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9月发放156款游戏版号,聚焦游戏ETF(159869)布局机会
Mei Ri Jing Ji Xin Wen· 2025-09-30 22:07
Group 1 - The game ETF (159869) has seen a narrowing decline of 0.25% as of September 30, with a net inflow of funds amounting to 1.298 billion yuan over the past five trading days, indicating strong investor interest [1] - The product scale of the game ETF has reached a new high of 10.574 billion yuan since its inception, facilitating investors in easily accessing leading A-share gaming companies [1] - In September 2025, a total of 145 domestic game licenses and 11 imported game licenses were issued, with several major companies receiving approvals for their games [1] Group 2 - The gaming sector is experiencing multiple catalysts including AI, content, and commercialization model transformations, making the game ETF (159869) an attractive investment opportunity [2]
万联晨会-20250930
Wanlian Securities· 2025-09-30 01:29
Core Insights - The A-share market saw a collective rise in the three major indices on Monday, with the Shanghai Composite Index up by 0.9%, the Shenzhen Component Index up by 2.05%, and the ChiNext Index up by 2.74. The total trading volume in the Shanghai and Shenzhen markets reached 21,612.1 billion [1][7] - In terms of industry performance, non-bank financials, non-ferrous metals, and electrical equipment led the gains, while coal, banking, and social services lagged behind. Among concept sectors, zinc, nickel, and lead metals saw the highest increases, while pork, military restructuring concepts, and cultivated diamonds experienced declines [1][7] Market Performance - Domestic market indices closed as follows: Shanghai Composite Index at 3,862.53 (+0.90%), Shenzhen Component Index at 13,479.43 (+2.05%), and ChiNext Index at 3,238.01 (+2.74%). The total trading volume was 21,612.1 billion [4][7] - Internationally, the US indices also rose, with the Dow Jones up by 0.15%, S&P 500 up by 0.26%, and Nasdaq up by 0.48%. The Hang Seng Index in Hong Kong increased by 1.89% [4][7] Important News - The Central Committee of the Communist Party of China held a meeting to discuss the 15th Five-Year Plan, emphasizing high-quality development and the need for a new development model that combines effective markets with proactive government roles [2][8] - The National Development and Reform Commission announced a new policy financial tool totaling 500 billion, aimed at supplementing project capital. This initiative is expected to leverage investments of approximately 6 trillion [2][8] Industry Insights - In the construction machinery sector, excavator and loader sales showed double-digit year-on-year growth in August, with excavator sales reaching 16,523 units (+12.8%) and loader sales at 9,440 units (+13.3%) [9][10] - The recovery in the construction machinery industry is supported by domestic equipment renewal policies and infrastructure projects, with expectations for sustained growth in both domestic and international markets [12] - The gaming industry saw a high volume of game approvals in September, with 145 domestic and 11 imported games receiving licenses, indicating a robust recovery in the sector [13][14]
传媒行业快评报告:9月游戏版号发放量维持高位,米哈游崩坏IP新作《崩坏:因缘精灵》获批
Wanlian Securities· 2025-09-29 11:31
Investment Rating - The industry is rated as "Outperforming the Market," indicating a projected increase of over 10% relative to the market index in the next six months [4][7]. Core Insights - In September, the issuance of game licenses remained high, with 145 domestic games and 11 imported games approved, contributing to a total of 1,195 domestic games approved year-to-date [2]. - The newly approved game "Honkai: Star Rail" by miHoYo is a notable addition, focusing on a large world and creature collection, combining exploration with RPG elements, and featuring a PVE auto-battler gameplay [2]. - The game has garnered significant interest, with over 4.09 million pre-registrations by September 25, indicating strong market potential [2]. Summary by Sections Industry Overview - The game license issuance continues to show a stable upward trend, with a diverse range of products and well-known manufacturers involved [2][3]. - The overall supply side is consistently releasing new titles, reinforcing the normalization of license issuance and ongoing industry recovery [3]. Market Trends - Major companies are increasingly focusing on creature-raising games, with competitive titles emerging from Tencent and other developers, suggesting a crowded market landscape [2]. - The unique ecological design and gameplay of "Honkai: Star Rail" may allow it to carve out a niche in this competitive environment [2]. Investment Recommendations - It is advised to focus on leading companies with strong product pipelines, research capabilities, and diverse thematic layouts [3].
