《火炬之光:无限》
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国金证券:维持心动公司“买入”评级 看好《心动小镇》海外长期表现
Zhi Tong Cai Jing· 2026-01-12 08:35
Core Viewpoint - The report from Guojin Securities indicates that the international version of the self-developed life simulation game "Heartopia" by Xindong Company (02400) has achieved significant early success, ranking in the top 200 of the Apple Store free charts in over 100 countries/regions as of January 11, 2026. The projected net profit for 2025, 2026, and 2027 is estimated at 1.704 billion, 2.119 billion, and 2.553 billion respectively, with corresponding PE ratios of 20.16, 16.21, and 13.45 times, maintaining a "buy" rating [1]. Group 1 - "Heartopia" international version has impressive initial download figures, ranking first in the Apple Store free charts in Japan, South Korea, France, Thailand, and other countries, and within the top 20 in Germany, the USA, and Canada, totaling 108 countries in the top 200 [1] - The game has accumulated over 1.6 million downloads on Google Play and approximately 1 million on the Apple Store, with total downloads exceeding 3 million when including PC downloads [1] - The strong user base and high daily active users (DAU) are crucial for the long-term commercialization of "Heartopia," ensuring a solid foundation for the product's extended operation [1] Group 2 - The game's presence on social media platforms is expected to further expand its user base, with significant growth in community engagement observed on platforms like Discord, TikTok, and Instagram [2] - As of January 11, the Discord server grew from 70,000 to over 280,000 members, while TikTok followers increased from 88,000 to over 198,000, and Instagram followers rose from 44,000 to 116,000 [2] - The continuous rise in social media engagement and user-generated content (UGC) is anticipated to enhance the game's visibility and attract more players [2] Group 3 - The international version of "Heartopia" is expected to generate higher revenue than its domestic counterpart, which is set to launch in July 2024 [3] - The growth trend in international user numbers and revenue suggests that "Heartopia" could become the company's top revenue-generating game, supported by the performance of other long-lasting titles like "Torchlight: Infinite" [3] - The report emphasizes the potential for "Heartopia" to strengthen the company's game portfolio and revenue base [3]
国金证券:维持心动公司(02400)“买入”评级 看好《心动小镇》海外长期表现
智通财经网· 2026-01-12 08:29
Core Viewpoint - The report from Guojin Securities indicates that the self-developed life simulation game "Heartopia" by Xindong Company is performing well internationally, ranking in the top 200 of the Apple Store free charts in over 100 countries/regions as of January 11, 2026. The projected net profit for the years 2025, 2026, and 2027 is estimated at 1.704 billion, 2.119 billion, and 2.553 billion respectively, with corresponding PE ratios of 20.16, 16.21, and 13.45 times, maintaining a "buy" rating [1]. Group 1 - "Heartopia" international version shows impressive initial download data, ranking first in the Apple Store free charts in Japan, South Korea, France, Thailand, and other countries, and within the top 20 in Germany, the USA, and Canada, totaling 108 countries/regions in the top 200. The cumulative download on Google Play exceeds 1.6 million, with approximately 1 million downloads on the Apple Store, leading to an estimated total of over 3 million downloads when including PC downloads [2]. - The user base of "Heartopia," which emphasizes social interaction, is crucial for its long-term commercialization performance. The strong initial download data supports a solid foundation for the product's long-term operation [2]. Group 2 - The game's content is expected to spread on social media platforms, further expanding its user base. As of January 11, the Discord server had over 280,000 members, TikTok followers increased from 88,000 to over 198,000, and Instagram followers rose from 44,000 to 116,000. The continuous rise in social media presence and user-generated content (UGC) is anticipated to enhance the game's visibility and attract more players [3]. - The international version of "Heartopia" is projected to surpass the domestic version in terms of active users and annual revenue, becoming the company's top revenue-generating game. This growth is supported by the user base trends and the potential of other long-lasting games like "Torchlight: Infinite" [4].
心动公司斥资2.6亿元收购《火炬之光》IP 经典“类暗黑破坏神”游戏系列迎来中国东家
Xin Lang Cai Jing· 2026-01-08 05:31
Core Viewpoint - The acquisition of the entire intellectual property rights of the classic action role-playing game series "Torchlight" by Xindong Company marks a strategic shift from "licensed operation" to "IP-led" globalization strategy, reflecting the growing trend of Chinese companies acquiring Western game IPs [1][8]. Group 1: Acquisition Details - Xindong Company announced the acquisition for $37.18 million (approximately 260 million RMB) through its wholly-owned subsidiary XD Entertainment [1][8]. - The payment method is unique as it involves debt offsetting, where a previous loan of $40 million to Golden Arc is used to settle the acquisition cost, alleviating cash reserve pressure [2][9]. - The valuation of the transaction was based on an independent assessment report estimating the IP at $37.354 million, with an 8% royalty rate discount applied [2][9]. Group 2: Historical Context of the IP - The "Torchlight" series was created in 2009 by members of Blizzard's "Diablo" team and has changed hands multiple times, including acquisitions by Perfect World for $8.4 million in 2010 and Embracer Group in 2021 [3][10]. - Xindong Company has been involved with the IP since 2019 through licensing agreements and has successfully launched "Torchlight: Infinite," which has performed well on platforms like Steam [3][10]. Group 3: Strategic Intentions - The acquisition reflects Xindong Company's deep commitment to the ARPG sector, with a reported net profit of 812 million RMB in 2024 and a 268% year-on-year increase in the first half of 2025 [4][11]. - The company plans to enhance the IP's value through three main strategies: maintaining existing games, iterating on "Torchlight: Infinite," and developing new titles without rushing the process [4][11]. Group 4: Industry Implications - The acquisition illustrates a shift in the Chinese gaming industry's approach to global expansion, utilizing loan financing to mitigate risks associated with direct acquisitions [5][13]. - This "capital leveraging IP" model offers a new paradigm for global strategic positioning in the gaming industry, allowing for more flexible and less capital-intensive operations [5][13].
