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百奥家庭互动(02100) - 2023 - 中期业绩
2023-08-30 10:05
香港交易及結算所有限公司及香港聯合交易所有限公司對本公告的內容概不負責,對其準確性或完整性亦不發表 任何聲明,並明確表示,概不對因本公告全部或任何部份內容而產生或因倚賴該等內容而引致的任何損失承擔任 何責任。 動 (於開曼群島註冊成立的有限公司) (股份代號:2100) 二 零 二 三 年 中 期 業 績 公 告 百奧家庭互動有限公司(「百奧」或「本公司」或「我們」)董事(「董事」)會(「董事會」)欣然 公佈以下本公司、其附屬公司及其於中華人民共和國(「中國」)的控制實體(「本集團」) 截至二零二三年六月三十日止六個月(「報告期」)的未經審核綜合業績連同去年的比較 數字: 財務摘要 利潤表摘要 未經審核 截至六月三十日止六個月 二零二三年 二零二二年 期間變化 人民幣千元 人民幣千元 % 收入 450,609 289,641 55.6% 毛利 169,229 117,738 43.7% 經營虧損 (38,905) (61,884) (37.1%) 非國際財務報告準則 ...
百奥家庭互动(02100) - 2022 - 年度财报
2023-04-26 13:26
Financial Performance - Revenue for the year ended December 31, 2022, was RMB 938.76 million, representing a 6.2% increase from RMB 883.91 million in 2021[10] - Gross profit decreased by 10.0% to RMB 360.63 million in 2022, down from RMB 400.56 million in 2021[10] - The company reported an operating loss of RMB 37.08 million for 2022, compared to an operating profit of RMB 29.71 million in 2021, marking a 224.8% decline[10] - Adjusted net profit for 2022 was RMB 61.74 million, a decrease of 22.0% from RMB 79.18 million in 2021[10] - Adjusted EBITDA fell by 64.6% to RMB 37.49 million in 2022, down from RMB 105.83 million in 2021[10] - The financial performance reflects challenges in operational efficiency and profitability, necessitating strategic adjustments moving forward[10] User Engagement and Market Presence - The total registered users for the company's major titles have exceeded 100 million, indicating strong user engagement[8] - The company maintained a stable operational performance despite a challenging environment, focusing on enhancing its IP recognition and leadership in the gaming sector[16] - The company reported a significant increase in user engagement, with a year-over-year growth of 25% in active users[109] - The average quarterly active accounts reached approximately 10.1 million, a 1% increase from the previous year, primarily driven by the successful launch of the new mobile game "Aobi Island" in Q3 2022[49] Strategic Focus and Product Development - The company aims to continue focusing on three game segments: female-oriented, pet collection and nurturing, and ACG (Anime, Comic, and Games) games, leveraging its IP development strategy[8] - The company plans to enhance its product offerings to provide unique IP upgrade experiences for younger users[8] - The company plans to deepen its focus on three core value propositions: "IP companionship, immersive experience, and easy social interaction" in 2023[21] - The company aims to increase investment in R&D to enhance its game development capabilities and launch more high-quality games to meet global user demands[21] - The company continues to explore innovative and diverse game content through cross-industry collaborations, targeting younger audiences[17] International Strategy and Cultural Integration - The company has established a strong presence in both domestic and international markets, including regions like Hong Kong, Taiwan, Japan, South Korea, and Europe[8] - The international strategy has yielded results, with mobile games launched in multiple overseas markets, enhancing brand recognition and cultural exchange[18] - The company is committed to integrating traditional Chinese culture into its game content, aiming to enrich user experience and promote cultural values globally[21] - The company emphasizes integrating Chinese cultural elements into its games, aiming to provide innovative and beneficial entertainment content to users globally[46] Financial Position and Assets - Total assets as of December 31, 2022, reached RMB 2,056,267 thousand, an increase from RMB 1,994,342 thousand in 2021, reflecting a growth of approximately 3.1%[14] - Non-current assets increased to RMB 476,709 thousand in 2022 from RMB 442,420 thousand in 2021, marking a growth of about 7.1%[14] - Total equity amounted to RMB 1,698,084 thousand in 2022, slightly down from RMB 1,682,640 thousand in 2021, indicating a decrease of approximately 0.9%[14] - The total liabilities as of December 31, 2022, were RMB 358,183 thousand, up from RMB 311,702 thousand in 2021, representing an increase of approximately 14.9%[14] Research and Development - Research and development expenses rose by 32.7% to RMB 230.0 million from RMB 173.3 million, reflecting the company's