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恺英网络人事变动:财务总监换人,“90后”注会张启闰接棒
Guo Ji Jin Rong Bao· 2025-06-17 11:51
(蔡淑敏/摄) 知名A股游戏公司恺英网络(SZ.002517)迎重要人事变动。 近日,恺英网络发布公告称,公司董事会于近日收到公司财务总监黄振锋的书面辞职报告,因工作调整原因,黄振锋辞去公司财务总监职务,辞职报告 自送达公司董事会之日起生效。 据悉,辞职后,黄振锋将继续在公司任职。目前,黄振锋持有11万股公司股票,占总股本的0.005%,他在辞职后将继续遵守相关法律法规有关上市公 司高级管理人员减持股份的限制性规定。 经公司总经理沈军提名,恺英网络子公司浙江盛和现任预算总监张启闰出任公司新财务总监,任期至第五届董事会届满。公开资料显示,张启闰现年35 岁,1990年出生,大连理工大学本科学历,中国注册会计师。他曾任德勤华永会计师事务所(特殊普通合伙)高级审计员、恺英网络内控经理浙江九翎网络 财务总监、恺英网络预算总监等职务。目前,张启闰不持有恺英网络股票,并与公司控股股东及其他重要股东没有关联关系。 恺英网络成立于2008年,是国内知名的互联网游戏上市公司,其主要业务包括手游与页游等娱乐内容的研发、运营及发行,网页游戏平台、移动应用分 发平台的运营。 提起恺英网络,外界普遍会想起"传奇大厂"。这家手握"传奇" ...
年入50亿、储备20+款产品,这家公司想摆脱传奇大厂的标签?
3 6 Ke· 2025-06-11 02:50
恺英网络最近几年的业绩十分亮眼。 公司的营收自2020年重新恢复增长,并于去年首次跻身50亿级行列。净利润也自2020年扭亏为盈后持续攀升,已连续三年突破10亿元大关。 这家公司在过去经历了创始人因操纵证券市场罪入狱、组织架构大调整、传奇IP诉讼等变故,一度亏损接近19亿元。原以为会一蹶不振,没想到却上演了 逆势翻盘的戏码。 随着曾经埋下的隐患被逐一化解,加上资金也宽裕了许多,恺英得以腾出手不断梳理整体业务。 近年来,其产品发布节奏明显加快,投资动作也较为频繁,同时大量引入IP且愈发注重品宣,甚至今年罕见地举办了成立以来首个年度产品发布会(此举 多见于腾讯、网易等大厂)。如今恺英在努力摆脱外界对其「传奇大厂」的固有印象。除了传统品类(「传奇」「奇迹」),公司的版图已逐步拓展到更 多品类。 当然就目前来说,「传奇」「奇迹」依旧构成了恺英的收入基本盘。财报中将它们归为「复古情怀类游戏」。 去年公司的营收同比增长了19%来到51亿元。其中,自营收入和联营收入均属大头,合占公司总营收的63%。贡献主力便包括《原始传奇》《热血合击》 《天使之战》《永恒联盟》等复古情怀类游戏。 另有一项信息服务的收入增长也比较快,约占总 ...
中旭未来与恺英网络强强携手再谱华章 共筑IP游戏产业新生态
Ge Long Hui· 2025-05-16 14:29
近日,港股上市公司中旭未来(9890.HK)与A股上市公司恺英网络(002517.SZ)正式签署《2025- 2027年三年产品合作备忘录》。此举标志着双方持续深化在游戏研发及发行运营全生命周期中的合作关 系。中旭未来与恺英网络将在过往坚实的战略伙伴关系基础上,进一步深化资源整合、实现优势互补, 共同开启游戏产业创新发展的新篇章。 战略合作再升级 三年深耕铸就共赢基石 自合作伊始,中旭未来(贪玩游戏)与恺英网络便以"研发+发行"的黄金组合模式,围绕"传奇"、"奇 迹"、"热血江湖"等经典IP,成功打造了《原始传奇》《全民江湖》《热血合击》等多款现象级游戏, 成为行业内的标杆典范。此次合作备忘录的签署,不仅延续了双方过去数年来在IP运营、全球化发行等 领域的成熟合作经验,更以未来三年为周期,明确了"深化经典IP合作、拓展新IP合作机遇、探索多样 化合作模式"的战略方向,致力于构建更稳固的长期共赢生态。 该游戏自官宣以来,就持续受到粉丝的热烈期待,在TapTap平台上,该游戏曾获得安卓游戏预约榜第 一,累计预约量达42万次。此次合作为两者强强联手,恺英网络具备成熟的游戏研发技术和丰富的IP改 编经验,贪玩游戏充分 ...
