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《绝地求生》开发商Krafton转型“AI优先”后,推自愿离职计划
Sou Hu Cai Jing· 2025-11-13 14:17
游戏媒体 Automaton 对此表示,虽然这句话听起来很官方,但 Krafton 其实是希望通过这项计划,给那些无法适应或不认同 AI 转型方向的员工一个体面的 退出途径。 据公告所述,所有员工都可以自主决定继续留任或是接受离职补偿,不论职级或资历,同时根据业内人士透露,离职补偿金额将根据员工的工龄计算,发放 金额在 6 个月到 36 个月薪资之间浮动。 值得注意的是,Krafton 在上月宣布全面转型"AI 优先"公司的同时还冻结招聘,以后只招原创 IP 及 AI 相关部门岗位,公司 CFO Bae Dong-geun 在财报会议 中表示:"我们搞'AI 优先'的目的不是为了削减成本,而是要在全公司范围内提升个人生产力"。 IT之家 11 月 13 日消息,代表作有《绝地求生》、《inZOI 云族裔》的 Krafton 公司上月转型为一家"AI 优先"公司,如今更进一步,宣布推出自愿离职计 划,以减少人力岗位。 根据 Krafton 的说法,本次推出自愿离职计划的目的并非裁员,核心目的是帮助员工主动规划自身成长方向,在 AI 转型时代探索公司内外的新挑战,公司 将支持员工自主决定是继续在内部适应变革,或是 ...
三天吸引八万人次,这个插画展为何人气这么高
Di Yi Cai Jing· 2025-08-11 08:57
Group 1 - The 2025GAF Shanghai International Illustration Art Festival attracted over 80,000 visitors and generated approximately 64.32 million yuan in sales over three days [1][2] - The festival featured over 800 artists from around the world, with nearly 20% being international artists from countries such as Japan, South Korea, and Malaysia [2] - Major exhibitions included works from renowned artists Dai Dunbang and Yoshitaka Amano, showcasing their unique styles and contributions to the illustration field [2][3] Group 2 - Dai Dunbang's works, which are based on classic literature, have significantly influenced readers' understanding of characters from novels like "Journey to the West" and "Dream of the Red Chamber" [3] - Yoshitaka Amano, known for his work on the "Final Fantasy" series, emphasized the importance of staying true to one's artistic vision amidst the pressures of the industry [4] - The festival provided a platform for young illustrators to showcase their work, engage with audiences, and explore the commercial potential of their art through merchandise [7][8] Group 3 - The event highlighted the potential of illustration to cross over into various fields such as education, healthcare, and urban renewal, showcasing its value beyond traditional art [8] - The festival's diverse offerings included not only established artists but also emerging talents, creating a vibrant atmosphere for artistic exchange and collaboration [6][7] - The involvement of gaming companies like Riot Games and miHoYo underscored the intersection of illustration with the gaming industry, further expanding its reach and influence [8]
《原神》“大世界消除”外挂案告破;《胜利女神:新的希望》官方发文致歉丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-05-27 23:23
Group 1 - MiHoYo's recent crackdown on cheating in the game "Genshin Impact" highlights its commitment to maintaining a healthy gaming ecosystem and player experience, which is crucial for sustaining player engagement and willingness to spend [1] - The successful collaboration with the Shanghai police to dismantle a cheating operation demonstrates the effectiveness of MiHoYo's legal and technical measures in protecting its products [1] Group 2 - The mobile game "Goddess of Victory: Nikke" has faced issues with abnormal gift redemption, leading to an official apology and compensation to players, which may impact its market competitiveness [2] - The game's performance is critical for Tencent, as it competes with other titles like "Honkai: Star Rail" and "Blue Archive," and the company must work to regain player trust and stabilize revenue [2] Group 3 - Square Enix announced the release of "Dragon Quest 1 & 2 HD-2D Remake" on October 30, 2025, across all platforms, with a notable release on Switch 2 [3] - The success of previous remakes by Square Enix suggests that this title could become a significant revenue source, alleviating concerns about the company's reliance on the "Final Fantasy" series [3]