strategy to enhance internal game development capabilities[61] - The R&D budget has been increased by 10% to support the development of new technologies and products[121] Shareholder and Employee Information - The company plans to continue granting restricted share units to incentivize employees[93] - As of December 31, 2022, the company had a total of 1,050 full-time employees, with R&D accounting for 55.3% of the workforce[92] - Total employee costs for the year ended December 31, 2022, were approximately RMB 392.6 million, representing 41.8% of the company's revenue[92] Dividends and Shareholder Returns - A special dividend of HKD 0.015 per share (approximately RMB 0.013) has been proposed for the year ended December 31, 2022, pending shareholder approval[97] - The company reported a special dividend of HKD 0.015 per share for the fiscal year ending December 31, 2022, subject to shareholder approval[133] Acquisitions and Future Plans - A strategic acquisition of a tech startup is anticipated to enhance the company's product offerings and is expected to close by Q3 2024[119] - The company has no significant contingent liabilities or guarantees as of December 31, 2022[88] - There are currently no specific plans for major investments or acquisitions, but the company will continue to seek new business development opportunities[90]
百奥家庭互动(02100) - 2022 - 年度业绩
2023-03-29 11:41
香港交易及結算所有限公司及香港聯合交易所有限公司對本公告的內容概不負責,對其準確性或完整性亦不發表 任何聲明,並明確表示,概不對因本公告全部或任何部份內容而產生或因倚賴該等內容而引致的任何損失承擔任 何責任。 動 (於開曼群島註冊成立的有限公司) (股份代號:2100) 截 至 二 零 二 二 年 十 二 月 三 十 一 日 止 年 度 全 年 業 績 公 告 百奧家庭互動有限公司(「百奧」或「本公司」或「我們」)董事(「董事」)會(「董事會」)欣然 公佈以下本公司、其附屬公司及其於中華人民共和國(「中國」)的控制實體(「本集團」) 截至二零二二年十二月三十一日止年度的經審計綜合業績連同去年之比較數字: 財務摘要 利潤表概要 截至十二月三十一日止年度 二零二二年 二零二一年 同比變化 人民幣千元 人民幣千元 % 收入 938,759 883,908 6.2% 毛利 360,628 400,559 (10.0%) 經營(虧損)╱利潤 (37,082) 29,706 (224.8%) 非國際財務報告準則 ...
百奥家庭互动(02100) - 2022 - 中期财报
2022-09-28 11:00
Financial Performance - Revenue for the six months ended June 30, 2022, was RMB 289,641 thousand, a decrease of 44% compared to RMB 519,887 thousand in 2021[26]. - Gross profit for the same period was RMB 117,738 thousand, down 51% from RMB 240,221 thousand in 2021[26]. - The company reported an operating loss of RMB 61,884 thousand, compared to a profit of RMB 56,995 thousand in the previous year, marking a 209% decline[26]. - Adjusted net loss for the period was RMB 7,834 thousand, a significant decrease from a profit of RMB 69,295 thousand in 2021, representing a 111% decline[26]. - Adjusted EBITDA for the first half of 2022 was a loss of RMB 18,002 thousand, down 120% from RMB 90,914 thousand in the same period last year[26]. - The net loss attributable to shareholders for the period was RMB 39,928 thousand, compared to a profit of RMB 46,289 thousand in the same period of 2021[141]. - The company did not declare any interim dividend for the six months ended June 30, 2022, consistent with the previous year[128]. - The company recorded an operating loss of RMB 61.9 million for the six months ended June 30, 2022, compared to an operating profit of RMB 57.0 million in the prior year[96]. - Adjusted net loss for the six months ended June 30, 2022, was RMB 7.8 million, a decrease of 111.3% compared to a net profit of RMB 69.3 million for the same period in 2021[102]. Assets and Liabilities - Total assets as of June 30, 2022, were RMB 1,946,988 thousand, a slight decrease from RMB 1,994,342 thousand as of December 31, 2021[31]. - Total liabilities as of June 30, 2022, were RMB 317.3 million, while total assets were RMB 1,946.99 million, resulting in a debt-to-asset ratio of 16%[106]. - Cash and cash equivalents amounted to RMB 1,174.6 million as of June 30, 2022, down from RMB 1,429.2 million at the end of 2021[107]. - Total liabilities increased from RMB 311,702 thousand to RMB 317,269 thousand, an increase of about 1.8%[148]. - The company’s share premium decreased from RMB 1,106,699 thousand to RMB 1,076,454 thousand, a decrease of about 2.7%[155]. - The company reported a decrease in lease liabilities from RMB 79,352,000 as of December 31, 2021, to RMB 70,147,000 as of June 30, 2022[181]. Market and Business Strategy - The company continues to focus on three major gaming segments: female-oriented games, pet battle games, and ACG (Anime, Comic, and Games) games[23]. - The gaming market in China has shown