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港股异动 | 创梦天地(01119)再涨超9% 公司引入Playrix战略投资 或为布局《卡拉比丘》海外发行
智通财经网· 2025-07-31 03:21
Group 1 - The core point of the article is that Dreamland (01119) has seen a stock price increase of over 9%, currently trading at 1.26 HKD with a transaction volume of 28.46 million HKD [1] - On July 29, Dreamland announced a capital agreement with Playrix's PLR Worldwide Sales Limited, which will subscribe to approximately 38.08 million shares at 1.024 HKD per share, totaling an investment of 39 million HKD [1] - Following the transaction, Playrix will hold approximately 2.11% of Dreamland's shares, indicating a strategic partnership that may facilitate the overseas release of the game "Caribbean" [1] Group 2 - PLR Worldwide Sales Limited specializes in mobile game development, multi-platform marketing, distribution, and operation, with key products like "Garden Dreams" and "Home Dreams," which have significantly contributed to Dreamland's revenue [1] - The board believes that this capital agreement will introduce a long-term cooperative upstream developer as a strategic shareholder, preserve the group's cash flow for future business development, and strengthen the group's financial position [1]
创梦天地(01119)及深圳创梦与PLR Worldwide Sales Limited订立资本化协议
智通财经网· 2025-07-28 23:16
Group 1 - The company, Dreamland (01119), announced a capitalization agreement with a subscriber, agreeing to issue 38.0859 million subscription shares at a price of HKD 1.024 per share, which will offset the franchise fees owed to the subscriber [1] - The subscription shares represent approximately 2.11% of the company's expanded issued share capital post-capitalization, assuming no other changes in the issued share capital [1] - The subscription price of HKD 1.024 per share reflects a discount of about 3.40% compared to the closing price of HKD 1.06 on the Hong Kong Stock Exchange on July 28, 2025 [1] Group 2 - The subscriber, PLR Worldwide Sales Limited, is an Irish limited liability company primarily engaged in mobile game development, multi-platform marketing, distribution, and operation, with major products including "Dream Garden" and "Dream Home" [2] - PLR Worldwide Sales Limited is wholly owned by Playrix Holdings Limited, with Dmitrii Bukhman and Igor Bukhman each holding 48.8% of Playrix Holdings Limited [2] - The board believes that the capitalization will (i) introduce a long-term cooperative upstream developer as a strategic shareholder, (ii) preserve the group's cash flow for future business development, and (iii) strengthen the group's financial position [2]
上半年扭亏为盈,《卡拉彼丘》受关注,创梦天地股价大涨! 
Nan Fang Du Shi Bao· 2025-07-18 03:50
Core Viewpoint - Company Dreamland Technology has issued a positive profit forecast, expecting a net profit between 20 million and 50 million RMB for the first half of 2025, a significant turnaround from a net loss of approximately 109 million RMB in the same period last year, primarily driven by the launch of self-developed products and new offerings [1][3]. Group 1: Financial Performance - In 2024, Dreamland Technology reported total revenue of 1.51 billion RMB, a year-on-year decline of 21%, with an adjusted net loss of 30 million RMB, marking the fifth consecutive year of performance pressure [3]. - The gaming sector remains the primary revenue source, contributing 96.2% to total revenue, although gaming revenue fell by 21.3% from 1.849 billion RMB to 1.456 billion RMB [3]. - Operating cash flow turned positive in 2024, reaching 150 million RMB, indicating a positive feedback loop [3]. Group 2: Strategic Initiatives - The company is focusing on two main strategies: introducing overseas premium games and expanding self-developed games globally [3]. - The game "Metro Surfers" has maintained a top-ten position across multiple channels, with a version payment rate increasing by 40%, reaching a five-year high [3]. - The newly launched game "Mecha Squad" achieved impressive performance in the domestic market, ranking among the top five in global revenue for mecha shooting games [3]. Group 3: Future Outlook - The game "Kara Bichu" is expected to play a crucial role in the company's turnaround, with the management expressing high hopes for its performance in 2025 [3][4]. - The company regained the publishing rights for "Kara Bichu" from Tencent in February, allowing for integrated development and operation [3]. - A recent share placement raised approximately 72 million HKD, with proceeds primarily allocated to the global strategy for "Kara Bichu," focusing on mobile and console version development to ensure a multi-platform launch in 2025 [4].
