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有的收入2亿,有的宣布破产,生活模拟游戏到底该怎么做?
3 6 Ke· 2026-02-11 03:14
生活模拟游戏,开启混战。 2026年刚开头,沐瞳在2025年底曝光的《代号Lovania》开启首测,成为新一年首款与公众见面的生活模拟新游。它凭借内置"白噪音"系统、手绘水彩肌 理感和大世界玩法,带来了不少新鲜感,也焕新了玩家对"治愈"的感受。上线不到1个月,《代号Lovania》的TapTap玩家预约数达到近40万。 《代号Lovania》开头动画颇为精美 同一时期,腾讯《粒粒的小人国》也宣布即将开启首测。不难看出,今年将是生活模拟游戏混战的一年。 2024年底上线的《心动小镇》是率先突围的生活模拟游戏之一。近日,随着最新服装及家具套装上线,《心动小镇》冲上国服游戏畅销榜第7名,日韩第2 名。点点数据显示,截至目前,游戏在iOS、Google双端营收已超过2亿元。 不仅是《心动小镇》,腾讯、网易、米哈游等大厂也纷纷在这两年"亮剑",引发生活模拟游戏热潮。 《心动小镇》近日在韩国登上游戏畅销榜第2名 热潮背后存在隐忧。部分产品成绩难达预期,呈现出"迅速上线,迅速停服"的趋势。如《米姆米姆哈》,上线几个月,开发商趣糖网络就开始大规模裁 员;2026年1月,趣糖网络向法院提交了破产重组申请。 扎根模拟经营游戏制作 ...
当我们都在生气:游戏和创作者们面临的不确定时代
3 6 Ke· 2025-12-09 11:05
Core Viewpoint - The controversy surrounding the character "Dahlia" from miHoYo's game "Honkai: Star Rail" has sparked significant backlash from players, who feel that the character's design references the "Black Dahlia murder case" is disrespectful to the victim and the public sentiment [1][3] Group 1: Controversy and Reactions - The character "Dahlia" has been criticized for allegedly borrowing elements from the infamous "Black Dahlia murder case," leading to player outrage and calls for boycotts of miHoYo's games [1][3] - Players have extended their criticism beyond "Honkai: Star Rail" to include miHoYo's other products, with some labeling current players as "accomplices of the perpetrator" [1][3] - The backlash has affected collaborations, with companies like NetEase terminating partnerships with content creator "逍遥散人" due to the controversy [4] Group 2: Impact on Content Creators - Content creator "逍遥散人" faced pressure during a live stream where he expressed his views on the controversy, leading to a decline in his fanbase and partnerships [3][4] - The incident highlights the increasing uncertainty faced by creators in expressing opinions, as even minor controversies can escalate rapidly into significant public backlash [5][9] - The phenomenon of "moral panic" is noted, where public outrage can be amplified by social media, leading to severe consequences for creators [5][9] Group 3: Emotional Dynamics in Gaming - The gaming community, particularly in genres like otome and two-dimensional games, is more sensitive to character design and narrative elements, leading to heightened emotional responses [7][8] - Players often seek emotional connection with characters, making them more susceptible to feeling offended by perceived disrespect in game content [8][9] - The current environment encourages a culture where creators must navigate emotional demands carefully, often resulting in safer, less innovative content [12][15]