《V Project》
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3D偶像游戏,女性向市场的另一种可能?
3 6 Ke· 2026-02-02 23:37
女性向游戏市场来新活儿了。 1月29日,乐元素旗下沉浸式共感3D偶像游戏《V Project》首次曝光PV与实机演示,以男性偶像练习生群像为核心,聚焦全新的互动成长与情感表达。 虽然打上了"女性向"的标签,但《V Project》的内容定位显然与传统的女性向游戏存在差异,跳出了恋爱、换装和模拟经营热门赛道,从第三视角去尝试 偶像IP叙事,确实带来了些不一样的新鲜感。 另一方面则是美术风格区别于传统日式偶像游戏,角色建模更偏向"真人",追求介于青涩男孩与成熟男性之间的少年感;舞台演出抛弃了华丽的服装、统 一的制服,转向了休闲、街头、嘻哈这种类似韩式潮流风的穿搭;包括音乐风格也不同于日系偶像团体的活泼、热血,释出的初见舞台更倾向明快时尚的 旋律,团队整体风格其实更偏向韩系爱豆。 《V Project》可以视作乐元素在偶像游戏市场的全新尝试,与常见的日式风格偶像游戏存在一定的差异。而之所以又说它不同于传统的女性向游戏,是因 为这并不是一款以女性为主体的产品。 现阶段女性向市场的一个显著特点就是极端追求女本位、女性主体,以女性第一视角参与到游戏中确实能够用最快的速度与用户产生情感连接,所以当下 市场上的女性向产品多是 ...
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Sou Hu Cai Jing· 2026-02-02 12:03
Group 1: Game Sales and Performance - In 2025, the total sales revenue of domestic buyout games in China reached approximately 3.16 billion RMB, with five games surpassing one million units sold, setting a new record [1] - The game "Escape from Duck City" sold 3.8 million copies, while "Black Myth: Wukong" sold around 2 million copies on Steam, generating approximately 600 million RMB in revenue [1] - Tencent's Interactive Entertainment Group (IEG) is projected to achieve over 10 billion USD (approximately 69.7 billion RMB) in overseas game revenue in 2025, accounting for over 30% of total game revenue [3] Group 2: Company Financials and Developments - Perfect World expects a net profit of 720 million to 760 million RMB for 2025, with the gaming segment contributing significantly to this recovery [13] - Century Huatong anticipates a net profit increase of 357.47% to 475.34% for 2025, with continuous revenue growth over the past 12 quarters [16] - MiHoYo has contributed a total of 15 billion RMB in taxes over five years, highlighting its significant impact on local economic development [3] Group 3: Industry Challenges and Trends - A GDC report indicates that 28% of game developers globally faced layoffs in the past two years, with 48% of those laid off still unable to find new employment [6] - The release of Google's AI project "Project Genie3" has raised concerns in the market, leading to a significant drop in stock prices for major gaming companies due to fears of disruption in traditional game development [17] - Valve is facing a collective lawsuit in the UK for 6.56 billion GBP (approximately 62.4 billion RMB) over alleged anti-competitive practices related to its Steam platform [19]