五年亏了42亿,这家上市公司在努力走出巨额亏损的阴影
3 6 Ke· 2025-05-16 02:19
Core Viewpoint - The company has faced significant challenges in recent years, including strategic missteps and financial losses, but is now focusing on core gaming operations and self-developed projects to regain profitability, particularly through the launch of its key game, "Strinova" [1][3][31] Group 1: Company Background and Challenges - The company initially thrived by introducing popular mobile games to the domestic market but has struggled since 2020, experiencing continuous revenue decline and losses amounting to 2.5 billion yuan [1][5] - A strategic shift has occurred, with the company divesting from non-core businesses and refocusing on self-developed games, particularly "Strinova," which is seen as crucial for future profitability [3][10] Group 2: Game Development and Strategy - The company has divided its self-development efforts into two phases, with the first phase focusing on commercial projects like "Honor All-Stars," which generated over 1 billion yuan in revenue shortly after launch [6] - The second phase centers on "Strinova," a multi-platform game that has garnered significant attention due to its unique gameplay mechanics and design [8][10] Group 3: Financial Performance and Future Outlook - Recent financial reports indicate that losses have narrowed, with the company's leadership stating that achieving balance with "Strinova" is critical for future success [5][12] - The game is set to launch on multiple platforms in 2025, with expectations that it will drive significant revenue growth [12][21] Group 4: International Expansion and Market Strategy - The company is actively expanding into the Middle East, recognizing it as a key growth market due to its young population and increasing acceptance of gaming [14][15] - The company has adjusted its operational strategy for "Strinova," taking back control from Tencent to better align with user needs and preferences [16][18] Group 5: Existing Game Portfolio and Revenue Model - The company continues to leverage its existing portfolio, including long-standing titles like "Subway Surfers," which remains popular after over 11 years in the market [23][25] - Recent adjustments to the revenue-sharing model for new game releases aim to enhance financial stability and profitability [30]
创梦天地(01119)完成配售融资 加码新品上线与全球化布局
智通财经网· 2025-05-15 23:10
Core Viewpoint - Company Dreamland Technology (创梦天地) successfully raised approximately HKD 72 million by placing around 100 million shares at HKD 0.72 per share, with funds primarily allocated for the global multi-platform development and release of its self-developed game "Kara Bichu" [1][2] Group 1: Financing and Development - The funds raised will accelerate the development and launch of the mobile and console versions of "Kara Bichu," aiming for a global release by the second half of 2025 [1][2] - The company has a strong focus on its gaming business, continuously introducing overseas premium games while actively advancing its self-developed games [1][2] - The financing is expected to inject strong momentum into the company's performance in the second half of the year, coinciding with a period of intensive product launches [1][2] Group 2: Market Position and Growth - Dreamland Technology has been operating in the overseas premium game distribution sector for 15 years, successfully managing long-lifecycle products like "Subway Surfers" and "Garden of Dreams" [1] - The company plans to release 2-3 overseas premium games annually in China, with several titles, including "Chong Chong Qibing" and "He Le Ge Hua Yuan," set to launch in the second half of 2025 [1] - The release of "Kara Bichu" on PC in November 2024 has validated its core competitiveness and user engagement, with a 50% increase in daily active users (DAU) following the introduction of a new gameplay mode [2] Group 3: Investor Confidence - The successful placement reflects market recognition of Dreamland Technology's long-term value and provides funding assurance for R&D and new product launches in the second half of the year [2] - The management believes that the multi-platform launch of "Kara Bichu" and the concentrated release of overseas premium games will likely lead to an accelerated performance release, further solidifying the company's global competitiveness [2]
创梦天地盘中最低价触及0.720港元,创近一年新低
Jin Rong Jie· 2025-04-07 08:39
Group 1 - The stock price of Chuangmeng Tiandi (01119.HK) closed at HKD 0.730 on April 7, down 21.5% from the previous trading day, reaching a new low of HKD 0.720 during the day [1] - The net capital outflow on that day was HKD 255.11 million, with inflows of HKD 4.90928 million and outflows of HKD 7.46040 million [1] - Chuangmeng Tiandi Technology Co., Ltd. was established in 2009 and listed on the Hong Kong Stock Exchange in 2018, aiming to become the most creative technology company [1] Group 2 - The company focuses on the development and operation of premium IPs, with popular games such as "Dream Garden," "Dream Home," "Subway Surfers," and "Temple Run," which have long lifecycles and high user engagement [1] - Chuangmeng Tiandi is committed to self-developed games, having launched titles like "Honor All-Stars" and "Karabichu" for PC, with plans to release mobile and console versions in 2024 [1] - The company has deployed a community user management tool called Fanbook, which aims to enhance brand-user management and community growth [2] Group 3 - Chuangmeng Tiandi is recognized as a national high-tech enterprise, with over 1,000 intellectual property rights, including nearly 30 invention patents [2] - The company has participated in the formulation of five national technical cultural standards and has undertaken nearly 20 government-funded R&D projects at various levels [2]