GCL Global Holdings Ltd.
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GCL Subsidiary 4Divinity signs Publishing Agreement for ‘The Defiant'
GlobeNewswire News Room· 2025-09-05 12:30
Core Viewpoint - GCL Global Holdings Ltd. has entered into a global publishing agreement with Hangzhou Hoothanes Technology Co., Ltd. for the upcoming multi-platform game "The Defiant," which is set against the backdrop of the Second Sino-Japanese War and aims to deliver a unique gaming experience blending history, espionage, and tactical gameplay [1][2][4]. Group 1: Game Development and Features - "The Defiant" is a first-person shooter that combines stealth, action, and espionage, allowing players to experience the life of a resistance fighter during wartime [2]. - The game features a historically inspired arsenal and integrated puzzle elements, aiming to provide a mix of tension, strategy, and storytelling [3]. - Initially developed for PC, the game is also considering console platforms, with aspirations to challenge established genre titles by delivering a narrative-driven experience [3]. Group 2: Partnership and Strategic Goals - The partnership between GCL's subsidiary 4Divinity and Hoothanes reflects a commitment to support innovative developers and scale original intellectual property for global audiences [4]. - 4Divinity will manage all marketing, distribution, and platform negotiations for "The Defiant," with discretion over release strategy and monetization [4]. - The agreement includes a 90-day right of first refusal for future titles and transmedia opportunities from Hoothanes, indicating GCL's long-term strategy to cultivate high-quality Asian IP [5]. Group 3: Company Overview - GCL Global Holdings Ltd. focuses on uniting people through immersive games and entertainment, with a strategic emphasis on the rapidly expanding Asian gaming market [6]. - The company leverages a diverse portfolio of digital and physical content to bridge cultures and introduce Asian-developed IP to a global audience [7]. - 4Divinity, as a wholly owned subsidiary of GCL, aims to bring exciting game content from around the world to Asia while also introducing Asian content to the global market [7].
Mandragora: Whispers of the Witch Tree Now Available on PlayStation®5 and Nintendo Switch in Asia
Globenewswire· 2025-09-04 12:30
Core Viewpoint - GCL Global Holdings Ltd. has launched "Mandragora: Whispers of the Witch Tree" on PlayStation5 and Nintendo Switch in Asia, expanding its gaming portfolio and enhancing its presence in the Asian gaming market [2][5]. Group 1: Game Launch and Features - "Mandragora: Whispers of the Witch Tree" is now available in both digital and physical editions for PlayStation5 and Nintendo Switch in Asia [2]. - The game, developed by Primal Game Studio, has been refined since its initial release on PC and Xbox Series X|S, incorporating community feedback for regular updates and enhancements [3]. - The Nintendo Switch edition will include a popular New Game Plus mode in a free update scheduled for October [5]. Group 2: Editions and Content - The Standard Edition for both consoles features a reversible cover, while the Deluxe Edition includes additional items such as a game guide, original soundtrack, digital artbook, and exclusive DLC outfits and pet followers [6]. - The Deluxe Edition for PlayStation5 also comes with a premium SteelBook case [6]. Group 3: Company Overview - GCL Global Holdings Ltd. focuses on immersive gaming experiences and aims to bridge cultures by introducing Asian-developed intellectual properties to a global audience [7][8]. - 4Divinity, a subsidiary of GCL, specializes in publishing exciting game content from around the world to Asia and vice versa [9].
GCL to Participate in the H.C. Wainwright 27th Annual Global Investment Conference
Globenewswire· 2025-09-03 12:00
SINGAPORE, Sept. 03, 2025 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd. (NASDAQ: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today announced that the Company will be participating in the upcoming H.C. Wainwright 27th Annual Global Investment Conference on September 8th. H.C. Wainwright 27th Annual Global Investment Conference Presentation format with 1x1 meetings Who: Sebastian Toke, Group CEOWhen: September 8, 2025, 1:30pm – 2:00pm EasternWhere: Lotte New York Palace Hotel ...
GCL Schedules Fiscal Year 2025 Earnings Release and Conference Call Date
Globenewswire· 2025-07-24 12:30
SINGAPORE, July 24, 2025 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd. (NASDAQ: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today announced it will host a conference call to discuss fiscal year 2025 results on Thursday, July 31, 2025, at 8:00 a.m. EDT. The earnings release and related investor deck will be available prior to the event in the “Financial Results” section under “Financials”, while the live webcast will be available in the “Events” section under the “News & Eve ...
GCL to Participate in Webull’s Corporate Webinar Tech Week Series
Globenewswire· 2025-06-12 12:30
SINGAPORE, June 12, 2025 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd. (NASDAQ: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today announced that the Company will be participating in an upcoming tech-focused webinar series hosted by Webull on June 20th. Webull Tech Week Corporate Webinar Series Presentation format with Q&A to follow Who: Sebastian Toke, Group CEOWhen: June 20, 2025, 2:00pm – 3:00pm EasternWhere: Virtual - Register Here About GCL Global Holdings GCL Global Hol ...
