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专访《鬼灭之刃:无限城篇》中文配音皇贞季与星潮:“从0到1”是创造 “从1到2”是再造
Yang Zi Wan Bao Wang· 2025-11-13 02:11
Core Insights - The Japanese animated film "Demon Slayer: Mugen Train Part 1" is set to release in mainland China on November 14, achieving impressive pre-sale box office of over 1.2 billion yuan, setting a new record for imported animated films in China [1] - The film has a global cumulative box office of 670 million USD, making it the highest-grossing film in Japanese history and ranking among the top five global box office films of 2025 [1] Group 1: Film Performance - The film's pre-sale box office has surpassed 1.2 billion yuan, establishing a new record for imported animated films in China [1] - Globally, the film has achieved a cumulative box office of 670 million USD, making it a significant player in the global box office landscape [1] Group 2: Voice Acting Insights - The voice actors for the main characters, including the voice of Tanjiro Kamado, shared their experiences and growth alongside the character over the past five years [3][5] - The character Tanjiro's journey from a gentle farm boy to a decisive warrior resonates widely with audiences, highlighting the emotional core of the series [4] Group 3: Localization Challenges - The localization process for the Chinese version of the film involves not merely mimicking the original but creatively reinterpreting the characters to resonate with local audiences [8] - Voice director Huang Zhenqi emphasized the importance of adapting expressions and reactions to fit the Chinese context while maintaining the character's essence [8] Group 4: Creative Process - The distinction between "from 0 to 1" and "from 1 to 2" in voice acting was discussed, with the former referring to creating a character's voice from scratch and the latter focusing on localizing an existing character [10] - The team recorded numerous behind-the-scenes clips to showcase the effort involved in voice acting, emphasizing that it is more than just reading lines [10]
国产动画,3D飞升,2D断档
3 6 Ke· 2025-08-26 23:20
Core Insights - The success of "Luo Luo Mountain Little Monster" with a box office of 1.3 billion RMB highlights the potential audience for domestic animation, ranking it as the fourth highest-grossing domestic film of 2025 [1] - Despite the apparent prosperity of the domestic animation industry, there is a significant imbalance between the number of 2D and 3D animated films, with only four notable 2D films released since "The Monkey King: Havoc in Heaven" [1][2] - The shift in educational focus towards 3D animation has created a talent gap in 2D animation, leading to a lack of skilled professionals in this area [2][4] Industry Overview - The domestic animation market has seen over a hundred animated films released, but the majority are 3D, with 2D animation facing a creative crisis [1][2] - The recruitment market for 2D animation talent has diminished, as companies prefer to integrate 2D tasks into 3D workflows, reducing the need for dedicated 2D positions [2][4] - The lack of projects requiring traditional 2D animation has led to a decline in job opportunities for pure hand-drawn animation roles [2][4] Educational Challenges - Educational institutions have shifted their curricula to focus on 3D animation, resulting in graduates who are less familiar with 2D techniques [4][6] - There is a significant absence of a structured system for passing down 2D animation skills, making it difficult for new creators to learn from experienced professionals [6] Market Dynamics - The influence of Japanese animation has led many domestic 2D projects to mimic its style, diluting the unique identity of Chinese 2D animation and reducing its market competitiveness [7] - While 3D animation is often seen as more cost-effective, 2D animation offers greater potential for stylistic differentiation and cultural expression [8][12] Production Efficiency - The production process for 2D animation in Japan is highly organized, allowing for lower costs and higher output compared to the fragmented approach in China [12][14] - The perception that 2D animation is expensive stems from inefficiencies in the domestic production system, rather than the inherent costs of the medium itself [12][14] Future Prospects - There is potential for the domestic 2D animation industry to improve by adopting the structured, standardized practices seen in Japanese animation, which could lead to a balance of cost control and artistic quality [14]