地铁跑酷

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Sensor Tower:腾讯(00700)旗下《王者荣耀》稳居5月全球手游收入榜首 《无尽冬日》跃居第二
智通财经网· 2025-06-26 02:23
智通财经APP获悉,Sensor Tower数据显示,5月全球手游收入TOP10中,腾讯(00700)旗下《王者荣耀》延续上一期的强劲表现,继续稳居全球手游收入榜 首,而《无尽冬日》(Whiteout Survival)紧随其后,跃居第二。其余进入前五名的手游依次为《Last War: Survival》、《Royal Match》和《MONOPOLY GO!》。 5月,App Store和Google Play商店的全球手游消费者支出达到约68.5亿美元,较上月增长5.4%。美国依然是收入最高的市场,贡献约21.3亿美元(占全球收 入的31%),其次是中国(iOS)和日本,占比分别为18.3%和13.6%。 注:第三方安卓市场数据未包含在内。 万代南梦宫新推出的回合制策略游戏《SD高达G世代 永恒》(SD Gundam G Generation Eternal)排在收入增长榜首位,收入榜第17位。这一成绩归功于其热 门的机甲动漫IP,尤其是在日本的粉丝中引起了强烈共鸣,此外,5月13日开始的为期19天的"新机体抽取扭蛋"活动也进一步带来收入增长。 《Block Blast!》持续领跑下载榜,充分展现其易于上 ...
《地铁跑酷》成都电竞粉丝节激燃酷跑,引领赛事新范式
Ge Long Hui· 2025-06-24 03:32
舞台区呈现的是本次粉丝节的一大亮点——《地铁跑酷》与快手平台共同打造的"欢乐挑战赛"。地铁跑酷玩家与快手游戏主播同台炫技,花式操作尽显顶尖 实力。该赛事作为双方首次深度联创的结晶,开辟了游戏厂商与内容平台合作新模式。 6月22日,成都欢乐谷热闹非凡,创梦天地旗下《地铁跑酷》携手快手、虎牙直播,打造了一场以"酷夏激燃 谷中开跑"为主题的跑酷爱好者专属电竞粉丝 节。 据「TMT星球」了解,作为"跑神杯"特别赛事,本次活动融合多元跨界合作与沉浸式体验,设置主题展位、赛事舞台及互动挑战区,推出"趣味综艺打卡 +平台电竞赛事"双模式,延伸游戏乐趣至真实空间。人气主播童锦程、药水哥亲临助阵,与现场参与者热情互动,共同感受跑酷文化与电竞魅力的双重碰 撞。 值得一提的是,此次也是快手平台与地铁跑酷的首次合作,双方通过线上线下联合、深度融合电竞与综艺,携手打造赛事新范式。 作为创梦天地旗下长青游戏之一,《地铁跑酷》上线12年仍保持千万月活跃用户,持续寻求新的内容破圈方向,此次成功与快手完成首次赛事内容合作,通 过快手渠道进行全程直播和互动,令活动持续升温。快手与《地铁跑酷》利用双方优势资源,精准触达更广泛的年轻用户圈层,实现双 ...
