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中手游旗下产品获第21届中国游戏行业优秀手机游戏奖
Xin Lang Cai Jing· 2026-02-02 10:49
Group 1 - The 21st China Game Industry Annual Conference and the "Golden Finger" awards were successfully held in Shangrao, Jiangxi, with the mobile game "Naruto: Konoha Masters" by Zhongyou winning the "Excellent Mobile Game Award" [1][4] - The "Golden Finger" award, guided by the China Cultural Entertainment Industry Association, is considered one of the most authoritative and high-value professional awards in the Chinese gaming industry, aimed at recognizing outstanding cases, advanced enterprises, and typical individuals in the entertainment industry [3][6] - "Naruto: Konoha Masters" is a new mobile game that deeply replicates the essence of the "Naruto" animation, featuring classic characters, engaging storylines, and stunning jutsu effects, with original voice actors contributing to the game's authenticity [3][6] Group 2 - The Chinese gaming industry is undergoing profound structural changes against the backdrop of normalized licensing and market recovery, shifting competition from product and traffic battles to deeper ecological construction and value creation [4][7] - Zhongyou aims to deepen its IP gaming ecosystem through refined operations and long-term content updates, enhancing the vitality of classic IPs and promoting the integration of gaming with culture and technology [4][7] - Zhongyou is a leading global IP game operator, focusing on IP as its core, providing high-quality IP games through independent and joint development, and continuously creating premium content and interactive experiences around its own IP "The Legend of Sword and Fairy" [4][7]
为什么现在的玩家越来越仇恨厂商?
3 6 Ke· 2026-01-19 12:18
玩家与游戏厂商间的矛盾似乎一直存在。 但现在的游戏更多提供的是一种刺激——更炫酷的特效、更精美的人物、不断堆叠的数值。在这个过程中,玩家很难说是在体验,更像是在接受 一种服务,甚至一种抚慰。 当服务型游戏大行其道后,玩家与厂商间的互动更加频繁。起初,玩家们被游戏吸引,在游戏中宣泄着情绪;后来,因为游戏厂商的策略调整或 运营失误,玩家开始把矛头对准厂商,厂商则逐渐开始被舆论和情绪吞噬。如果我们暂时跳出这个环境,就会发现,当前游戏玩家和游戏厂商的 关系是非常紧张,甚至可以称之为扭曲的。 舆论习惯将这些冲突解读为消费者意识的觉醒,或者是对厂商傲慢的反击。但在这些愤怒的表象下,是否还隐藏着更深层的心理症候?为什么人 们开始无法容忍一个虚拟角色的削弱?为什么玩家对游戏开发者的期待,有时像是对待偶像,有时又像是在对待仇敌? 我们有没有可能脱离游戏设计或消费的领域,从心理学或社会学的角度来看待和分析这种现象? 龙伞树是一位居住在长沙的精神分析家,始终在精神分析领域一线工作,并以此为业。作为一个六七岁时开始接触到游戏的老玩家,他也察觉到 目前游戏环境、游戏舆论,以及游戏产品的变化。 我们与龙伞树进行了多次书面和电话沟通,从精 ...
姜广涛:当配音演员走向台前
Xin Lang Cai Jing· 2026-01-06 11:13
Core Viewpoint - The article highlights the career journey and insights of voice actor Jiang Guangtao, emphasizing the creativity and emotional depth involved in voice acting, as well as the evolving perception of the profession in the digital age [1][3]. Group 1: Career Development - Jiang Guangtao began his voice acting career in 1995 at the Changchun Film Studio, initially aspiring to voice lead roles in films [3]. - Over his 30-year career, he has voiced characters in various media, including films, documentaries, animations, games, radio dramas, and audiobooks, showcasing his versatility [3][4]. - He transitioned to voice directing in the late 1990s, contributing to popular series such as "Beauty's Rival in Palace" and "Nirvana in Fire" [4]. Group 2: Artistic Philosophy - Jiang emphasizes that voice actors must immerse themselves in their characters' emotional worlds to effectively convey the narrative [3]. - He believes that the essence of a character lies in understanding their motivations and experiences, which allows for a more authentic performance [3]. Group 3: Industry Evolution - The voice acting industry has seen a shift, with many professionals now engaging in public appearances and events to raise awareness about their work [6]. - Jiang advocates for voice actors to share their stories and creative processes, stating that direct interaction with audiences can enhance understanding and appreciation of their craft [6]. Group 4: Impact of Technology - Jiang acknowledges the influence of AI on the voice acting industry, noting that while AI can handle basic tasks, it lacks the emotional depth and aesthetic sensibility that human artists provide [8]. - He warns against the standardization of voices in artistic works, arguing that true art requires human creativity and emotional connection [8]. Group 5: Community Engagement - Jiang actively participates in community events and educational activities, promoting positive energy and social responsibility through his work [8]. - He offers free voice-over services for projects aimed at protecting minors, demonstrating his commitment to social causes [8].
年终观察:文化“新三样”出海有何变化?
