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游戏大厂进击模拟经营赛道 多款新品蓄势待发
Core Insights - Tencent and miHoYo have recently released promotional videos for their new simulation games, "Grain of Little People" and "Star Bugu," which have garnered significant attention on Bilibili with over 550 million and 260 million views respectively as of October 10 [2] - "Grain of Little People" aims to create a healing experience through its whimsical art style and gameplay, contrasting with Tencent's traditional competitive game offerings [3][7] - The simulation game genre is experiencing a resurgence, with new titles like "Grain of Little People" and "Star Bugu" indicating a shift towards higher quality and immersive gameplay [10] Tencent's "Grain of Little People" - The game features cross-platform play and social elements, focusing on a light-hearted and cute aesthetic [3] - The gameplay involves repurposing familiar objects in creative ways, such as using a clock as a rocking chair and a milk carton as a house [5] - The NPC system is extensive, with over 150,000 words of dialogue and various personality traits, allowing for dynamic interactions with players [6] MiHoYo's "Star Bugu" - "Star Bugu" allows players to own and develop their own planets, explore distant star systems, and meet diverse characters [7] - The game has generated significant anticipation among players since the trademark registration was announced in 2024 [2] Market Trends - The simulation game market has seen substantial growth, with the market size increasing from 1.85 billion yuan in 2018 to 6.6 billion yuan in 2022 [10] - The genre has a strong player retention rate, with a notable female user demographic, comprising over 70% of players and accounting for more than 90% of spending [10] - Recent titles have focused on high-quality production and immersive storytelling, suggesting a competitive shift in the simulation game landscape [10]
米哈游、网易之后腾讯也参战,鹅厂版“动森”能抢下市场吗?
3 6 Ke· 2025-09-25 03:53
Core Viewpoint - Tencent is entering the life simulation game market with its new title "Little People Country," which aims to create a microcosm for players to explore and enjoy a relaxing gaming experience [1][8]. Group 1: Game Features and Appeal - "Little People Country" features a unique micro-world where players shrink in size and interact with NPCs, collect items, and customize their homes, emphasizing a light-hearted and social gaming experience [5][6]. - The game incorporates elements of home building, exploration, and social interaction, allowing players to visit friends' homes and engage in cooperative activities without competitive pressure [5][8]. - The game's artistic style and whimsical reinterpretation of everyday objects are designed to attract players, making it visually appealing and engaging [6][7]. Group 2: Market Context and Strategic Importance - The life simulation genre has seen a surge in interest following the global success of titles like "Animal Crossing," prompting major developers like Tencent to explore this relatively untapped market in China [8][9]. - Tencent's focus on "Little People Country" reflects a strategic shift towards diversifying its game offerings, particularly in light of the growing demand for non-competitive, casual gaming experiences among younger audiences [9][12]. - The game is positioned to leverage Tencent's social networking strengths, aiming to foster intimate player relationships through low-pressure interactions [8][12]. Group 3: Commercial Potential and Future Outlook - "Little People Country" has potential for diverse monetization strategies, including cosmetic purchases and merchandise based on in-game characters, which could provide long-term revenue opportunities [11][12]. - The game's success will depend on its ability to maintain player engagement through ongoing content updates and sustainable gameplay experiences, especially in a competitive landscape with other major developers entering the genre [11][12]. - The increasing focus on life simulation games indicates a broader trend in the gaming industry towards diversification, which could benefit players through a wider variety of gaming experiences [12].
游戏ETF(159869)午盘走强涨近3%,近10个交易日累计获得资金净流入达10.36亿元
Mei Ri Jing Ji Xin Wen· 2025-09-24 07:09
Core Viewpoint - The gaming sector is experiencing a strong performance, with the gaming ETF (159869) rising nearly 3% and attracting significant capital inflow of 1.036 billion yuan over the past 10 trading days, indicating investor interest in the sector [1]. Group 1: Company Developments - MiHoYo's new IP "Star Valley" has released its first promotional video, marking its entry into the simulation management game genre, which is expected to enhance the company's revenue structure and diversify its development strategy [1]. - The game "Star Valley" is developed by Shanghai MiHoYo Liyue Technology Co., Ltd. and is set to receive its game license in July 2024 [1]. Group 2: Industry Trends - The innovation and exploration of new game categories by leading companies are anticipated to activate the potential of niche markets, driving the gaming sector towards a multi-category and high-quality evolution [1]. - The gaming sector is catalyzed by transformations in AI, content, and commercialization models, with the gaming ETF (159869) tracking the performance of A-share listed companies in the animation and gaming industry [1].
