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創夢天地 :通過一般授權發行新股抵銷特許權使用費
Xin Lang Cai Jing· 2025-07-28 23:32
Group 1 - The core point of the article is that Chuangmeng Tiandi (stock code: 1119) announced a financing plan through the placement of new shares, issuing 38,085,937 shares at a price of 1.024 HKD per share, which is a discount of approximately 3.4% compared to the previous trading day's closing price of 1.06 HKD [1] - The total proceeds from the share placement will be used to offset the franchise fees payable to the subscribers by Shenzhen Chuangmeng, with no actual cash inflow from this capital raising activity [1] - The newly issued shares represent about 2.2% of the existing issued share capital and will account for approximately 2.1% of the enlarged share capital after completion [1] Group 2 - Chuangmeng Tiandi is recognized as a leading digital entertainment platform in China, primarily engaged in the development and operation of high-quality games, as well as managing its self-developed user community platform, Fanbook [1] - The share placement is expected to be completed by August 8, 2025, under the general authorization granted by the shareholders' meeting [1]
创梦天地盘中最低价触及0.720港元,创近一年新低
Jin Rong Jie· 2025-04-07 08:39
Group 1 - The stock price of Chuangmeng Tiandi (01119.HK) closed at HKD 0.730 on April 7, down 21.5% from the previous trading day, reaching a new low of HKD 0.720 during the day [1] - The net capital outflow on that day was HKD 255.11 million, with inflows of HKD 4.90928 million and outflows of HKD 7.46040 million [1] - Chuangmeng Tiandi Technology Co., Ltd. was established in 2009 and listed on the Hong Kong Stock Exchange in 2018, aiming to become the most creative technology company [1] Group 2 - The company focuses on the development and operation of premium IPs, with popular games such as "Dream Garden," "Dream Home," "Subway Surfers," and "Temple Run," which have long lifecycles and high user engagement [1] - Chuangmeng Tiandi is committed to self-developed games, having launched titles like "Honor All-Stars" and "Karabichu" for PC, with plans to release mobile and console versions in 2024 [1] - The company has deployed a community user management tool called Fanbook, which aims to enhance brand-user management and community growth [2] Group 3 - Chuangmeng Tiandi is recognized as a national high-tech enterprise, with over 1,000 intellectual property rights, including nearly 30 invention patents [2] - The company has participated in the formulation of five national technical cultural standards and has undertaken nearly 20 government-funded R&D projects at various levels [2]
创梦天地(01119) - 自愿公告 - 与stc play在技术及游戏领域达成合作
2024-12-18 13:42
香港交易及結算所有限公司及香港聯合交易所有限公司對本公告之內容概不負責,對其準確 性或完整性亦不發表任何聲明,並明確表示,概不對因本公告全部或任何部分內容而產生或 因倚賴該等內容而引致之任何損失承擔任何責任。 作為中國領先的數字娛樂平台,本集團主要從事自研及運營精品遊戲,以及由 本公司自主研發的用戶社區管理平台Fanbook,並一直致力於通過科技和創意 為用戶帶來快樂。董事認為,諒解備忘錄乃於本集團日常業務中訂立,其條款 公平合理,為一般商業條款或更佳條款,符合本公司及其股東的整體利益。 承董事會命 iDreamSky Technology Holdings Limited ࡋỖཙൠ、ᢰ᧗㛑ᴹ䲀ޜਨ (於開曼群島註冊成立的有限公司) (股份代號:1119) 自願公告 與stc play在技術及遊戲領域達成合作 本公告乃由創夢天地科技控股有限公司(「本公司」,連同其附屬公司及中國綜 合聯屬主體,統稱為「本集團」)自願刊發,旨在知會本公司股東及有意投資者 有關本集團之最新業務發展。 本公司董事(「董事」)會(「董事會」)謹此宣佈,本公司之中國綜合聯屬主體深 圳市創夢天地科技有限公司已於近日與stc play達成合 ...
