《战锤 40K》
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员工一律禁用 AI!50 年老牌游戏公司下发最严禁令,CEO直言:“内部没人真的看好”
程序员的那些事· 2026-01-20 07:43
转自 | CSDN(ID:CSDNnews) 如果你最近刷过游戏圈和创意产业的新闻, 可能 会产生一种错觉:只要不拥抱 AI,就等于跟时代作对。 EA CEO 说 AI 是 他们的 "业务核心" ; Square Enix 刚完成一轮大规模裁员与重组,并明确表示要"激进地应用 AI" ; 《死亡空间》之父 Glen Schofield 希望 用生成式 AI"修复整个 游戏 行业" ; 前《战神》开发者 Meghan Morgan Juinio 更直言 : "如果我们不拥抱 AI,那就是在低估自 己 。 " 就在所有人加速踩油门的时候,《战锤 40K》的母公司 Games Workshop( 简称 GW , 成立于 1 9 7 5 年 )却猛地一脚刹车:全面禁止员工在内 容创作与设计流程中使用 AI。 甚至 ,GW CEO 还补了一刀:公司目 前没有一位高管对 AI 真正 感到兴奋。 (图片来自 《战锤 40K》官网 ) 不裁员,反而扩招:GW 把钱砸给了真人创 作者 更反常识的是,在同行纷纷裁美术、削内容团队的背景下,Games Workshop 在最近一个财年做了完全相反的事: CEO 亲自定调:AI 可以 ...
员工一律禁用AI!50年老牌游戏公司下发最严禁令,CEO直言:“内部没人真的看好”
猿大侠· 2026-01-20 04:11
Core Viewpoint - The article discusses Games Workshop's (GW) strong stance against the use of AI in content creation and design processes, contrasting it with the industry's trend of embracing AI as a core business element [1][2][4]. Group 1: Company Policy on AI - GW has implemented a strict internal policy prohibiting employees from using AI to generate any official content or participate in design processes, including concept setting, illustrations, and writing [5][6]. - The CEO, Kevin Rountree, emphasized that while a few executives are allowed to research AI out of curiosity, none are genuinely excited about its potential [6][4]. Group 2: Investment in Human Creators - Contrary to industry trends of layoffs, GW has increased its investment in human creators by hiring more concept designers, illustrators, writers, and sculptors, explicitly stating a commitment to respecting human creators and protecting intellectual property [6][7]. - The CEO highlighted that passionate and talented individuals are essential for creating the rich and engaging IP that is Warhammer [7]. Group 3: Community Sentiment and Brand Integrity - GW's zero-tolerance policy towards AI reflects a keen understanding of the community's sentiments, as even the slightest indication of AI involvement can lead to a trust crisis among fans [9][10]. - The company is cautious about the potential risks associated with AI, particularly regarding copyright and data sources, which could jeopardize the integrity of its core assets, such as the Warhammer universe [13][14]. Group 4: Long-term Vision - GW prefers a slower, more deliberate approach to content creation rather than risking the loss of its brand's "soul" due to AI involvement, which may not be the most efficient choice but is deemed the most rational in an industry where IP value surpasses that of models [14][15].
员工一律禁用AI,50年老牌游戏公司下发最严禁令,CEO直言:“内部没人真的看好”
3 6 Ke· 2026-01-16 13:45
如果你最近刷过游戏圈和创意产业的新闻,可能会产生一种错觉:只要不拥抱 AI,就等于跟时代作对。 EA CEO 说 AI 是他们的"业务核心";Square Enix 刚完成一轮大规模裁员与重组,并明确表示要"激进地应用 AI";《死亡空间》之父 Glen Schofield 希望 用生成式 AI"修复整个游戏行业";前《战神》开发者 Meghan Morgan Juinio 更直言:"如果我们不拥抱 AI,那就是在低估自己。" 就在所有人加速踩油门的时候,《战锤 40K》的母公司 Games Workshop(简称 GW,成立于 1975 年)却猛地一脚刹车:全面禁止员工在内容创作与设计 流程中使用 AI。 甚至,GW CEO 还补了一刀:公司目前没有一位高管对 AI 真正感到兴奋。 (图片来自《战锤 40K》官网) CEO 亲自定调:AI 可以研究,但不能用来"干活" 这一立场并不是媒体解读,而是GW CEO Kevin Rountree 在最新财报会上亲口说的。 他先是自嘲了一句:"AI 是一个非常宽泛的话题,说实话我也不是专家。"然后开始抛出 Games Workshop 的官方内部政策,核心就一句话: ...