,开始"围攻"科隆了? 从今年科隆曝光的国产游戏来看,无论是新老产品数量,还是在全球游戏行业以及玩家当中的关注度、新鲜度,今年的国内厂商都有着突破以往的超强 「存在感」。 回顾此次科隆,其中最能体现国产游戏存在感的事件,无疑是开幕夜当天《黑神话: ...
传媒互联网行业周报:关注游戏、潮玩IP、AI等中报超预期且高景气度板块-20250824
Hua Yuan Zheng Quan· 2025-08-24 13:49
证券研究报告 传媒 行业定期报告 hyzqdatemark 2025 年 08 月 24 日 证券分析师 陈良栋 SAC:S1350524100003 chenliangdong@huayuanstock.com 陈逸凡 SAC:S1350525040003 chenyifan@huayuanstock.com 周政宇 SAC:S1350525050006 zhouzhengyu@huayuanstock.com 魏桢 weizhen@huayuanstock.com 关注游戏、潮玩 IP、AI 等中报超预期且高景气度板块 投资评级: 看好(维持) ——传媒互联网行业周报(2025.8.18-2025.8.24) 投资要点: 本周观点:2025 年中报披露进入高峰阶段,建议重视中报业绩超预期公司所指引出 的产业发展方向,及短期交易弹性。目前高景气度板块方向仍较为明确,我们建议 1)继续关注新游带动下高频数据不断修正的游戏公司,同时前置关注后续重点游戏 的预期交易;2)潮玩仍是新消费高热方向,关注新 IP 和产品形态的孵化,及 IP 价 值的培育升级;3)AI 应用加速落地且创造收入,关注大厂超级 APP AI ...
《黑神话:钟馗》公布后,有老外学起了中国民俗
财联社· 2025-08-23 05:40
Core Viewpoint - The release of the new game "Black Myth: Zhong Kui" has generated significant excitement and discussion within the gaming community, indicating a strong cultural impact and potential market growth for Chinese video games [3][5][11]. Group 1: Game Release and Reception - The official announcement of "Black Myth: Zhong Kui" has sparked mixed reactions, with some players expressing disappointment over the delay of the DLC for "Black Myth: Wukong," leading to an increase in negative reviews [3][5]. - Despite the initial backlash, the promotional content for "Zhong Kui" has achieved over 12 million views on Bilibili and more than 500,000 shares, showcasing its popularity [5]. - The character Zhong Kui, rooted in Chinese folklore, has attracted interest from international audiences, with overseas gamers actively researching his background during live streams [7][9]. Group 2: Cultural Impact and Market Potential - The surge in online searches for "Zhong Kui" following the game's announcement reflects a growing global interest in Chinese cultural elements [9]. - Analysts believe that if "Zhong Kui" maintains the quality of its predecessor, it could help the domestic single-player game market surpass 10 billion yuan and facilitate the export of Chinese cultural symbols [11]. - The increasing recognition of Chinese games is evident, with multiple titles showcased at the 2025 Cologne Game Show, indicating a trend towards global acceptance of Chinese gaming products [11].
“古剑奇谭”新作呼之欲出 国产单机游戏争奇斗艳
Zhong Guo Jing Ying Bao· 2025-08-22 20:36
上述预告片是上海烛龙自2018年11月推出《古剑奇谭三》后,第一次释放"古剑奇谭"系列单机新作的相 关信息。在此之前,上海烛龙推出了一部"古剑奇谭"系列的MMO游戏,一部类银河恶魔城游戏,以及 一款长期服务型的二次元游戏。 中经记者 许心怡 吴可仲 上海报道 "古剑奇谭"系列单机终于释放出新作信息。8月17日,上海烛龙曝光单机新作《古剑》的预告片。截至8 月21日,这支预告片在B站(哔哩哔哩)的播放量已经超过1000万。 除《古剑》外,今年也有多部单机大作曝光或公布最新进展。《影之刃零》、"黑神话"系列新作《黑神 话:钟馗》、网易雷火旗下的《归唐》未来将与玩家见面。 新作已暌违7年 《古剑》诡怪奇谲的设定延续了上海烛龙"古剑奇谭"系列的东方幻想特色。这则据称实机录制的预告片 显示,《古剑》的主角是一名"黄泉司判",持"生死簿"前往人间,收服亡魂。而主角本身则被强调没 有"魂"。主角持多种武器进行战斗,还可以携带"助手",如"牛头""马面"。 8月20日,《古剑》登录科隆游戏展开幕之夜。 上海烛龙成立于2007年,旗下产品以叙事和角色塑造见长,世界观大量借鉴中国志怪传说,文字功力为 玩家称道。 2010年7月, ...