开源证券:维持心动公司“买入”评级 好游戏/TapTap/ADN共驱成长
Zhi Tong Cai Jing· 2026-01-07 01:21
Group 1 - The core viewpoint of the report is that Xindong Company (02400) maintains a "buy" rating, showcasing confidence in its development through a HKD 400 million share buyback plan [1] - The company expects revenue growth from its core games "Xindong Town" and "Torchlight: Infinite" driven by new activities, IP collaborations, and seasonal updates [1][3] - The upcoming game "RO2" is anticipated to attract attention, and the TapTap platform is expected to expand its user base with several high-profile game launches [1][2] Group 2 - The company announced a share buyback plan of up to HKD 400 million over five months, reflecting long-term confidence in its growth [1] - The peak seasons of winter vacation and the Spring Festival are expected to boost domestic revenue for "Xindong Town," with its international version set to launch on January 8, 2026, featuring a collaboration with the well-known IP "My Little Pony" [1][3] - The report highlights that the ADN business, based on TapTap's leading algorithm, has significant growth potential, with a projected increase in revenue driven by algorithm improvements [2][4] Group 3 - "Xindong Town" has seen a rise in the iOS game sales ranking in mainland China, reaching 14th place due to new events and collaborations [3] - The "Torchlight: Infinite" game has experienced a 632% increase in monthly revenue due to the SS10 season launch, with its highest ranking reaching 26th in the iOS game sales chart [3] - TapTap's monthly active users reached 43.63 million in the first half of 2025, showing a 1% year-on-year increase, while its revenue grew by 33% year-on-year, indicating the effectiveness of advertising algorithm improvements [4]
开源证券:维持心动公司(02400)“买入”评级 好游戏/TapTap/ADN共驱成长
智通财经网· 2026-01-07 01:18
Group 1 - The core viewpoint of the report is that Xindong Company (02400) maintains a "buy" rating, showcasing confidence in its development through a HKD 400 million share buyback plan [1] - The company expects revenue growth from its core games "Xindong Town" and "Torchlight: Infinite" driven by new activities, IP collaborations, and seasonal updates [1][3] - The upcoming game "RO2" is anticipated to attract attention, and the company aims to expand its user base on the TapTap platform through multiple high-profile game launches [1][2] Group 2 - The report highlights that the TapTap platform is expected to maintain high growth due to continuous improvements in advertising algorithms, with a projected revenue increase of 33% year-on-year in H1 2025 [4] - The company has adjusted its net profit forecasts for 2025-2027 to CNY 1.507 billion, 2.006 billion, and 2.387 billion respectively, reflecting a cautious outlook based on the performance of the game "Yise" [2] - The active user base of TapTap reached 43.63 million in H1 2025, showing a 1% year-on-year increase, indicating improved user engagement [4]
心动公司(02400):港股公司信息更新报告:回购凸显信心,看好游戏/TapTap/ADN共驱成长
KAIYUAN SECURITIES· 2026-01-06 14:13
Investment Rating - The investment rating for the company is "Buy" (maintained) [5] Core Views - The company announced a share buyback of up to HKD 400 million over five months, reflecting confidence in long-term development [5] - The upcoming holiday season is expected to boost revenue for the core product "Heart Town," with the international version set to launch on January 8, 2026, and has already garnered over one million global pre-registrations [5] - The company is optimistic about growth driven by festive events, regional expansion, and new game launches, with several high-profile mobile and PC games expected to launch in 2026 [5] - The performance of the game "Iser" in the domestic market has led to a downward revision of net profit forecasts for 2025-2027 [5] Financial Summary and Valuation Metrics - Revenue projections are as follows: - 2023: HKD 3,389 million - 2024: HKD 5,012 million - 2025: HKD 6,353 million - 2026: HKD 7,620 million - 2027: HKD 8,441 million - Year-over-year growth rates for revenue are projected at: - 2024: 47.9% - 2025: 26.7% - 2026: 20.0% - 2027: 10.8% [8] - Net profit projections are as follows: - 2023: -HKD 554 million - 2024: HKD 812 million - 2025: HKD 1,507 million - 2026: HKD 2,006 million - 2027: HKD 2,387 million - Year-over-year growth rates for net profit are projected at: - 2024: 1077.3% - 2025: 85.7% - 2026: 33.2% - 2027: 19.0% [8] - The current price-to-earnings (P/E) ratios are projected as follows: - 2025: 20.8 - 2026: 15.6 - 2027: 13.1 [8]
心动公司完成《火炬之光》系列IP收购,加码全球ARPG市场布局
Huan Qiu Wang· 2025-12-30 03:29
