《暗黑破坏神》
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心动公司完成《火炬之光》系列IP收购,加码全球ARPG市场布局
Huan Qiu Wang· 2025-12-30 03:29
据悉,《火炬之光》系列自2009年首作发布以来,凭借独特的蒸汽朋克美术风格、高自由度的装备构筑 系统及"刷宝"玩法,迅速成为ARPG领域的标杆之作,全球累计销量突破千万份。2022年,由心动自主 研发的系列最新作《火炬之光:无限》上线,以免费游玩、赛季制更新及跨平台联机功能,成功将IP影 响力拓展至移动端与全球市场,目前海外收入占比超60%,稳居Steam平台ARPG品类畅销榜前列。 来源:环球网 【环球网科技综合报道】12月30日消息,心动公司正式宣布,已与相关方签署最终协议,完成对经典动 作角色扮演游戏(ARPG)系列《火炬之光(Torchlight)》全球知识产权的全面收购。交易交割完成 后,心动将获得该系列在全球范围内的商标、著作权及相关衍生权益,正式接管这一拥有近二十年历史 的IP的运营与开发主导权。 值得关注的是,此次收购或引发ARPG赛道竞争格局变化。目前,该领域由《暗黑破坏神》《流放之 路》等老牌IP主导,而《火炬之光:无限》凭借赛季制与轻付费模式已占据差异化赛道。心动能否通过 IP整合进一步抢占市场份额,将成为行业观察焦点。 ...
步入微软时代后,暴雪确立新规:以“年更”节奏深耕经典IP
Huan Qiu Wang Zi Xun· 2025-12-21 01:42
Group 1 - Blizzard Entertainment has announced a content release plan to launch one to two major digital products annually, including new games, significant expansions, or major updates, aiming to establish a stable and predictable content rhythm [1][4] - The company's strategy will leverage classic IPs such as Diablo and World of Warcraft to continuously attract players and drive business growth in an increasingly competitive gaming market [1][4] - Blizzard's content release model is becoming more systematic post-Microsoft's acquisition of Activision Blizzard, moving away from years-long gaps between major releases to a more regular schedule [4] Group 2 - Blizzard's president, Johanna Faries, emphasized that the annual release plan includes not only full new titles or sequels but also expansions like "King of Hatred" and new content for World of Warcraft, such as the upcoming expansion "Midnight" [4] - Faries mentioned that the company is currently in the second phase of a five-year plan, focusing on maximizing the potential of existing core resources while not ruling out exploration of new areas [4] - The strategy aims to create a product portfolio that ensures at least one to two major releases each year, leveraging the synergy of multiple brand series to maintain industry leadership [4]