Zhong Guo Xin Wen Wang· 2025-12-14 12:34
Group 1: Overview of Cultural "New Three Samples" Going Global - The cultural "New Three Samples" of China, represented by online literature, online film and television dramas, and online games, have rapidly risen and gained popularity in overseas markets [1][3] - By 2025, the transformation of these cultural exports is shifting from scale expansion to "value cultivation" [1] Group 2: Online Literature Evolution - Online literature is moving away from reliance on "爽文" (light and entertaining stories) to creating "cultural interfaces" that resonate globally [3][4] - As of 2025, there are approximately 200 million active overseas users of Chinese online literature, covering over 200 countries and regions [3] - The "Beautiful China International Writing Plan" aims to support 20 outstanding online literature works over two years, attracting global creators [4] Group 3: Micro-Short Dramas Development - The micro-short drama industry is evolving beyond "cultural fast food" to focus on content quality, industry clustering, and integration [7] - The establishment of a vertical screen drama operation center in Hengdian Film Base supports the creation of high-quality micro-short dramas [7] - Industry leaders emphasize the importance of capturing the real temperature of life and deep cultural values in short narratives [7] Group 4: Online Gaming Transformation - The Chinese gaming industry is transitioning from creating "hit products" to deeply exploring traditional cultural IPs and building global influence [9][10] - As of 2025, Zhejiang has implemented 20 specific measures to support the internationalization of the gaming industry, enhancing the global dissemination of Chinese traditional culture [9][10] - The gaming ecosystem in Zhejiang consists of over 1,500 related enterprises, promoting a healthy collaborative environment for game exports [12]
中手游拉升涨7.35%,小游戏出海进展提振市场信心
Ge Long Hui A P P· 2025-12-12 09:21
Core Viewpoint - The strong performance of Zhong Shouyou's stock, which rose by 7.35%, is attributed to the company's accelerated expansion in the mini-game sector and progress in overseas business, capturing investor attention [1] Company Summary - Zhong Shouyou's overseas revenue reached 235 million yuan, accounting for 30.8% of total game revenue, marking a year-on-year growth of 33.2% [1] - The growth is driven by the sustained output of key IP products such as "Xianjian Qixia Chuan" and "Douluo Dalu," as well as the initial release of several emerging lightweight products in overseas markets, injecting new growth momentum into the company [1] Industry Summary - The global mobile gaming market is undergoing structural changes, with rising user acquisition costs leading to the rapid rise of mini-game formats (IAA) based on "free download + ad monetization," becoming a significant growth driver for the industry [1] - Zhong Shouyou has begun to develop multiple IAA products for overseas validation, which feature short launch cycles, low user barriers, and quick ROI recovery, aligning with the current demand for efficient operations and broad reach in the global mobile gaming market [1] - The ability of Zhong Shouyou to establish sustainable competitiveness in the global lightweight gaming market will continue to be a focal point of market attention as more products enter the commercialization validation phase [1]
第十届智通财经上市公司评选,中手游荣获“最具社会责任上市公司奖”
Sou Hu Cai Jing· 2025-12-04 08:26
Group 1 - The core viewpoint of the article highlights that Zhongyou Game has been awarded the "Most Socially Responsible Listed Company Award" for its outstanding performance in fulfilling corporate social responsibility [1][3] - The award recognizes companies that actively engage in social responsibility, including efforts in poverty alleviation, ecological protection, and charitable donations [3] - Zhongyou Game integrates public welfare and social responsibility into its core culture, focusing on high-quality digital cultural products while actively participating in educational support, rural revitalization, emergency disaster relief, and youth online protection [3][4] Group 2 - Zhongyou Game emphasizes cultural responsibility by promoting and inheriting excellent traditional Chinese culture through the development and global operation of classic IPs like "The Legend of Sword and Fairy" [3] - The company has been involved in educational initiatives, donating books and teaching equipment to schools in remote areas, and has established 14 "Zhongyou Dream Libraries" in collaboration with various organizations since 2017 [3] - Zhongyou Game prioritizes corporate governance and sustainable development, promoting green office practices, energy conservation, and implementing mechanisms to protect minors in gaming [4]
港股异动 | 中手游(00302)涨超6% 与Amber Premium达成战略合作 推进《仙剑奇侠传》IP RWA计划落地
智通财经网· 2025-09-30 04:03
Core Viewpoint - Zhong Shouyou (00302) has seen a stock price increase of over 6%, currently at 0.485 HKD, following the announcement of a strategic partnership with Amber International Holding Limited to advance their Web3 initiatives [1] Group 1: Company Developments - On September 29, Zhong Shouyou announced a strategic cooperation with Amber International Holding Limited, a leading provider of institutional-grade crypto financial services [1] - The partnership aims to integrate their strengths in the gaming industry and Web3 sector, focusing on the compliant implementation of the "Xianjian Qixia Zhuan" IP RWA project [1] - This collaboration is a significant step in Zhong Shouyou's ongoing efforts to expand its Web3 business, following its previously announced Web3 strategy and collaboration with a Hong Kong stablecoin sandbox pilot issuer [1] Group 2: Market Reaction - Following the announcement, Zhong Shouyou's stock price rose by 6.59%, with a trading volume of 2.6234 million HKD [1]
中手游涨超6% 与Amber Premium达成战略合作 推进《仙剑奇侠传》IP RWA计划落地
Zhi Tong Cai Jing· 2025-09-30 04:02
Core Viewpoint - Zhongshouyou (00302) has seen a stock price increase of over 6%, currently trading at 0.485 HKD, with a transaction volume of 2.6234 million HKD, following the announcement of a strategic partnership with Amber International Holding Limited to advance their Web3 initiatives [1]. Group 1 - Zhongshouyou announced a strategic cooperation with Amber International Holding Limited, a leading provider of institutional-grade crypto financial services [1]. - The partnership aims to integrate their strengths in the gaming industry and Web3 sector, focusing on the compliant implementation of the "Xianjian Qixia Zhuan" IP RWA project [1]. - This collaboration is a significant step in Zhongshouyou's ongoing efforts to accelerate its Web3 business development, following its previously announced Web3 strategy and partnership with a Hong Kong stablecoin sandbox pilot issuer [1].