万联证券:9月游戏版号发放量维持高位 行业修复节奏持续推进
智通财经网· 2025-09-29 07:29
智通财经APP获悉,万联证券发布研报称,2025年9月24日国家新闻出版署公告9月份国产游戏版号及进 口游戏版号,共有145款国产游戏和11款进口游戏过审。9月游戏版号发放量维持高位,结构覆盖多类型 产品。整体来看,供给端延续释放,版号常态化趋势稳固,行业修复节奏持续推进。建议关注具备产品 储备、研发能力及题材多样化布局能力的头部厂商。 万联证券主要观点如下: 9月游戏版号发放量维持高位,涵盖多类型产品与知名厂商 年初至今国产游戏合计通过审批1195款,9月份游戏版号发放量维持高位,通过审批145款,包括腾讯 《归环》、米哈游《崩坏:因缘精灵》、网易《星绘友晴天》、三七互娱《无尽黑夜》、灵犀互娱《篮 球少女:飞跃巅峰》、恺英网络《黑猫警长:守护》、4399《铛铛大冒险》等;年初至今进口游戏合计通 过审批80款,9月份通过审批11款,其中包括了创梦天地《超级洞洞乐》、星辉游戏《冒险岛:枫之新 篇》等。 米哈游崩坏IP系列《崩坏:因缘精灵》获批,主打大世界精灵搜集 《崩坏:因缘精灵》是一款米哈游制作发行的"崩坏"IP旗下精灵养成冒险策略游戏,将大世界探索与精 灵元素结合,并融入CRPG元素,赋予玩家高自由度及宠物 ...
游戏ETF(516010)盘中飘红,近10日净流入超7亿元,机构:9月游戏版号发放量维持高位
Mei Ri Jing Ji Xin Wen· 2025-09-29 06:57
Group 1 - The core viewpoint of the article highlights that the approval volume of game licenses in September remains high, covering various types of products and well-known manufacturers [1] - From the beginning of the year to date, a total of 1,195 domestic games have been approved, with 145 games approved in September, including titles from Tencent, miHoYo, NetEase, and others [1] - For imported games, a total of 80 games have been approved this year, with 11 games approved in September, including titles from Chuangmeng Tiandi and Xinghui Games [1] Group 2 - The game ETF (516010) tracks the animation and gaming index (930901), which selects listed companies involved in animation production, game development, platform operation, and related industry chains to reflect the overall performance of the sector [1] - The index focuses on innovation and growth in the animation and gaming field, covering the entire industry chain from content creation to distribution channels, showcasing distinct industry representation and market vitality [1]
EA或500亿美元私有化;9月下发156款版号 | 游戏周报
Industry Dynamics - In August 2025, China's gaming market revenue reached 29.263 billion yuan, showing a month-on-month increase of 0.61% but a year-on-year decline of 13.01% [3] - The actual sales revenue of domestically developed games in overseas markets was 1.68 billion USD, reflecting a month-on-month decrease of 0.79% and a year-on-year decrease of 10.66% [3] - The year-on-year decline in revenue is attributed to the high revenue base from the previous year due to the success of the game "Black Myth: Wukong," and the lack of similarly impactful new releases during the current period [3] Game Licensing - On September 24, the National Press and Publication Administration issued licenses for 156 games, including 145 domestic and 11 imported titles [4] - Notable titles include Tencent's "Return Ring," NetEase's "Star Drawing Friends," and miHoYo's "Honkai: Inheritance Spirit" [4] Domestic Company News - NetEase announced the shutdown of "The Legend of the Condor Heroes," effective November 24, due to the expiration of its IP cooperation with Minghe Publishing and adjustments in operational strategy [5] - Tencent's UK studio Splash Damage has been sold to overseas private equity investors; the studio was previously acquired by Tencent in 2022 [6] - Tom Cat's former chairman Wang Jian reduced his holdings by 31.58 million shares, exiting the major shareholder position, with his remaining stake now below 5% [7] - Wang Jian's history of share reductions includes 71 transactions from 2019 to 2020, totaling over 700 million yuan, raising concerns about the company's fundamentals [8] - Kingsoft's subsidiary, Kingsoft Game, has formed a strategic partnership with Sega and Rovio to reintroduce the popular IP "Angry Birds" to the Chinese market [9] Regulatory Compliance - The Mexican Ministry of Finance proposed an 8% special tax on games containing "violent" content as part of its 2026 budget plan, applicable to both domestic and foreign companies [10] Major Transactions - Electronic Arts (EA) is reportedly negotiating a privatization deal valued at approximately 50 billion USD (about 356.74 billion yuan), which could become the largest leveraged buyout in history [11] eSports Events - The qualification matches for the 2025 League of Legends World Championship concluded, with teams BLG, AL, TES, and iG representing the LPL region [12]
国泰海通|传媒:9月国产游戏版号共发放145款,优质内容供给有望持续释放
Core Viewpoint - The gaming industry is expected to perform well in the third quarter due to the release of quality content, with a positive long-term outlook for the sector [1]. Group 1: Market Performance - The media index increased by 0.63%, ranking 5th among 31 industries, underperforming compared to the Shanghai and Shenzhen 300 index (up 1.07%) and the ChiNext index (up 1.96%) [2]. - The total number of domestic game licenses issued this year has reached 1,195, significantly surpassing the 959 licenses issued during the same period last year [2]. Group 2: Game License Distribution - In September, 145 domestic game licenses were issued, including titles from major companies such as Tencent, NetEase, and miHoYo [2]. - Additionally, 11 imported game licenses were granted, featuring notable titles like "Super Hole" and "MapleStory: New Chapter" [2]. Group 3: Market Size and Trends - In August, the domestic gaming market size was 29.263 billion yuan, showing a month-on-month growth of 0.61% but a year-on-year decline of 13.01% due to high base effects from the previous year [3]. - Mobile game revenue was 21.521 billion yuan, with a month-on-month increase of 0.85% and a year-on-year decrease of 4.25%, while client game revenue was 6.563 billion yuan, showing a month-on-month decline of 1.11% but a year-on-year increase of 17.59% [3].