Core Viewpoint - Xindong Company has completed the acquisition of the global intellectual property rights for the classic action role-playing game series "Torchlight," gaining control over its trademark, copyright, and related derivative rights [1][3]. Group 1: Acquisition Details - The acquisition allows Xindong to take over the operation and development of the "Torchlight" IP, which has a history of nearly twenty years [1]. - The deal was finalized with relevant parties, marking a significant step for Xindong in the gaming industry [1]. Group 2: Game Series Background - The "Torchlight" series, launched in 2009, has become a benchmark in the ARPG field, with global sales exceeding 10 million copies [3]. - The latest installment, "Torchlight: Infinite," was released in 2022, featuring free-to-play mechanics, seasonal updates, and cross-platform multiplayer capabilities, expanding the IP's influence into mobile and global markets [3]. Group 3: Market Implications - The acquisition may alter the competitive landscape in the ARPG sector, which is currently dominated by established IPs like "Diablo" and "Path of Exile" [3]. - "Torchlight: Infinite" has differentiated itself with its seasonal model and light monetization strategy, positioning it uniquely in the market [3]. - The ability of Xindong to integrate the IP and capture additional market share will be a focal point for industry observers [3].
心动公司涨超3% 拟3718万美元收购《火炬之光》相关IP资产
Zhi Tong Cai Jing· 2025-12-30 02:16
Core Viewpoint - Xindong Company (02400) has seen a stock increase of over 3%, currently trading at 65.4 HKD with a transaction volume of 42.34 million HKD, following the announcement of an asset acquisition deal [1] Group 1: Acquisition Details - Xindong's wholly-owned subsidiary, XDEntertainment, has entered into an asset transfer agreement to acquire all rights, ownership, and interests related to the game and associated intellectual property, specifically the "Torchlight" IP, for a total consideration of 37.18 million USD [1] - Upon completion of the asset transfer, Xindong will fully own the intellectual property, eliminating the need for royalty payments related to it [1] Group 2: Financial Impact - The acquisition is expected to directly enhance the profit margin of "Torchlight: Infinite," thereby improving the overall profitability of the group and providing better returns for shareholders [1] - With complete ownership of the "Torchlight" IP, the group will be able to independently develop sequels, derivative works, and cross-platform products, further enriching its product portfolio and expanding new revenue sources [1]
港股异动 | 心动公司(02400)涨超3% 拟3718万美元收购《火炬之光》相关IP资产
智通财经网· 2025-12-30 02:12
Group 1 - The core viewpoint of the article highlights that Xindong Company (02400) has seen a stock price increase of over 3%, currently trading at 65.4 HKD with a transaction volume of 42.34 million HKD [1] - Xindong Company announced the acquisition of intangible assets related to the game and associated intellectual property, specifically the "Torchlight" IP, for a total consideration of 37.18 million USD [1] - Following the completion of the asset transfer, the group will fully own the intellectual property rights, eliminating related royalty fees, which is expected to directly enhance the profit margin of "Torchlight: Infinite" and improve overall profitability for shareholders [1] Group 2 - With complete ownership of the "Torchlight" intellectual property, the group will be able to independently develop sequels, derivative works, and cross-platform products, thereby enriching its product portfolio and expanding new revenue sources [1] - The acquisition is anticipated to facilitate deep value transformation and sustained growth from this high-quality intellectual property asset [1]
心动公司(02400)拟3718万美元收购《火炬之光》核心资产
智通财经网· 2025-12-29 12:45
Group 1 - The core point of the news is that XD Entertainment, a wholly-owned subsidiary of the company, has entered into an asset transfer agreement to acquire assets from Runic and Arc Games for a total consideration of $37.18 million [1] Group 2 - The transferred assets include the game "Torchlight," its technology, source code, intellectual property, social media accounts, and all related rights and claims, excluding any assets related to "Torchlight: Infinite" owned by XD Entertainment and third parties [2] Group 3 - After the asset transfer is completed, the company will fully own the intellectual property of "Torchlight: Infinite," eliminating the need to pay royalties to external IP owners, which will directly enhance the profit margin of the game and improve overall profitability for shareholders [3] - The acquisition will grant the company complete autonomy in decision-making regarding "Torchlight: Infinite," ensuring long-term stability and sustainability in game operations, allowing for flexible responses to market opportunities and strategic focuses [3] - With full ownership of the "Torchlight" intellectual property, the company will be able to independently develop sequels, spin-offs, and cross-platform products, thereby enriching its product portfolio and expanding new revenue sources [3]