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日经Gaming精选:卖周边的天才玩法:Cygames在池袋开了一家便利店
日经中文网· 2026-03-25 06:18
Group 1 - Cygames has opened its first permanent official merchandise store named "CyConveni" in Ikebukuro, Tokyo, on February 27, 2026, which is designed to resemble a convenience store [3][5] - The store aims to create a unique shopping experience by blending the familiar atmosphere of a convenience store with the company's well-known IPs, such as "Uma Musume Pretty Derby" and "Granblue Fantasy" [5] - The choice of a convenience store format is intended to evoke a sense of novelty and curiosity among customers, enhancing their engagement with the brand [5] Group 2 - Cygames is recognized for its popular game titles, which are well-known among players, indicating a strong brand presence in the gaming industry [5] - The concept of the store reflects a serious approach to retail, suggesting that Cygames is exploring new avenues for customer interaction and brand expansion [5]
6月全球手游收入Top20:点点2款杀出,绝区零第19,鸣潮第20
3 6 Ke· 2025-07-04 11:59
Core Insights - The global mobile game revenue rankings for June 2025 have been released, with Tencent's "Honor of Kings" leading the chart despite a month-over-month revenue decline [1][2]. Group 1: Top Revenue Generating Games - "Honor of Kings" by Tencent generated $143 million in June, maintaining its top position despite a $40 million drop from May's $184 million [2]. - "Whiteout Survival" and "LastWar" closely follow, with "Whiteout Survival" earning $128 million and "LastWar" at $127 million, showing a very narrow revenue gap [2]. - "Royal Match" ranked fourth with a revenue of $117 million, marking its first drop below $120 million since June 2024 [3]. Group 2: Notable Trends and Changes - "Monopoly Go" by Scopely has stabilized around $100 million for three consecutive months, while "Candy Crush Saga" saw its revenue fall below $100 million for the first time since February, now at $97 million [3]. - "PUBG Mobile" and "Peacekeeper Elite" also experienced revenue declines, with "Peacekeeper Elite" dropping from approximately $120 million in May to about $94 million in June [3]. - "Pokémon Go" saw a significant revenue increase to over $62 million due to community events, while "Pokémon TCG Pocket" faced a decline from approximately $81 million to $56 million [4]. Group 3: Rankings Beyond the Top 10 - "Genshin Impact" by miHoYo ranked 11th with $48.8 million, while "Gossip Harbor" reached $44.2 million, marking a new high [5][6]. - "Roblox" continued to struggle with a revenue drop to $39.2 million, while "Kingshot" surged to $37.3 million, climbing 13 positions [6][7]. - "Clash Royale" by Supercell achieved a revenue of approximately $36 million, marking its best performance since December 2021 [7].