9月游戏版号发放,DeepSeek-V3.1-Terminus发布
GOLDEN SUN SECURITIES· 2025-09-28 11:51
板块观点与关注标的:1)游戏:重点关注 ST 华通、巨人网络、吉比特、恺英网 络、神州泰岳、完美世界、心动公司等;2)影视:芒果超媒、华策影视、欢瑞世 纪等;3)IP:创源股份、上海电影、华立科技、姚记科技等;4)AI:豆神教育、 盛天网络、荣信文化、中文在线、易点天下、视觉中国、盛通股份、焦点科技、 世纪天鸿、佳发教育等;5)教育:学大教育、粉笔、天立国际控股等;6)港股: 关注【阿里巴巴】【腾讯控股】【泡泡玛特】【快手】【网龙】,产业爆发在即 的【阜博集团】。 【9 月游戏版号发放,共 156 款游戏获批】9 月 24 日,国家新闻出版署发布《2025 年 9 月游戏版号审批信息》,共 156 款游戏获批,其中国产 145 款、进口 11 款。 此次获批游戏涵盖多类型、多平台,众多知名厂商作品在列。国产游戏中,米哈 游《崩坏:因缘精灵》、腾讯萨罗斯网络《归环》、网易《星绘友晴天》、三七 互娱《无尽黑夜》等备受关注。进口游戏方面,《超级洞洞乐》《潜水员戴夫》 等获得版号。本次审批结果反映出进口游戏引进节奏持续稳定,同时部分国产游 戏版号过审数量阶段性增长,行业动态趋于活跃。 【DeepSeek 最新模型 D ...
国泰海通|传媒:9月国产游戏版号下发,优质产品表现突出
Core Insights - The article highlights the stable approval process for domestic game licenses in China, with a significant increase in the number of licenses issued in 2025 compared to the previous year [1][3] - The gaming market in August 2025 showed stable performance, with notable revenue contributions from high-quality products, indicating a positive outlook for game development companies [2][3] Group 1: License Approval and Supply - On September 24, 2025, the National Press and Publication Administration approved 145 domestic games and 11 imported games, indicating a robust supply of game licenses [1] - The total number of domestic game licenses issued in 2025 has reached 1,195, significantly higher than the 959 licenses issued in the same period last year, with an average monthly issuance of 132.8 licenses [1] Group 2: Market Performance - In August 2025, the domestic gaming market generated revenue of 29.263 billion yuan, reflecting a month-on-month growth of 0.61% but a year-on-year decline of 13.01% due to a high base from the previous year [2] - Mobile game revenue was 21.521 billion yuan, with a month-on-month increase of 0.85% and a year-on-year decrease of 4.25%, while client game revenue was 6.563 billion yuan, showing a month-on-month decline of 1.11% but a year-on-year increase of 17.59% [2] Group 3: Investment Outlook - The stable approval rhythm for game licenses and the rich supply of game products lead to a favorable investment outlook for companies with strong content reserves and solid fundamentals [3]
游戏产业迎来高光时刻,多只核心概念股价格创下历史新高
3 6 Ke· 2025-09-25 10:59
Core Viewpoint - The gaming sector in A-shares has seen significant gains following the approval of multiple domestic and imported game licenses, indicating a positive trend for the industry [1][3]. Group 1: Market Performance - On September 25, several gaming stocks surged over 5%, including Kunlun Wanwei (300418.SZ), Icefire Network (300533.SZ), and Gigabit (603444.SH) [1]. - The gaming sector's valuation recovery is attributed to various factors, including the continuous issuance of game licenses, with 145 domestic games and 11 imported games approved recently [1][3]. - As of September 25, 2025, the A-share gaming sector comprises 24 listed companies, with some stocks achieving remarkable performance this year [7][8]. Group 2: Regulatory Environment - The National Press and Publication Administration has approved a total of 1,275 games in 2025, significantly higher than the 959 games approved in the same period last year, with an average monthly issuance increasing from 88.8 in 2023 to 132.8 in 2025 [3]. Group 3: Financial Performance - The domestic gaming market's actual sales revenue reached 168 billion yuan in the first half of 2025, marking a 14.08% year-on-year increase, setting a historical record [5]. - The A-share gaming sector reported a 22.8% year-on-year revenue growth in the first half of 2025, indicating a strong industry fundamental [5]. Group 4: Company Highlights - ST Huatuo's stock price has increased over 300% this year, making it the highest market cap company in the A-share media sector, with a total market value exceeding 160 billion yuan [9]. - Gigabit's stock rose by 5.67%, with a market value of approximately 47.69 billion yuan, and the company reported a 28.49% year-on-year revenue growth in the first half of 2025 [10][11].