signs of slowing down, with a slight decline in market size, while mobile gaming remains dominant[34]. - The company aims to enhance its IP development strategy to create innovative gaming products that provide upgraded experiences for users[35]. - The company has expanded its gaming business beyond mainland China, successfully launching games in regions such as Hong Kong, Macau, Taiwan, Japan, South Korea, Singapore, Malaysia, and Europe and the United States[39]. - The company plans to focus on three gaming segments: female-oriented games, pet collection and nurturing, and "2D" games in the second half of 2022[43]. - The company aims to integrate more traditional Chinese culture into its game content, providing innovative and beneficial gaming experiences to users globally[43]. Research and Development - Research and development expenses increased to RMB 105.0 million, representing 36% of revenue, compared to 16% of revenue last year[76]. - The company has invested in product R&D and talent acquisition to optimize game graphics, gameplay, and operations, laying a solid foundation for continued development in the gaming sector[40]. - The company continues to enhance its game content and R&D capabilities, focusing on the Z generation users and maintaining stable operational performance and user reputation[36]. - The company emphasizes user-centric content creation, integrating traditional Chinese culture into games to showcase Chinese characteristics and wisdom[61]. User Engagement and Market Response - The average quarterly active accounts decreased to 6.3 million, a decline of 48.4% compared to 12.2 million in the same period last year[72]. - The average quarterly paying accounts fell to 1.0 million, down 52.4% from 2.1 million year-on-year[73]. - The average revenue per paying account for the quarter reflects the company's ability to monetize its user base effectively[57]. - The core mobile and web games operations remain stable, with successful titles like "Food Fantasy," "Aola Star," and "Aoqi Legend" receiving positive user and market feedback[59]. - The mobile game "Aobi Island: Dream Kingdom," derived from the classic IP "Aobi Island," was officially launched in mainland China on July 12, 2022, with over 300 million registered users accumulated over 13 years[43]. Awards and Recognition - The company received the "Best Small and Medium Market Capitalization Company" award at the 6th Golden Hong Kong Stock Awards in January 2022[40]. - The company received recognition at the 7th Blackstone Awards, winning three awards including "Outstanding Cooperative Company of the Year" and "Most Anticipated Game" for "Aola Star"[65]. Financial Risks and Management - The company continues to face multiple financial risks, including market risk, credit risk, and liquidity risk[175]. - The company aims to maintain sufficient cash and cash equivalents for daily operations, reflecting its strategy to ensure financial flexibility[177]. - The company has not experienced any significant changes in risk management policies since December 31, 2021[176].
百奥家庭互动(02100) - 2021 - 年度财报
2022-04-26 11:07
Financial Performance - Total revenue for the year 2021 was RMB 883.9 million, a decrease of 21.7% from RMB 1,129.0 million in 2020[12] - Gross profit for 2021 was RMB 400.6 million, down from RMB 429.3 million in 2020, reflecting a gross margin of approximately 45.3%[12] - Adjusted net profit for 2021 was RMB 79.2 million, compared to RMB 289.2 million in 2020, indicating a decline of 72.6%[13] - Adjusted EBITDA for 2021 was RMB 105.8 million, significantly lower than RMB 317.1 million in 2020, representing a decrease of 66.7%[13] - The operating profit for 2021 was RMB 29.7 million, a significant drop from RMB 281.6 million in 2020[12] - The net profit for the year was RMB 26.9 million, a decrease from RMB 273.2 million in the previous year, representing 3.0% of total revenue[63] - Adjusted EBITDA for the year was RMB 105.8 million, down from RMB 317.1 million in 2020, representing 12.0% of total revenue[65] User Engagement and Market Strategy - The company has accumulated over 300 million registered users since its inception, indicating strong user engagement[10] - The company reported a significant increase in quarterly active accounts, reaching a total of 1.5 million, representing a 