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《哪吒2之魔童闹海》
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盘点2025年「ACG行业」事件Top100
3 6 Ke· 2026-01-12 08:32
Industry Overview - The year 2025 is described as a "new era" for the ACGN (Animation, Comic, Game, Novel) industry in China, marking significant changes in animation films, series, and AI-driven content [1] - The Chinese animation film "Nezha: Birth of the Demon Child" achieved a record-breaking box office of 15 billion yuan, while "The Wandering Earth" set new records for 2D animation films [1] - The gaming industry continues to grow steadily, with major companies like Tencent and NetEase launching new blockbuster products [1] Animation and Content Trends - 2025 is seen as a transformative year for Chinese animation series, with changes in platform policies and content planning, as well as a focus on female-oriented themes to escape content homogeneity [1] - AI-driven comic series are gaining traction, with platforms like iQIYI and others recognizing the potential of AI technology in the entertainment sector [1] - The rise of AI comic series is reminiscent of the past boom in the comic industry, leading to increased competition and potential market consolidation by 2026 [1] Gaming and E-sports Developments - The gaming industry is experiencing stable growth, with total revenue continuing to increase year-on-year, and new competitive products emerging from major players [1] - 2025 is also noted as a pivotal year for Chinese e-sports projects expanding globally, despite mixed results in international competitions [2] - The first e-sports Olympics is scheduled for 2027, indicating a growing recognition of e-sports on a global stage [7] Financial Performance and Market Dynamics - The report from the Chinese gaming industry indicates a total of 1,771 game licenses were issued in 2025, marking a 25% increase from 2024, with a diverse range of game types being approved [124] - Companies like Reading Group reported a total revenue of 8.12 billion yuan in 2024, a 15.8% increase year-on-year, showcasing the industry's robust growth [19] - Kinsan Software reported a revenue of 10.318 billion yuan in 2024, with a significant increase in gaming-related income [20] Notable Events and Releases - The release of "Nezha 2" and "The Wandering Earth" highlights the success of Chinese animated films in 2025, with both films achieving record box office numbers [5][70] - The launch of various gaming titles and platforms, including the public testing of "Decision Peak" and "Xianjian World," reflects the ongoing innovation in the gaming sector [4][11] - The publication of multiple industry reports, such as the "2025 Trends Report" for domestic animation and GenAI, indicates a focus on understanding and adapting to market changes [6][9]
《哪吒2》和《疯狂动物城2》,正批量制造集体狂欢
吴晓波频道· 2025-12-06 00:30
点击上图▲立即了解 " 最热闹的盛宴背后,往往是最谨慎的策略。 文 /巴九灵(微信公众号:吴晓波频道) 2025年的中国电影院,以一部动画电影始,以一部动画电影终。 群雄并起的春节档,《哪吒2之魔童闹海》首周斩获31.31亿元票房,之后高歌猛进,最终以154.46亿元票房称王,占年度总票房的近1/3。 而在11月底的冷门期,《疯狂动物城2》首周斩获19.24亿票房,一下子成了"全村的希望",为几乎冰封的电影市场注入暖意。 在电影行业,"冰封"是一个专有名词。业内一般将单日票房4亿元作为"爆发期",将单日票房2000万元以下视为"冰封日"。3月、4月、10月、11 月,"冰封日"多次出现,与之形成鲜明对比的是,在《疯狂动物城2》上映前,"爆发日"却寥寥无几。 " 图源 : 灯塔专业版 多方预测,《疯狂动物城2》的最终票房将达到38亿元左右,超过《唐探1900》(36亿)成为年度亚军。 电影院内,是动画角色带来的欢声笑语;电影院外,一场高度理性的商业博弈早已铺开:当市场不确定性加剧,押注超级IP,成为品牌们最优选 择。 疯狂联名 对更多人而言,年初《哪吒2》下映后,主角团在日常的出镜 率反而急速飙 升。 在"小孩 ...