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广东文化产业“政策包”显效:人才加速集聚,优质项目落地生根
21世纪经济报道· 2025-11-24 12:35
Core Viewpoint - Guangdong has launched a comprehensive cultural industry development policy package, consisting of 87 measures aimed at enhancing the quality and integration of the cultural sector, which includes film, performing arts, animation, online games, esports, and online audio-visual content [1][3][17]. Group 1: Policy Impact on Film and Performing Arts - The policy package has led to significant achievements in the film industry, exemplified by the film "Day Hanging in the Sky," which became the first Guangdong film to enter the Venice International Film Festival's main competition and won Best Actress for its star [3]. - The "first performance + first show + first release" policy has attracted high-profile artists to perform in Guangzhou, making the "concert economy" a new driver for cultural tourism consumption in Guangdong [3][4]. - The implementation of the "Guangzhou Implementation Measures for Promoting Television and Online Drama Production" has created a supportive ecosystem for the entire production lifecycle, attracting nearly 20 leading companies and top talents to settle in Guangzhou [3]. Group 2: Animation Industry Transformation - The introduction of 15 policies for the animation industry has addressed core pain points, promoting the production of all-age original IP content and providing risk-sharing for project incubation [6][7]. - The success of the "Pig Pig Hero" IP's 20th anniversary film and the international recognition of "Falling into Dust" highlight the effectiveness of the policy support in fostering creativity and global outreach [7]. - Guangdong's animation sector has expanded beyond box office reliance to include merchandise, cross-industry collaborations, and international distribution, showcasing a comprehensive ecosystem [7][8]. Group 3: Esports and Online Gaming Growth - The establishment of service centers for gaming companies in Guangzhou has facilitated localized support and overseas expansion for the gaming industry [10]. - The number of top-tier esports events in Shenzhen has increased by 300% compared to the previous year, indicating a growing interest and investment in the esports sector [10]. - The integration of esports with local tourism has resulted in significant increases in daily foot traffic and sales in surrounding areas, demonstrating the economic impact of esports events [10]. Group 4: Talent Attraction and Development - The "policy package" emphasizes talent recruitment and development, with over 100,000 recent graduates attracted to Guangdong for employment and entrepreneurship [14]. - Various cities in Guangdong have implemented targeted policies to support talent retention, including housing benefits and job placement services [14]. - The "Cultural Industry Talent Fair" aims to connect over 18,000 quality job opportunities with job seekers, reflecting the region's commitment to building a skilled workforce [14]. Group 5: Capital Support and Investment - The Guangdong Cultural Industry Investment Conference serves as a platform for connecting cultural resources with financial capital, achieving a significant investment conversion rate in previous events [16][17]. - This year's conference will feature targeted investment opportunities across six cultural sectors, highlighting the importance of capital in driving industry growth [16]. - The collaboration between policy support and capital investment is creating a closed-loop ecosystem for cultural industry development in Guangdong [17][18].
广东文化产业“政策包”显效:人才聚产业兴,好项目落地生根
Nan Fang Du Shi Bao· 2025-11-24 09:50
Core Insights - Guangdong has launched a comprehensive cultural industry development policy package, consisting of 87 measures aimed at enhancing the quality and integration of the cultural sector, including film, performing arts, animation, gaming, esports, and online audio-visual content [1] - The upcoming 2025 Guangdong-Hong Kong-Macao Greater Bay Area Cultural Industry Investment Conference is set to further promote the integration of culture with finance and technology, aiming for a digital and internationalized cultural industry [1] Cultural Industry Development - The policy package has led to significant achievements in the film sector, with local productions like "Day Hanging in the Sky" gaining international recognition and awards, showcasing the effectiveness of government support in creative processes [4] - The implementation of a full lifecycle support system for television and online drama production has attracted major companies and talent to Guangzhou, enhancing the local creative ecosystem [4] - The "concert economy" has emerged as a new driver for cultural tourism consumption in Guangdong, with successful events attracting significant audiences and revenue [5] Animation and Gaming Sector - The introduction of 15 policies for the animation industry has addressed key challenges, promoting the creation of all-age original IP content and supporting companies in various stages of production and distribution [7] - Companies like Yongsheng Animation have successfully transitioned to all-age content, achieving international recognition and sales through innovative products and collaborations [7][8] - The gaming and esports sectors have seen substantial growth, with a 300% increase in top-tier esports events in Shenzhen, supported by local government initiatives [9] Online Audio-Visual and Technology Integration - The online audio-visual industry in Shenzhen is a national leader, with significant revenue contributions and ongoing efforts to enhance technological capabilities [10] - The rise of micro-short dramas has been a key area of growth, driving tourism and consumer engagement through innovative content [10] Talent Development - The "policy package" emphasizes talent acquisition and retention, with initiatives like the "Million Talents Gathering in Guangdong" plan successfully attracting over 1 million graduates to the region [11][12] - Local governments are implementing tailored policies to support talent, including housing benefits and job placement services, enhancing the attractiveness of Guangdong as a cultural industry hub [12] Investment and Capital Support - The Guangdong Cultural Industry Investment Conference serves as a vital platform for connecting cultural resources with financial capital, demonstrating high investment conversion rates in previous events [13][14] - The conference will feature targeted investment opportunities across various cultural sectors, highlighting the importance of capital in driving industry growth [14] - The overall goal is to create a closed-loop ecosystem for cultural industry development, integrating policy support, capital investment, and talent cultivation to achieve high-quality growth [14]
杰森娱乐林俊:用IP生态驱动复合增速超200%,估值增长3倍
Core Insights - The article highlights the rapid growth and innovative strategies of Jason Entertainment, a cultural and entertainment company based in Guangzhou, which has successfully integrated various IPs and product categories to capitalize on the booming Chinese cultural industry [2][6]. Company Overview - Jason Entertainment started in 2019 with a four-person team focusing on collectible cards from the IP "Douluo Dalu" and has since expanded to a comprehensive cultural entertainment group covering cards, trendy toys, and AI products, linking over 500 global IPs [2][6]. - The company achieved over 100 million yuan in sales within a week of launching collectible cards for "Nezha: Birth of the Demon Child," demonstrating significant market demand and effective IP utilization [2][6]. Product and Market Strategy - The company has launched collaborations with major IPs like Disney and has expanded its product categories to include food toys, trendy toys, and AI products, creating immersive experiences for consumers [3][4]. - Jason Entertainment's recent product launch event in Shanghai generated significant engagement, with over 3.02 million exposures and nearly 300,000 yuan in GMV on the first day [3]. Technological Integration - AI technology is being integrated into IP operations, with the company's self-owned IP "Capybara" evolving into an AI companion robot, enhancing user interaction and experience [3][4]. - The company is exploring AR technology to transform static collectibles into interactive experiences, showcasing a forward-thinking approach to product development [5][6]. Growth and Future Outlook - Jason Entertainment has experienced a threefold increase in financing and valuation over the past year, with a compound annual growth rate exceeding 200%, indicating strong market performance [6][7]. - The company aims to expand its physical presence with plans to open 70 stores by next year, targeting annual sales exceeding 1 billion yuan [7][8]. - The company aspires to become "China's Bandai," leveraging its strategic positioning in the cultural industry to tap into new revenue streams through IP and merchandise [7][8].