25% year-over-year growth[40] - Average revenue per paying account for the quarter was $15, indicating a 10% increase compared to the previous quarter[40] - The company plans to expand its market presence in Southeast Asia, targeting a 30% increase in user acquisition by the end of the next fiscal year[40] - The company aims to leverage its IP development strategy to create engaging products for younger users, enhancing user experience and satisfaction[10] Business Operations and Segments - The company plans to continue focusing on three major gaming segments: female-oriented, pet battle, and ACG (Anime, Comic, and Games) games[10] - The company has terminated its retail business, which has been classified as discontinued operations, impacting overall revenue figures[12] - The company aims to focus on three game segments: female-oriented games, pet battle games, and ACG (Anime, Comic, and Games) games in 2022[26] - The company plans to integrate more traditional Chinese cultural elements into its games to promote Chinese culture globally[26] Financial Position and Assets - In 2021, the total assets of the company were RMB 1,994,342 thousand, a decrease of 4.15% from RMB 2,080,884 thousand in 2020[17] - The total equity of the company was RMB 1,682,640 thousand in 2021, a decrease of 2.99% from RMB 1,734,329 thousand in 2020[17] - The company reported a total liability of RMB 311,702 thousand in 2021, down 10.05% from RMB 346,555 thousand in 2020[17] - Cash and cash equivalents, including bank cash and cash on hand, totaled RMB 1,429.2 million as of December 31, 2021, compared to RMB 1,382.0 million as of December 31, 2020[94] Research and Development - The company continues to enhance its R&D investment across various aspects, including creativity, technology, and talent[25] - Research and development expenses were RMB 173.3 million, accounting for 19.6% of total revenue, compared to 9.4% in 2020[60] - The company aims to increase R&D investment to enhance its game development capabilities and meet rising user expectations for game quality[48] Corporate Governance and Shareholder Value - The board has approved a share buyback program worth $10 million to enhance shareholder value[40] - The company maintains a flexible dividend policy, with no predetermined payout ratio, allowing for adjustments based on financial performance and cash flow[160] - The board of directors has the discretion to declare dividends based on various factors, including financial performance and future capital needs[160] Market Recognition and Awards - The company has been recognized in the industry, being included in the MSCI China All Shares Small Cap Index in 2021[25] - The mobile game "Aobi Island: Dream Kingdom" received multiple industry awards prior to its launch, indicating strong market anticipation[25] - The mobile game "Aola Star" received multiple industry awards, reflecting market recognition of the company's game content[44] Management and Leadership - Mr. Wu has over 21 years of experience in the information technology industry and has been a director of Guangdong Altronic since March 2013[122] - Mr. Li, a co-founder of the group, has been the Chief Operating Officer since September 2009 and has over 21 years of experience in the information technology sector[126] - The company’s chief technology officer has over 22 years of experience in the IT industry, contributing to product design and development[147] Social Responsibility and Sustainability - The company is committed to corporate social responsibility and aims to provide a healthy gaming environment for youth, aligning with government policies on gaming[48] - The company emphasizes sustainability efforts to minimize environmental impact while promoting social and corporate governance[155]
百奥家庭互动(02100) - 2021 - 中期财报
2021-09-27 11:03
00Ί ○○ 百奥家庭互動有限公司 hteractive Limited ( 於 開 曼 群 島 註 冊 成 立 的 有 限 公 司 ) 股份代號:2100 中期報告 2021 目錄 24 5 7 10 15 29 30 31 32 34 36 37 61 公司資料 公司簡介 財務摘要 主席報告 釋義及詞彙 管理層討論與分析 中期財務資料的審閱報告 中期簡明合併利潤表 中期簡明合併綜合收益表 中期簡明合併資產負債表 中期簡明合併權益變動表 中期簡明合併現金流量表 中期簡明合併財務資料附註 其他資料 公司資料 | --- | --- | |-----------------------|------------------------------------| | | | | 董事會 | 公司秘書 | | 執行董事 | 劉綺華女士 | | 戴堅先生 (主席) | | | 吳立立先生 | 授權代表 | | 李沖先生 | 吳立立先生 | | 王曉東先生 | 戴堅先生 | | 獨立非執行董事 | 核數師 | | 劉千里女士 | 羅兵咸永道會計師事務所 | | 王慶博士 | 執業會計師及註冊公眾利益實體核數師 | | ...