米哈游全新IP《星布谷地》发布预热视频;网易《无限大》公布玩法预告丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-09-23 23:20
Group 1 - NetEase's new game "Infinite" showcases diverse character roles and an open-world design, highlighting the company's technological accumulation and innovative strength, which may enhance investor confidence in its product pipeline [1] - The entry of leading companies into the two-dimensional and open-world segments is expected to accelerate industry competition and quality upgrades, driving the sector's valuation towards a dual-driven model of content and technology [1] - The release of innovative products sends positive signals, helping to boost market expectations for the long-term growth potential of the gaming industry [1] Group 2 - miHoYo's new IP "Star Valley" marks its strategic expansion into the simulation management genre, potentially enriching the company's revenue structure and boosting investor confidence in its diversified development [2] - The exploration of new categories by leading companies in the gaming industry is likely to activate the potential of niche markets, promoting the sector's evolution towards multi-category and high-quality offerings [2] - The continuous release of quality IP reserves strengthens market optimism regarding the long-term growth of the gaming industry [2] Group 3 - Kojima Productions' 10th-anniversary livestream revealed multiple new game projects, showcasing its layout in horror, espionage, and AR genres, with notable technological capabilities and creative reserves [3] - The integration of innovative IP and technology is expected to drive content diversification and experience upgrades, enhancing the competitiveness of the gaming sector [3] - The ongoing output of quality content is likely to boost market confidence in the long-term development potential of the gaming industry [3]
腾讯《洛克王国:世界》开启 “同行测试” 招募;米哈游《星布谷地》完成双平台认证 丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-09-16 23:15
Group 1 - Tencent's "Luo Ke Kingdom: World" has officially launched a "peer testing" recruitment, seen as a crucial step towards its goal of a Q4 2025 release [1] - The testing focuses on five key areas: social experience, game usability, visual quality, performance optimization, and device compatibility, addressing core pain points from previous tests [1] - If successful, "Luo Ke Kingdom: World" is expected to replicate the long-term operational performance of classic IPs, contributing stable cash flow to Tencent [1] Group 2 - Tencent's new product "Code: Glimmer" has initiated testing recruitment, with the recruitment period lasting until October 13, and actual testing expected to begin in mid to late October [2] - Although the product's positioning and core gameplay have not been disclosed, the recruitment survey hints at a multi-genre game that may optimize for cloud gaming scenarios [2] - The domestic open-world game market is expected to continue its growth, and "Code: Glimmer" could contribute additional revenue if it successfully integrates multiple gameplay elements [2] Group 3 - MiHoYo's new simulation game "Star Valley" has completed official account certification on Douyin and Xiaohongshu, signaling the game's entry into the pre-launch phase [3] - Based on previous marketing timelines, "Star Valley" is anticipated to unveil in October, following a similar pattern to MiHoYo's other titles [3] - The reuse of technology from "Genshin Impact" in "Star Valley" is expected to lower development costs and shorten product cycles, enhancing capital efficiency and solidifying MiHoYo's leading position in the industry [3]
为了业绩,米哈游放大招了
Xin Lang Cai Jing· 2025-09-04 05:29
Group 1 - MiHoYo has taken measures against over 260 leakers of unreleased game content for "Genshin Impact" and "Honkai: Star Rail" to protect its intellectual property and maintain operational integrity [1] - The company aims to enhance player engagement and monetization by preventing leaks that could diminish the excitement and anticipation for new content [1] - The gaming industry is experiencing a decline in the popularity of the two-dimensional genre, with a reported 8% decrease in actual sales revenue for the mobile game market in the first half of 2025 [4][5] Group 2 - MiHoYo has been positioned as the fourth largest mobile game publisher in China for over six months, with its revenue growth stagnating compared to competitors like Tencent and NetEase [2][3] - The company has seen a significant revenue increase of 28% due to the successful launch of version 3.4 for "Honkai: Star Rail," which led to a 325% revenue surge in July 2025 [10][11] - Despite the success of "Honkai: Star Rail," MiHoYo's other titles have not reached the heights of "Genshin Impact," indicating a need for innovation and diversification in its game offerings [8][18] Group 3 - MiHoYo is exploring new game development opportunities, with 6-7 projects in the pipeline that cover various popular genres, including a new title featuring auto-chess mechanics [17][18] - The company is facing increased competition in the gaming market, with emerging players like Point Interactive gaining traction and challenging established giants [22] - To maintain its position, MiHoYo must adapt its strategies and potentially expand beyond the two-dimensional genre to achieve sustainable growth [22]
​晚点财经丨特朗普经济学的过去和未来;保时捷又选了位销售专家做中国CEO
晚点LatePost· 2024-07-23 10:40
特朗普经济学的过去和未来 保时捷又选了位销售专家做中国 CEO 加州迪士尼乐园工会扫除罢工障碍 关注《晚点财经》并设为星标,第一时间获取每日商业精华。 特朗普经济学的过去和未来 拜登上周末宣布退出今年美国总统大选,在民主党选出自己候选人前,日本和韩国股市分别收跌 1.2% 和 1.1%,因为市场降低特朗普胜选预期,卖出可能受益于特朗普美国孤立主义的亚洲盟友们的 股票,在选情不确定的时候先获利了解。 围绕特朗普核心政策主张的交易也被叫做 "特朗普交易" —— 这些政策和特朗普之前做总统时候做成 的和打算做的差不多,核心依然是提高关税、驱逐移民以及减税。若成功实施对应的可能是进口成本 增加、工资上升以及经济过热所带来的加息。 共和党在特朗普右耳中弹前更新的执政纲领,也基本在承诺解决上面这些特朗普提出的标志性议题。 他们谴责 "对全球主义的盲目信仰",并表示 "共和党必须回归其作为工业、制造业、基础设施和工人 党的根基"。 特朗普已明确计划对所有进口到美国商品征收 10% 关税、但对中国出口商品征 60%,他还威胁要对 中国公司在墨西哥生产的电动车征收 100% 进口关税,尽管美国 2018 年与墨西哥和加拿大达成 ...