中手游与Amber Premium达成战略合作,共同推进经典IP《仙剑奇侠传》RWA计划落地
Sou Hu Wang· 2025-09-29 09:45
Core Viewpoint - The strategic partnership between Zhong Shouyou Technology Group and Amber Premium aims to leverage their respective strengths in the gaming and Web3 sectors to enhance the commercial value of the classic IP "Xianjian Qixia Zhuan" while ensuring compliance with regulations [1][3][4]. Group 1: Strategic Partnership - Zhong Shouyou has announced a strategic collaboration with Amber Premium to integrate their advantages in the gaming industry and Web3 [1][3]. - Amber Premium will provide customized services, including blockchain development, wallet security, payment solutions, and digital asset management, to support Zhong Shouyou's Web3 ecosystem [3][4]. - The partnership is expected to explore further opportunities in the Web3 space, leveraging Amber Premium's extensive client base and industry recognition [3][4]. Group 2: Web3 Business Development - This collaboration is a significant step in Zhong Shouyou's Web3 business strategy, following its announcement of a Web3 strategy and collaboration with a stablecoin sandbox pilot issuer [2][3]. - Zhong Shouyou's Web3 plans include the RWA (Real World Asset) tokenization of the "Xianjian" IP, a Web3 aggregation payment tool supporting fiat and major cryptocurrencies, and the launch of a decentralized esports platform "KKFun Esports" by late 2025 to early 2026 [4][5]. - The partnership with Amber Premium is anticipated to play a crucial role in the implementation and growth of Zhong Shouyou's Web3 initiatives [4]. Group 3: Company Background - Zhong Shouyou Technology Group is a leading global IP game operator, focusing on creating high-quality IP games through self-developed and co-developed projects [6]. - The company went public on NASDAQ in September 2012 and later listed on the Hong Kong Stock Exchange in October 2019 [6]. - Amber Premium, a subsidiary of Amber Group, provides institutional-grade financial services and aims to redefine digital wealth management in the Web3 economy [7].
国漫爱好者集合!2025北京动画周今日启幕
Core Insights - The 2025 Beijing Animation Week has officially commenced, featuring a giant cat mascot and a vibrant opening ceremony that highlights the significance of animation in contemporary culture [1][3]. Group 1: Event Overview - The event spans five days with the theme "Animation + Together is More Exciting," focusing on three core areas: quality content, industry implementation, and consumer empowerment [3]. - The Beijing Exhibition Center transforms into a comprehensive platform for forums, screenings, markets, and competitions, allowing citizens to attend for free with prior reservation [3]. Group 2: Industry Development - The "China Animation Development Report (2025)" was released, showcasing the annual development of the national animation industry across seven dimensions, including the transition from quality to blockbuster content and the reshaping of communication patterns [3]. - The derivative market related to the animation industry is projected to reach 652.1 billion yuan this year, indicating a significant growth trajectory [3]. Group 3: Competitions and Forums - The "Drawing China" international creative competition was launched to promote the synergy between painting and animation, enhancing the international dissemination of Chinese culture [5]. - A series of forums and competitions are scheduled, including a main forum and five parallel forums, featuring over a hundred industry experts discussing various aspects of animation creation and technology application [5]. Group 4: Industry Participation - The event showcases major domestic animation companies, with 58 leading enterprises presenting their latest IPs and technological innovations [7]. - The exhibition includes advanced technologies such as AI animation creation tools and VR experiences, featuring popular titles that resonate with multiple generations [7]. Group 5: Community Engagement - The animation week extends beyond the main venue, with various activities planned across Beijing, including film screenings and themed events in different districts [8]. - A unique performance titled "AI Animation · Integrated Comedy" is set to explore the fusion of AI animation and stage comedy, broadening the immersive experience of animation [8].