创梦天地(01119) - 自愿公告 - 与腾讯云在游戏AI领域达成战略合作,成立联合创新实验室
2024-11-20 09:41
香港交易及結算所有限公司及香港聯合交易所有限公司對本公告之內容概不負責,對其準確 性或完整性亦不發表任何聲明,並明確表示,概不對因本公告全部或任何部分內容而產生或 因倚賴該等內容而引致之任何損失承擔任何責任。 騰訊雲是騰訊控股有限公司旗下的產品,為開發者及企業提供雲服務、雲數據、 雲運營等服務方案。本集團近年來也致力於將AI技術應用於本集團遊戲中以增 強遊戲角色互動性,更將AI融入到遊戲研發的各個環節,實現更高效智能的遊 戲製作流程。雙方將在以下幾個方面達成合作: iDreamSky Technology Holdings Limited ࡋỖཙൠ、ᢰ᧗㛑ᴹ䲀ޜਨ (於開曼群島註冊成立的有限公司) (股份代號:1119) 自願公告 與騰訊雲在遊戲AI領域達成戰略合作,成立聯合創新實驗室 本公告乃由創夢天地科技控股有限公司(「本公司」,連同其附屬公司及中國綜 合聯屬主體統稱為「本集團」)自願刊發,旨在知會本公司股東及有意投資者有 關本集團之最新業務發展。 本公司董事(「董事」)會(「董事會」)謹此公佈,本公司之中國綜合聯屬主體深 圳市創夢天地科技有限公司已於近日與騰訊雲計算(北京)有限責任公司(「騰 訊雲」)訂 ...
创梦天地(01119.HK)2024年度业绩发布会
2024-10-31 00:57
Summary of Conference Call Company Overview - The company, referred to as "创梦" (Chuangmeng), is a global gaming company with integrated capabilities in game publishing and development, focusing on high-quality business growth and stability in operations [1][2]. Key Business Segments Game Publishing - The company has a mature game publishing business, with long-lifecycle products such as "Subway Surfers" and "Dream Garden" contributing to revenue [2]. - New releases like "Mecha Squad" and "Legendary Store" have also performed well, indicating a focus on unique and niche products [2][3]. - The company emphasizes user engagement through content iteration and optimizing user lifetime value (LTV), achieving a 40% increase in payment rates through enhanced content and competitive gaming features [2]. Self-Developed Games - "卡拉比丘" (Karabichu) is highlighted as a key self-developed product, launched globally with significant user engagement and positive feedback [5][6]. - The game has achieved top rankings on platforms like Steam and is expected to contribute positively to the company's revenue in 2025 [5][6][11]. - The company plans to expand the game to mobile and console platforms, enhancing its global operational capabilities [6]. AI Technology Integration - The company is actively integrating AI into its operations, including community management and game development processes [7][8]. - AI tools have improved operational efficiency by over 30%, enhancing game development and user engagement [8][41]. - The establishment of a joint innovation lab with Tencent Cloud focuses on leveraging AI to enhance game development processes [40][41]. Financial Performance - Total revenue for 2024 is reported at 1.51 billion RMB, showing a decline due to the cessation of non-core game operations and the transition of self-developed games to a net revenue recognition model [10][11]. - Despite the overall revenue decline, core games continue to perform well, with a 10% increase in publishing revenue [11]. - The adjusted loss for 2024 is 30 million RMB, primarily due to ongoing R&D investments in "卡拉比丘" [12]. Marketing and Cost Management - Marketing expenses decreased by 15% to 196 million RMB, attributed to improved customer acquisition efficiency and community engagement [13]. - R&D expenses also saw a reduction, with a focus on capitalizing certain development costs [13][14]. Future Outlook - The company aims to enhance its game portfolio with a focus on long-term operational stability and profitability [17]. - Plans to optimize the game publishing model to improve cash flow and reduce risks associated with upfront payments [18]. - The company is committed to improving stock liquidity and investor structure following its exit from the Hong Kong Stock Connect [31]. Strategic Focus - The company aims to solidify its position as an IP-driven entity, focusing on high-quality game content and sustainable profitability [44][46]. - Future game development will prioritize high-barrier genres, leveraging AI technology to enhance gameplay and user experience [46][47]. Additional Insights - The company is adapting its game design based on user feedback, particularly for "卡拉比丘," to include more casual gameplay options and improve user experience [24][25][26]. - The integration of AI in gameplay is expected to enhance player engagement and retention, with plans for more intelligent NPC interactions [42][43]. This summary encapsulates the key points discussed during the conference call, highlighting the company's strategic direction, financial performance, and future initiatives.