GCL Subsidiary’s Offer for Ban Leong Technologies Declared Unconditional in all Respects
Globenewswire· 2025-05-27 12:30
Core Viewpoint - GCL Global Holdings Ltd. is pursuing an acquisition of Ban Leong Technologies Limited, with the Offer becoming unconditional as the Offeror has secured approximately 50.90% of the total Shares as of May 27, 2025 [1] Group 1: Acquisition Details - The Offeror can compulsorily acquire all remaining Shares if it secures 90% or more of the total Shares, at a price of S$0.6029 per Share [2] - Following the acquisition, the Offeror plans to delist Ban Leong from the Singapore Exchange if the minimum free float requirement is not met [2] Group 2: Acceptance Procedures - Shareholders wishing to accept the Offer must submit their acceptance forms by 5:30 p.m. Singapore time on July 2, 2025 [3] Group 3: Company Background - GCL Global Holdings Ltd. is a leading provider of games and entertainment, with a focus on bridging cultures through digital and physical content [6] - Epicsoft Asia Pte. Ltd., a subsidiary of GCL, is a distributor of interactive entertainment software in Taiwan, Hong Kong, and Southeast Asia [8] - Ban Leong Technologies Limited, incorporated in Singapore, specializes in the wholesale and distribution of computer peripherals and multimedia products [9][10]
GCL Announces ‘JDM: Japanese Drift Master’ Worldwide Launch
Globenewswire· 2025-05-21 13:36
SINGAPORE, May 21, 2025 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd. (NASDAQ: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today announced the highly anticipated launch of “JDM: Japanese Drift Master” that is regionally published and distributed in Asia by GCL’s game publishing subsidiary 4Divinity. After several years in active development by Polish development studio and publisher Gaming Factory, “JDM: Japanese Drift Master,” is now available on Steam, GOG, and Epic Game ...
腾讯育碧成立新公司 / 《昭和米国物语》获战略投资 / 仙剑IP正式转至中手游 / 财报季
Sou Hu Cai Jing· 2025-03-31 10:12
Group 1: Investment and Strategic Partnerships - Tencent's investment of €1.16 billion will strengthen Ubisoft's balance sheet, including debt repayment and supporting new operations, while Ubisoft retains full creative control, IP ownership, and business decision-making rights [1] - Gaggle Studios announced a strategic partnership with Kingsoft Game, making Kingsoft the exclusive agent for "Goose Goose Duck" in mainland China, responsible for localization and mobile development, with the mobile version expected to begin testing in May 2025 [4] - NEKCOM announced a strategic investment agreement with GCL Global Holdings, with GCL acquiring 20% of NEKCOM's shares for the global distribution of the upcoming RPG "Showa America Story" [17] Group 2: Financial Performance and Market Trends - Friendship Time reported a revenue of ¥1.162 billion for the year ending December 31, 2024, a 10.1% increase from ¥1.056 billion in 2023, with a significant reduction in adjusted annual losses by 67.8% [6] - Heartbeat Company achieved a revenue of ¥5.012 billion, a 47.9% year-on-year increase, with game business revenue growing by 64.2% [6][7] - Qingci Games reported a revenue of ¥628 million, turning a profit of ¥51.12 million, with overseas market revenue increasing from 28.47% to 43.93% of total revenue [8] - Zulong Entertainment's revenue reached ¥1.141 billion, a 25.6% increase, driven by the success of "Dragon Tribe: Cassel's Gate" and sustained popularity of "Shining Name" [9] - IGG's total revenue was HK$5.737 billion (approximately ¥5.357 billion), a 9% increase, with net profit soaring by 697% to HK$580 million (approximately ¥541 million) [10][11] Group 3: Game Releases and Market Performance - Ubisoft's latest title "Assassin's Creed: Shadow" attracted over 3 million players within a week of release, setting a record for first-day sales in the franchise [20][21] - The game "NIKKE: Goddess of Victory" has generated over $1 billion in revenue since its launch in 2022, indicating strong market performance prior to its domestic release [12] - The gaming industry is seeing a trend where over 67% of PC players' time in 2024 is spent on games older than six years, highlighting a shift in player engagement towards established titles [5]
GCL Announces Upcoming Release Date for ‘JDM: Japanese Drift Master’
Globenewswire· 2025-03-11 12:00
Core Viewpoint - GCL Global Holdings Ltd. is set to release the highly anticipated racing game "JDM: Japanese Drift Master" on May 21, 2025, co-published and distributed in Asia, aiming to enhance its presence in the gaming community [1][5]. Company Overview - GCL Global Holdings Ltd. focuses on immersive games and entertainment experiences, targeting the rapidly expanding Asian gaming market [7]. - The company leverages a diverse portfolio of digital and physical content to connect cultures and audiences, introducing Asian-developed intellectual properties to a global audience [8]. Game Details - "JDM: Japanese Drift Master" is developed by Polish studio Gaming Factory and will be available on platforms such as Steam, GoG, and Epic Store [2][6]. - The game features a narrative-driven experience where players follow the story of a driver named Touma in a fictional Japanese prefecture, with over 250km of roads and landmarks [3]. - It incorporates a simulation backbone with real-world driving physics and offers extensive customization options for vehicles, enhancing gameplay experience [4][6]. Market Strategy - The release of "JDM: Japanese Drift Master" is expected to deepen GCL's reach within the gaming community, allowing gamers to experience modern street racing in Japan [5]. - The game will support various hardware setups, including controllers and steering wheels, to cater to a wide range of gamers [6].