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70%上市游戏公司投入微信小游戏 中国轻量化游戏生态吸引海外厂商入局
Zheng Quan Ri Bao· 2025-06-26 06:40
Core Insights - The WeChat Mini Games ecosystem is thriving, with a 10% year-on-year increase in user online duration and over 80% of users starting games through "pull-down, social, and search" methods [1] - More than 400,000 mini game developers are involved, with over 80% being small teams of fewer than 30 people [1] - Approximately 70% of listed gaming companies are investing in the mini game ecosystem, leading to a rich variety of engaging games for users [1] User Engagement - The monthly active users of WeChat Mini Games have reached 500 million, with users playing an average of 6 games per month and daily online duration also increasing by 10% compared to last year [1] - Nearly 70 games have achieved over 1 million daily active users (DAU), and over 300 games have generated more than 10 million yuan in quarterly revenue [1] Market Expansion - International gaming giant Supercell has entered the Chinese WeChat Mini Games market, launching its competitive mobile game "Brawl Stars" exclusively on the platform, with a mini game version of "Clash Royale" expected to launch in September [1] - The mini game IP cooperation platform has over 200 quality IPs, with new city tourism IPs being added, marking a significant expansion in the IP collaboration space [2] Technological Advancements - The PC mini games have seen a 55% increase in activity and a 40% expansion in commercial scale, with user acquisition spending increasing fourfold [2] - The WeChat Mini Games platform has introduced the LTVMax optimization tool and upgraded its technical capabilities, allowing for larger game sizes and improved efficiency in advertising [2] Social Responsibility - The WeChat Mini Games team has upgraded the WeCare public welfare program, opening donation capabilities and exclusive feedback mechanisms to all developers by July 1, 2025, with over 1 million yuan donated during the testing phase [2]
微信小游戏8成开发者不足30人,70%上市巨头也来抢滩
Huan Qiu Wang· 2025-06-26 03:15
为了帮助开发者更好地拥抱小游戏生态,小游戏团队也从技术、运营、商业等多个方面入手,为开发者 保驾护航。微信小游戏平台特别研发LTVMax调优工具,完成全视角的调优。同时,平台技术能力全面 升级,IAA小游戏全面开放从 200M到 1G的扩容,渲染帧耗时降低 10%,试玩广告持续提升效率和能 力,为买量提供新的场景。此外,从规范安全地实现高效入场,到游戏资产的创新保护,再到长线提供 有温度的运营服务,平台持续完善开发者服务体系。 【环球网科技报道 记者 李文瑶】6月25日,在微信小游戏开发者大会上,微信小游戏团队披露了最新生 态图景:过去一年,用户在线时长同比增长10%,有超过8成的用户由"下拉、社交、搜索"等启动。总 数超过40万的小游戏开发者群体中,超8成是30人以下的小团队;同时,小游戏生态也吸引了70%的上 市游戏公司投入,一起为用户提供丰富好玩的小游戏。目前已有近70款游戏达成百万以上DAU(日活 跃用户),超300款游戏单季度流水超过千万元。 社交是微信小游戏玩法的重要部分。依托微信生态的社交能力,微信小游戏可以实现玩家与好友之间的 互动,形成小游戏内和微信生态内的双圈闭环。后续,平台将逐步支持虚拟 ...