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“X环”,二游的命名新潮流
Sou Hu Cai Jing· 2025-06-15 14:34
最近的话二次元手游市场掀起了一股"X环"命名的热潮,是出现了一大批还没上线是异环,火环,虚环,归环的"X环"游戏,在讨论这些游戏的命名原理之 前,二游的游戏命名其实挺有意思的。 以前的国产二游就是战舰少女,少女前线,少女咖啡枪,非常明确的美少女主题潮流,还有各种"xx学园"的日系风格,而近几年的深空之眼,白夜极光,尘 白禁区,白荆回廊,望月,不能说没有主题,但后续游戏文案基本都要求一些世界观塑造,比如金币,钻石,点券,大家基本都发明了各自一套专有名词, 导致游戏命名也都有点花里胡哨。 在二次元游戏圈,"谜语人式"命名往往被等同于高级审美,像简单一点的叫"白银之城",还被不少玩家吐槽名字土,虽然人家工作室就叫silver studio,白银 之城也是西幻常见元素,不过乐元素也正常,以前的确没什么二游基因,换其他厂商可能会叫拉比林斯提升逼格了。 不过看起来很厉害但意义不明在二游市场还是蛮吃香的,类似"战双帕弥什",一群玩家都不知道战双是什么意思,叫个全名还经常说成"战双帕米尔",甚 至"鸣潮"这名字到现在都有点意义不明,虽然贴吧盛行朝代风水论。 而几个"X环"游戏,也基本都有自己的命名含义。可能真是埃尔登法环带的 ...
二游最近怎么那么多“X环”?
Sou Hu Cai Jing· 2025-06-11 15:59
Core Viewpoint - The article discusses the emergence of various games with the "ring" theme, particularly focusing on the newly announced game "Return Ring," which features unique gameplay mechanics and a narrative structure influenced by player choices and time loops [4][19]. Group 1: Game Overview - "Return Ring" is an open-world action game that recently started a countdown for its promotional video and held a live stream event [4]. - The game incorporates a "time loop" mechanic and a classic dice system from tabletop role-playing games, allowing players to make choices that affect the storyline [6][9]. - Players can rewind time if they are dissatisfied with the outcomes of their choices, enhancing the interactive experience [9][17]. Group 2: Development Background - The game was developed after ByteDance closed its gaming division, selling the project to Tencent, which is now being developed by the Salros Studio, formed by former ByteDance employees [6]. - The game features a multiplayer squad system where players can switch characters during battles, each having unique abilities and roles [11][13]. Group 3: Gameplay Features - The game includes an AI system that allows for interaction with certain NPCs, although the interaction mechanics may have some quirks [15]. - There is a crime system in place where players can face consequences for their actions within the game world, such as being pursued for harming NPCs [15]. - The game promises a variety of story endings based on player decisions, contributing to its replayability [17]. Group 4: Industry Context - The article notes a trend of games with "ring" themes emerging in recent years, suggesting a potential influence from the popularity of titles like "Elden Ring" [19][26]. - The proliferation of these games raises questions about player identity and community dynamics, as more players may identify with the "ring" theme [26].