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13家曾经阔过的老公司被计提减值,最多的减损了8个亿
3 6 Ke· 2025-06-20 02:08
Core Insights - 2024 is seen as a pivotal year for the gaming industry, with companies facing challenges due to market changes and increased competition, leading to difficulties in finding suitable investment opportunities [1] - A total of 30 listed gaming companies reported asset impairment, indicating significant operational issues and a decline in goodwill value [1][2] Group 1: Company Performance and Impairment - 13 older gaming companies, once successful, are now facing asset value reductions due to failure to adapt to market changes and poor performance of new products [2] - Shanghai Tianxi Interactive Entertainment reported an impairment of approximately 437 million yuan due to underperforming new releases, including the MMORPG "Sword and Knight" [4][5] - Taole Network, known for its classic MMORPG "Peach Blossom Source," faced a 29.16 million yuan impairment, attributed to declining revenues from older games and poor performance of new titles [10][26] Group 2: Market Competition and Strategy - Companies that previously thrived in stable user bases are now struggling due to intensified competition in their respective genres, leading to financial losses [4] - The gaming market is shifting towards mini-games, but many companies, including Junhai, have seen a significant drop in revenue, with a 41.3% year-on-year decline reported [26] - Companies like Shenzhen Daoxi are focusing on maintaining older games rather than developing new ones, which has become a risky strategy as market preferences evolve [30] Group 3: Investment and Acquisition Trends - Many companies were initially acquired for their strong performance, but as they lost competitiveness, they faced substantial asset losses, highlighting the risks associated with high acquisition premiums [50] - The gaming industry is experiencing a transformation, with companies like Webzen Inc. reporting a 9% revenue increase despite facing impairments, indicating that even leading firms are not immune to market volatility [21][24]
游戏年报|六成公司计提商誉减值损失 汤姆猫、*ST大晟商誉仍占净资产一半以上
Xin Lang Zheng Quan· 2025-05-09 10:11
Core Insights - The Chinese gaming industry has entered a phase of stock competition, with a user base of 674 million and a market revenue of 325.783 billion yuan, reflecting a year-on-year growth of 0.94% and 7.53% respectively [1] - The overall revenue of 26 A-share gaming companies reached 93.434 billion yuan, a 7.74% increase year-on-year, but net profit halved to 4.248 billion yuan, indicating a trend of "increased revenue but decreased profit" [1] - Asset impairment, particularly goodwill impairment, is a significant factor contributing to the decline in net profits among gaming companies [1] Industry Overview - The mobile gaming sector remains dominant, accounting for 73.12% of actual sales revenue [1] - In 2024, 17 gaming companies reported goodwill impairment losses, with the highest being 8.94 billion yuan from Tom Cat [3][5] - Approximately 40% of the remaining 23 gaming companies have goodwill accounting for over 30% of total assets, indicating a high risk of goodwill impairment [3] Goodwill Impairment Analysis - Goodwill impairment has become a major concern, with 23 gaming companies reporting goodwill on their balance sheets, and 16 of them recognizing impairment losses in 2024 [4] - The gaming industry's core assets, such as IP rights and user data, are often not accurately reflected in financial statements, leading to inflated goodwill values during acquisitions [4] - The gaming industry experienced a speculative bubble from 2013 to 2017, resulting in excessive goodwill due to high acquisition premiums for popular game IPs [4] Company-Specific Insights - Tom Cat's goodwill impairment loss was 8.94 billion yuan, down from 9.68 billion yuan the previous year, with a remaining goodwill value of 17.85 billion yuan, representing a significant risk [5] - *ST Dazheng has a goodwill value of 1.11 billion yuan, with a substantial impairment provision of 10.89 billion yuan, indicating high risk due to declining game revenues [6][7] - The decline in revenue for *ST Dazheng's main products, such as "Peach Blossom Source," raises concerns about further goodwill impairment [7]