4月游戏排行榜:射击赛道新锐手游「三角洲行动」强势霸榜,怪谈新篇「七日世界」靠玩法杀出重围
3 6 Ke· 2025-05-16 08:38
Core Insights - Tencent dominates the April 2025 popular game rankings, with "Delta Action" leading the downloads and "Honor of Kings" and "Peacekeeper Elite" securing the second and third positions respectively [1] - "Delta Action," a cross-platform FPS game, has gained significant popularity since its launch, topping the iOS free game chart on its release day and achieving over 12 million daily active users [4][5] - The game features innovative gameplay that integrates domestic military elements, setting it apart from competitors and contributing to its success in a saturated market [4] Download Rankings - The top three games in the download rankings for April 2025 are: 1. Delta Action (Tencent) 2. Honor of Kings (Tencent) 3. Peacekeeper Elite (Tencent) [1] - Seven new games entered the download rankings in April, with "Seven Days World" making a notable impact by topping the iOS free game chart upon its mobile release [7][9] Revenue Rankings - The revenue rankings for April 2025 are led by: 1. Honor of Kings (Tencent) 2. Peacekeeper Elite (Tencent) 3. Endless Winter (Point Interactive) [15] - Three new games entered the revenue rankings, including "NBA All-Star" which successfully captured the audience with its realistic gameplay and NBA licensing [16] Market Trends - The mobile gaming market in April 2025 showcased a vibrant competition among both new and established titles, with Tencent and NetEase leading the charge [18] - Tencent's "Delta Action" and "Honor of Kings" continue to perform strongly in both download and revenue categories, while NetEase's "Seven Days World" has carved out a niche in the open-world genre [18] - The integration of cultural elements into gameplay, as seen with "Subway Surfers" and "I Am the Great Boss," reflects a trend towards enriching player experience through cultural engagement [11][13]
五年亏了42亿,这家上市公司在努力走出巨额亏损的阴影
3 6 Ke· 2025-05-16 02:19
创梦天地在努力走出巨额亏损的阴影。 这家公司早年幸运地抓住了移动互联网的浪潮,通过将《地铁跑酷》《神庙逃亡》《水果忍者》等海外爆款引入国内,成功跻身手游发行第一梯队。后来 为寻找更多增长曲线,公司开启了漫长的战略摸索期,期间一度陷入迷茫,诸如对非核心业务(IP文娱、互动阅读、线下娱乐等)倾注过多资源,内部大 力投入自研却进展缓慢,还试图投资外部团队以增强实力结果多数打了水漂…… 自2020年起,公司经营状况便不大乐观。尽管有发行业务这一基本盘支撑,业绩还是不断下滑且连年亏损,亏损额甚至高达25亿元。 而在挣扎之中,公司对要走的路线才渐渐明晰起来。一边剥离非核心业务,减少非重点游戏的投入,甚至停掉了一些项目,另一边在稳固基本盘的同时, 对自研的布局也在逐步刷新外界的固有印象,从合作研发到独立开发,从原先在商业化手游取得成功,跨步到研发「全球+多端+射击」游戏《卡拉彼丘 (Strinova)》。 效果也是有的,这一两年创梦天地的亏损明显缩窄。前阵子的业绩发布会上,高层透露,从盈利角度来说,当前公司最大的卡点就在于《卡拉彼丘》。 「若这款游戏能实现平衡,那公司就是超过平衡了」。 《卡拉彼丘》之前授权给腾讯发行,创梦 ...
创梦天地(01119)完成配售融资 加码新品上线与全球化布局
智通财经网· 2025-05-15 23:10
Core Viewpoint - Company Dreamland Technology (创梦天地) successfully raised approximately HKD 72 million by placing around 100 million shares at HKD 0.72 per share, with funds primarily allocated for the global multi-platform development and release of its self-developed game "Kara Bichu" [1][2] Group 1: Financing and Development - The funds raised will accelerate the development and launch of the mobile and console versions of "Kara Bichu," aiming for a global release by the second half of 2025 [1][2] - The company has a strong focus on its gaming business, continuously introducing overseas premium games while actively advancing its self-developed games [1][2] - The financing is expected to inject strong momentum into the company's performance in the second half of the year, coinciding with a period of intensive product launches [1][2] Group 2: Market Position and Growth - Dreamland Technology has been operating in the overseas premium game distribution sector for 15 years, successfully managing long-lifecycle products like "Subway Surfers" and "Garden of Dreams" [1] - The company plans to release 2-3 overseas premium games annually in China, with several titles, including "Chong Chong Qibing" and "He Le Ge Hua Yuan," set to launch in the second half of 2025 [1] - The release of "Kara Bichu" on PC in November 2024 has validated its core competitiveness and user engagement, with a 50% increase in daily active users (DAU) following the introduction of a new gameplay mode [2] Group 3: Investor Confidence - The successful placement reflects market recognition of Dreamland Technology's long-term value and provides funding assurance for R&D and new product launches in the second half of the year [2] - The management believes that the multi-platform launch of "Kara Bichu" and the concentrated release of overseas premium games will likely lead to an accelerated performance release, further solidifying the company's global competitiveness [2]