百奥家庭互动(02100) - 2020 - 年度财报
2021-04-22 11:23
00Ί 00 百奥家庭互動有限公司 ( 於 開 曼 群 島 註 冊 成 立 的 有 限 公 司 ) 股份代號: 2100 年度報告 2020 | --- | --- | |----------------------------------|-------| | | | | 公司資料 公司簡介 | 2 4 | | 財務摘要 | 5 | | 主席報告 | 7 | | 釋義及詞彙 | 10 | | 管理層討論與分析 | 15 | | 董事及高級管理層履歷 | 29 | | 董事會報告 | 34 | | 企業管治報告 | 60 | | 二零二零年度環境、社會及管治報告 | 71 | | 獨立核數師報告 | 137 | | 合併利潤表 | 142 | | 合併綜合收益表 | 144 | | 合併資產負債表 | 145 | | 合併權益變動表 | 147 | | 合併現金流量表 | 149 | | 財務報表附註 | 150 | 目錄 公司資料 | --- | --- | |-------------------|-------| | | | | 董事會 執行董事 | | | 戴堅先生 (主席) | | | 吳立立先生 ...
百奥家庭互动(02100) - 2020 - 中期财报
2020-09-24 11:12
00Ί ○○ 百奥家庭互動有限公司 hteractive Limited ( 於 開 曼 群 島 註 冊 成 立 的 有 限 公 司 ) 股份代號:2100 中期報告 2020 目錄 24 5 7 10 15 29 30 31 32 34 36 37 60 公司資料 公司簡介 財務摘要 主席報告 釋義及詞彙 管理層討論與分析 中期財務資料的審閱報告 中期簡明合併利潤表 中期簡明合併綜合收益表 中期簡明合併資產負債表 中期簡明合併權益變動表 中期簡明合併現金流量表 中期簡明合併財務資料附註 其他資料 公司資料 | --- | --- | |-----------------------|------------------------------------| | | | | 董事會 | 公司秘書 | | 執行董事 | 劉綺華女士 | | 戴堅先生 (主席) | | | 吳立立先生 | 授權代表 | | 李沖先生 | 吳立立先生 | | 王曉東先生 | 戴堅先生 | | 獨立非執行董事 | 核數師 | | 劉千里女士 | 羅兵咸永道會計師事務所 | | 王慶博士 | 執業會計師及註冊公眾利益實體核數師 | | ...
百奥家庭互动(02100) - 2019 - 年度财报
2020-04-23 11:10
00Ί 00 百奥家庭互動有限公司 ( 於 開 曼 群 島 註 冊 成 立 的 有 限 公 司 ) 股份代號: 2100 年度報告 2019 | --- | --- | |----------------------------------|-------| | | | | 公司資料 公司簡介 | 2 4 | | 財務摘要 | 5 | | 主席報告 | 7 | | 釋義及詞彙 | 9 | | 管理層討論與分析 | 14 | | 董事及高級管理層履歷 | 29 | | 董事會報告 | 34 | | 企業管治報告 | 62 | | 二零一九年度環境、社會及管治報告 | 74 | | 獨立核數師報告 | 127 | | 合併利潤表 | 132 | | 合併綜合收益表 | 134 | | 合併資產負債表 | 135 | | 合併權益變動表 | 137 | | 合併現金流量表 | 139 | | 財務報表附註 | 140 | 目錄 公司資料 | --- | --- | |-------------------|-------| | | | | 董事會 執行董事 | | | 戴堅先生 (主席) | | | 吳立立先生 | ...
百奥家庭互动(02100) - 2019 - 中期财报
2019-09-23 12:03
00Ί ○○ 百奥家庭互動有限公司 hteractive Limited ( 於 開 曼 群 島 註 冊 成 立 的 有 限 公 司 ) 股份代號:2100 STORE CHANGE 中期報告 2019 目錄 24 5 7 9 14 26 27 29 30 32 34 35 64 公司資料 公司簡介 財務摘要 主席報告 釋義及詞彙 管理層討論與分析 中期財務資料的審閱報告 中期簡明合併利潤表 中期簡明合併綜合收益表 中期簡明合併資產負債表 中期簡明合併權益變動表 中期簡明合併現金流量表 中期簡明合併財務資料附註 其他資料 公司資料 | --- | --- | |--------------------------------|-------------------------| | | | | 董事會 | 公司秘書 | | 執行董事 | 劉綺華女士 | | 戴堅先生 (主席) | | | 吳立立先生 | 授權代表 | | 李沖先生 | | | | 吳立立先生 | | 王曉東先生 | 戴堅先生 | | 獨立非執行董事 | 核數師 | | 劉千里女士 | 羅兵咸永道會計師事務所 | | 王慶博士 | 執業會計師 ...