腾讯控股(00700):2Q2025业绩点评:基本面维持强劲,AI应用潜力深厚
Tianfeng Securities· 2025-08-22 14:41
Investment Rating - The report maintains a "Buy" rating for Tencent Holdings with a target price not specified [7]. Core Insights - Tencent's overall performance in Q2 2025 shows strong revenue and profit growth, with AI capabilities contributing significantly [1]. - Revenue increased by 15% year-on-year, while gross profit rose by 22%. Non-IFRS operating profit grew by 18%, and Non-IFRS net profit increased by 10%, all exceeding Bloomberg consensus expectations [1]. - The company emphasizes the substantial contributions of AI to advertising effectiveness and long-standing games, with various AI features launched within WeChat [2]. - The gaming segment saw a 22% increase in revenue, driven by both domestic and international markets, with notable titles contributing to this growth [3]. - Marketing services revenue grew by 20%, with significant increases in video account and search advertising, supported by AI enhancements [4]. - Financial technology and enterprise services also showed a 10% growth in revenue, with improved gross margins [5]. Summary by Sections Overall Performance - Q2 2025 revenue and profit growth were strong, with revenue exceeding Bloomberg expectations primarily from gaming and advertising [1]. AI Contributions - AI applications have been integrated into various services, enhancing advertising performance and user engagement [2]. Gaming Revenue - Network gaming revenue increased by 22%, with both domestic and international markets performing well [3]. Marketing Services - Marketing services revenue exceeded expectations, driven by AI improvements in advertising effectiveness [4]. Financial Technology and Enterprise Services - Financial technology and enterprise services revenue grew by 10%, with enhanced profitability [5].
北水动向|北水成交净买入51.66亿 芯片股分化明显 北水逢高抛售小鹏(09868)超13亿港元
智通财经网· 2025-08-22 09:57
Summary of Key Points Core Viewpoint - The Hong Kong stock market experienced significant net inflows from Northbound trading, with a total net buy of HKD 51.66 billion on August 22, 2023, indicating strong investor interest in certain stocks while others faced net sell-offs [1]. Group 1: Stock Performance - Kuaishou-W (01024) received the highest net buy of HKD 11.72 billion, supported by its strong Q2 earnings report showing a revenue of HKD 350.5 billion, a year-on-year increase of 13.1%, and an adjusted net profit of HKD 56.2 billion, up 20.1% [4]. - Semiconductor stocks showed mixed results, with SMIC (00981) and ZTE Corporation (00763) gaining net buys of HKD 10.92 billion and HKD 3.16 billion respectively, while Hua Hong Semiconductor (01347) faced a net sell of HKD 7.5 billion [5]. - Meituan-W (03690) attracted a net buy of HKD 10.08 billion, bolstered by its international expansion efforts, including the launch of its food delivery brand Keeta in Qatar [5]. Group 2: Notable Transactions - Tencent (00700) saw a net buy of HKD 4.61 billion, driven by a 17% year-on-year increase in domestic game revenue to HKD 404 billion in Q2 [6]. - Xiaopeng Motors-W (09868) experienced a significant net sell of HKD 13.08 billion, following a 13% surge in its stock price, as investors took profits [7]. - Alibaba-W (09988) recorded a net buy of HKD 3.85 billion, while Xiaomi Group-W (01810) faced a net sell of HKD 9.02 billion [7].
电子行业双周报(2025/08/08-2025/08/21):多家覆铜板企业发布涨价函-20250822
Dongguan Securities· 2025-08-22 07:29
2025 年 8 月 22 日 陈伟光 S0340520060001 电话:0769-22119430 邮箱: chenweiguang@dgzq.com.cn 罗炜斌 S0340521020001 电话:0769-22110619 邮箱: luoweibin@dgzq.com.cn 多家覆铜板企业发布涨价函 投资要点: 本报告的风险等级为中高风险。 本报告的信息均来自已公开信息,关于信息的准确性与完整性,建议投资者谨慎判断,据此入市,风险自担。 请务必阅读末页声明。 电子行业 资料来源:iFind,东莞证券研究所 超配(维持) 电子行业双周报(2025/08/08-2025/08/21) 行 业 | 一、行情回顾及估值 | | 3 | | --- | --- | --- | | 二、产业新闻 | | 5 | | 三、公司公告 | | 5 | | 四、行业数据 | | 6 | | 五、周观点 | | 7 | | 六、风险提示 | | 8 | | 图 | 1 | :申万电子板块近 | 10 | 年 | PE | TTM(剔除负值)(截至 2025/8/21) | 4 | | --- | --- | --- | ...