恺英网络(002517):25Q1业绩高增 关注后续新游及AI应用上线表现
Xin Lang Cai Jing· 2025-04-29 02:43
Core Viewpoint - The company achieved significant revenue growth in 2024 and continued this trend into Q1 2025, driven by both established and new game titles, as well as effective cost management [1][2]. Group 1: Financial Performance - In 2024, the company reported revenue of 5.118 billion yuan, a year-on-year increase of 19.16%, and a net profit attributable to shareholders of 1.628 billion yuan, up 11.41% [1]. - For Q1 2025, the company achieved revenue of 1.353 billion yuan, a growth of 3.46%, with a net profit of 518 million yuan, reflecting a 21.57% increase [1][2]. Group 2: Game Operations and Releases - The revenue growth in 2024 was primarily due to the long-term operation of nostalgic games like "Original Legend" and "Blood of the Hero," as well as strong overseas performance, with international revenue reaching 375 million yuan, a 221% increase [2]. - The company has a rich pipeline of games, having announced 22 new titles, including "Dragon Valley World" and "Digital Monster: Source Code," with several games already launched or in testing phases [3]. Group 3: Shareholder Returns and Management Confidence - The company plans to distribute a cash dividend of 1 yuan per 10 shares for 2024, totaling approximately 214 million yuan, with a cash dividend ratio of 26.18% [4]. - Management has committed to not reducing their holdings from 2024 to 2028 and has already completed two rounds of share buybacks, demonstrating confidence in the company's future [4]. Group 4: Future Outlook - The company expects continued revenue growth driven by stable operations of existing games and the release of new titles, projecting revenues of 5.99 billion, 6.56 billion, and 7.18 billion yuan for 2025, 2026, and 2027, respectively [5]. - Net profits are forecasted to reach 2.13 billion, 2.38 billion, and 2.64 billion yuan for the same years, indicating a robust growth trajectory [5].
恺英网络(002517) - 002517恺英网络业绩说明会、路演活动信息20250428
2025-04-28 10:34
Financial Performance - In 2024, the company achieved a revenue of CNY 5.118 billion, a year-on-year increase of 19.16% [2] - The net profit attributable to shareholders was CNY 1.628 billion, up 11.41% year-on-year [2] - As of December 31, 2024, total assets reached CNY 8.026 billion, growing by 21.42% compared to the previous year [2] - For Q1 2025, revenue was CNY 1.353 billion, reflecting a 3.46% year-on-year growth [3] - The net profit attributable to shareholders for Q1 2025 was CNY 518 million, a significant increase of 21.57% [3] Business Growth Drivers - The growth in performance is attributed to the stable operation of long-term products such as "Original Legend" and "Blood of Heroes," as well as the successful launch of new products like "New Legend of the Dragon Slayer" and "Monster Alliance" [3] - The increase in net profit outpaced revenue growth due to a shift in business structure, with a higher proportion of R&D business and reduced marketing expenses [3] International Expansion - In 2024, overseas revenue reached CNY 375 million, marking a substantial year-on-year increase of 221.48% [3] - The company has established deep partnerships with various overseas channels and is actively expanding its global distribution strategy [4] Dividend Policy - In 2024, the company conducted two cash dividend distributions totaling CNY 425 million [5] - Future dividends will be balanced with business development needs and operational conditions to ensure stable returns for investors [5] Shareholder Confidence - The actual controller and executives have committed to not reducing their shareholdings for five years, reinforcing investor confidence [6] - In 2024, the chairman and executives collectively increased their holdings by approximately 979,950 shares, valued at about CNY 89.77 million [7] Product Pipeline - The company has several upcoming products, including "Tomb Raider: Journey" and "Douluo Continent: Evil Suppression Legend," which are expected to enhance its market presence [7] - A diverse range of IPs has been accumulated, including popular titles like "Gundam" and "Overlord," supporting the company's product diversification strategy [10] Strategic Investments - As of March 31, 2025, the company completed an investment in Tyrell AI Limited, acquiring over 16% of the shares, which is expected to enhance its capabilities in AI-driven gaming applications [12]