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6月全球手游收入Top20:点点2款杀出,绝区零第19,鸣潮第20
3 6 Ke· 2025-07-04 11:59
近日,外媒Mobilegamer.biz发布了2025年6月的全球手游收入榜。(注:数据来源AppMagic,统计范围不包 括第三方安卓渠道、网页商店及广告收入,且已扣除平台分成) | | Honor of Kings Tencent | $143m | | --- | --- | --- | | | Whiteout Survival Century Games | $128m | | | LastWar | $127m | | | FunFly | | | | Royal Match Dream Games | $117m | | | Monopoly Go Scopely | $103m | | 2 | | | | | Candy Crush Saga King | $97m | | | PUBG Mobile | | | | Tencent | | | 10 | Pokémon Go | $62 | | | Niantic | | | | Pokémon TCG Pocket Pokémon Company | $56 | | | Coin Master Moon Active | $55 | 具体来 ...
5月全球手游收入Top20:国产独占6席,一新游爆火冲上前十
3 6 Ke· 2025-06-05 00:46
Core Insights - The global mobile game revenue rankings for May 2025 have been released, showing significant performance variations among top games [1][2]. Group 1: Top Performers - "Honor of Kings" by Tencent continues to lead the chart with a revenue of $184 million in May, maintaining its position after regaining the top spot in April [1][2]. - "Whiteout Survival" and "Last War: Survival" are in a close competition for the second position, with revenues of $137 million and $133 million respectively, marking their third consecutive month of rank changes [2][3]. - "PUBG Mobile" ranks fifth with a revenue of approximately $119 million, showing a slight month-over-month increase [3]. Group 2: Revenue Fluctuations - "Royal Match" experienced significant revenue fluctuations, earning about $127 million in May after peaking at nearly $145 million in March [2]. - "Candy Crush Saga" and "Monopoly Go" followed closely with revenues of $105 million and $100 million, both showing slight declines [3]. - "Pokémon TCG Pocket" saw its revenue rebound to over $80 million, heavily influenced by new card pack releases [3]. Group 3: Rankings 11-20 - The rankings from 11 to 20 include "Gossip Harbor" at $42.4 million, "Brawl Stars" at $38.9 million, and "Honkai: Star Rail" at $38.5 million, indicating a steady performance for these titles [4][5]. - "Gossip Harbor" has shown consistent growth since its launch in mid-2022, achieving a new high in May [5]. - "Fate/Grand Order" made a notable comeback to the top 20 with a revenue of $32.1 million [5].
五年亏了42亿,这家上市公司在努力走出巨额亏损的阴影
3 6 Ke· 2025-05-16 02:19
创梦天地在努力走出巨额亏损的阴影。 这家公司早年幸运地抓住了移动互联网的浪潮,通过将《地铁跑酷》《神庙逃亡》《水果忍者》等海外爆款引入国内,成功跻身手游发行第一梯队。后来 为寻找更多增长曲线,公司开启了漫长的战略摸索期,期间一度陷入迷茫,诸如对非核心业务(IP文娱、互动阅读、线下娱乐等)倾注过多资源,内部大 力投入自研却进展缓慢,还试图投资外部团队以增强实力结果多数打了水漂…… 自2020年起,公司经营状况便不大乐观。尽管有发行业务这一基本盘支撑,业绩还是不断下滑且连年亏损,亏损额甚至高达25亿元。 而在挣扎之中,公司对要走的路线才渐渐明晰起来。一边剥离非核心业务,减少非重点游戏的投入,甚至停掉了一些项目,另一边在稳固基本盘的同时, 对自研的布局也在逐步刷新外界的固有印象,从合作研发到独立开发,从原先在商业化手游取得成功,跨步到研发「全球+多端+射击」游戏《卡拉彼丘 (Strinova)》。 效果也是有的,这一两年创梦天地的亏损明显缩窄。前阵子的业绩发布会上,高层透露,从盈利角度来说,当前公司最大的卡点就在于《卡拉彼丘》。 「若这款游戏能实现平衡,那公司就是超过平衡了」。 《卡拉彼丘》之前授权给腾讯发行,创梦 ...
创梦天地(01119)完成配售融资 加码新品上线与全球化布局
智通财经网· 2025-05-15 23:10
Core Viewpoint - Company Dreamland Technology (创梦天地) successfully raised approximately HKD 72 million by placing around 100 million shares at HKD 0.72 per share, with funds primarily allocated for the global multi-platform development and release of its self-developed game "Kara Bichu" [1][2] Group 1: Financing and Development - The funds raised will accelerate the development and launch of the mobile and console versions of "Kara Bichu," aiming for a global release by the second half of 2025 [1][2] - The company has a strong focus on its gaming business, continuously introducing overseas premium games while actively advancing its self-developed games [1][2] - The financing is expected to inject strong momentum into the company's performance in the second half of the year, coinciding with a period of intensive product launches [1][2] Group 2: Market Position and Growth - Dreamland Technology has been operating in the overseas premium game distribution sector for 15 years, successfully managing long-lifecycle products like "Subway Surfers" and "Garden of Dreams" [1] - The company plans to release 2-3 overseas premium games annually in China, with several titles, including "Chong Chong Qibing" and "He Le Ge Hua Yuan," set to launch in the second half of 2025 [1] - The release of "Kara Bichu" on PC in November 2024 has validated its core competitiveness and user engagement, with a 50% increase in daily active users (DAU) following the introduction of a new gameplay mode [2] Group 3: Investor Confidence - The successful placement reflects market recognition of Dreamland Technology's long-term value and provides funding assurance for R&D and new product launches in the second half of the year [2] - The management believes that the multi-platform launch of "Kara Bichu" and the concentrated release of overseas premium games will likely lead to an accelerated performance release, further solidifying the company's global competitiveness [2]