腾讯控股(00700):AI赋能生态,多维度驱动业务增长
Huaan Securities· 2025-08-21 07:43
Investment Rating - The investment rating for the company is "Buy" (maintained) [1] Core Views - The report highlights that the company's Q2 revenue reached 184.5 billion yuan, representing a year-over-year increase of 14.5% and a quarter-over-quarter increase of 2.5%, exceeding consensus expectations of 178.9 billion yuan [4] - The gross profit for Q2 was 105.0 billion yuan, up 22.3% year-over-year and 4.5% quarter-over-quarter, also surpassing the consensus estimate of 98.8 billion yuan [4] - Adjusted net profit for Q2 was 63.1 billion yuan, reflecting a year-over-year increase of 10.0% and a quarter-over-quarter increase of 2.8%, beating the consensus estimate of 62.0 billion yuan [4] - The report emphasizes the company's ongoing investment in AI, which is driving growth across various business segments, including gaming, marketing, and financial technology [10] Summary by Sections Q2 Performance - Q2 revenue was 184.5 billion yuan, beating expectations by 3.1% [4] - Gross profit was 105.0 billion yuan, exceeding expectations by 6.3% [4] - Adjusted net profit was 63.1 billion yuan, beating expectations by 1.7% [4] Value-Added Services - Domestic gaming revenue was 40.4 billion yuan, up 17% year-over-year, while international gaming revenue reached 18.8 billion yuan, up 35% year-over-year [5] - The company is enhancing AI applications in gaming, leading to a 20% year-over-year increase in mini-game revenue [5] Marketing Business - Marketing revenue was 35.8 billion yuan, up 20% year-over-year, driven by AI improvements in advertising platforms [6] - The combined MAU for WeChat and QQ reached 1.411 billion and 532 million, respectively [6] Financial Technology - Financial technology revenue was 55.5 billion yuan, up 10% year-over-year, exceeding expectations [7] - Growth in enterprise services was driven by increased demand for AI-related services [7] AI Ecosystem - Capital expenditure for Q2 was 19.1 billion yuan, up 119% year-over-year, reflecting the company's commitment to enhancing its AI capabilities [8] - The report details advancements in AI models and tools, including the launch of new 3D models and upgrades to Tencent Cloud's AI programming tools [9] Investment Recommendations - The company is expected to achieve net profits of 252.3 billion yuan, 286.1 billion yuan, and 324.6 billion yuan for 2025, 2026, and 2027, respectively [10] - The report maintains a "Buy" rating based on the company's strong performance in gaming and the positive impact of AI on advertising and cloud services [10]
日均DAU2000万后,《三角洲行动》主机版探索新增长空间
财联社· 2025-08-20 09:32
Core Insights - Tencent's game "Delta Operation" has become a significant revenue contributor, achieving an average daily active user count of 20 million by July 2025, marking a 66% increase in just three months [1][3] - The game has successfully launched on PS5 and Xbox platforms, indicating Tencent's strategic move into the console gaming market [1][4] Industry Overview - The FPS genre holds a central position in the global gaming market, with Western studios dominating for decades, creating a mature ecosystem [4][5] - Tencent's entry into the console gaming market is seen as a new growth opportunity, despite the challenges of building a competitive ecosystem from scratch [5][7] Product Development and Strategy - "Delta Operation" is positioned as a new growth engine for Tencent, showcasing strong performance in app store rankings and sales [13][20] - The game emphasizes high product quality and service-oriented content, leveraging advanced technology for cross-platform development [8][9] - The development team has focused on creating unique gameplay mechanics and a robust economic system, aiming to differentiate from traditional FPS games [11][12] Market Potential - The FPS genre in China is relatively scarce, but demographic changes and increasing sales of gaming peripherals present long-term growth opportunities [15][16] - Tencent's strategy includes not only self-developed titles like "Delta Operation" but also a synergistic approach with its publishing and investment arms, enhancing its market presence [20][21] Competitive Landscape - The success of "Delta Operation" indicates that Chinese self-developed games can compete with top international titles in the FPS category, marking a significant shift in the industry [21]