Workflow
协作
icon
Search documents
一场看似不完美的篮球表演,教会我们的4件事
Yang Shi Xin Wen· 2026-01-02 16:23
最近,一段幼儿园小朋友的篮球表演视频触动了很多人。出现失误的小朋友,篮球滚落的瞬间,他的第一反应不是跑去捡球,而是维持整体队 形,配合节拍继续"无实物表演"。 很多人被孩子们的相互协作打动。无论是队友配合丢球的孩子空手拍球,还是前排的小朋友找准时机将球踢回,他们用行动告诉大家:真正的团 队精神并非苛求每一个人"零失误",而是出现失误和问题时,那些悄然伸出的援手和不动声色的补位。 这不仅仅是教科书级的默契补位,更给所有人上了一堂完美的协作课。今天的《夜读》,一起看看孩子教我们如何接住"脱手球"。 01 接纳不完美,允许犯错 篮球表演中,孩子们之所以能从容应对,不是天生镇定,而是长期浸润在一种"允许出错"的训练文化中。老师透露,日常训练从不苛求动作整齐 划一,反而鼓励孩子互相提醒、主动补位。 团队从不是"零失误者"的集合,而是能彼此支援的集体。我们往往易陷入对完美的执念,对失误的苛责,却忘了协作的核心是"互补"而非"互 斥"。一项研究发现,高绩效团队的一个重要特征就是"心理安全"——成员们在承担风险时感到安全,不必因怕出错而束手束脚。若遇事只想着不 被追责,最终将导致团队陷入低效的泥潭。 比起执着于"谁犯了错", ...
金山软件发布第三季度业绩 股东应占溢利约2.13亿元 同比减少48%
Zhi Tong Cai Jing· 2025-11-19 10:15
Core Insights - Kingsoft Software reported Q3 2025 earnings with total revenue of approximately RMB 2.419 billion, a year-on-year decrease of 17% but a quarter-on-quarter increase of 5% [1] - Operating profit was around RMB 277 million, down 76% year-on-year and down 28% quarter-on-quarter [1] - Net profit attributable to shareholders was approximately RMB 213 million, a decrease of 48% year-on-year and a decrease of 60% quarter-on-quarter, with basic earnings per share of RMB 0.15 [1] Business Performance - The company focused on its core business, emphasizing AI, collaboration, and internationalization as strategic priorities [1][2] - The WPS personal business saw steady growth due to the launch of new AI products and refined operations in domestic and international markets, leading to an increase in monthly active users and paid users [2] - The WPS 365 business showed rapid growth, with significant progress in covering private enterprises and local state-owned enterprises [2] Gaming Sector - The gaming business experienced a decline, primarily due to reduced revenue contributions from existing games, while new games are still in the early stages of market establishment [1] - Flagship game "Jian Wang 3" celebrated its 16th anniversary in August and launched an annual expansion pack in October, introducing innovative gameplay [2] - The sci-fi mech game "Jie Xian Ji" was globally launched and is undergoing adjustments to enhance player experience [2] Future Outlook - Kingsoft Software plans to continue focusing on its core strategy of AI, collaboration, and internationalization, leveraging its product matrix to meet the needs of individual users and large enterprises [2] - The gaming business will concentrate on developing high-quality content and global distribution, aiming to enhance the longevity of classic IPs and promote sustainable growth in new categories [2]
金山软件(03888)发布第三季度业绩 股东应占溢利约2.13亿元 同比减少48%
Zhi Tong Cai Jing· 2025-11-19 09:08
Core Insights - Kingsoft Software (03888) reported Q3 2025 earnings with total revenue of approximately RMB 2.419 billion, a year-on-year decrease of 17% but a quarter-on-quarter increase of 5% [1] - Operating profit was around RMB 277 million, down 76% year-on-year and down 28% quarter-on-quarter [1] - Net profit attributable to shareholders was approximately RMB 213 million, a decrease of 48% year-on-year and a decrease of 60% quarter-on-quarter, with basic earnings per share of RMB 0.15 [1] Business Performance - The company focused on its core business, emphasizing AI, collaboration, and internationalization as strategic priorities [1] - The office software and services segment showed stable performance, driven by significant growth in WPS software, rapid growth in WPS 365, and steady growth in WPS personal business [2] - The gaming and other businesses experienced a decline due to reduced revenue contributions from existing games, while newly launched games are still in the early stages of market establishment [1][2] Office Software and Services - WPS personal business benefited from the rollout of new AI products and refined operations in domestic and international markets, leading to steady increases in monthly active users, paid users, and user value [2] - WPS 365 business is continuously improving collaboration and AI product lines, with effective coverage of private enterprises and local state-owned enterprises [2] - Government AI products are being iterated and have been promoted in central and local government agencies, supporting the digital transformation of clients [2] Gaming Business - The flagship game "Jian Wang 3" celebrated its 16th anniversary in August and launched an annual expansion pack in October, introducing innovative gameplay [2] - The anime game "Chen Bai Jin Qu" is maintaining its core user base through long-term content updates and user operations [2] - The sci-fi mech game "Jie Xian Ji" continues to optimize gameplay and operational models post-launch to enhance player experience [2] - Two international IP games, "Goose Goose Duck" and "Angry Birds," are expected to launch in the domestic market in upcoming quarters [2] Future Outlook - Kingsoft Software plans to continue focusing on its core strategy of AI, collaboration, and internationalization, leveraging its core product matrix to meet the needs of individual users and large enterprises [2] - The gaming business will concentrate on developing high-quality content and global distribution, enhancing the longevity of classic IPs, and promoting the growth of new categories for sustainable development [2]
金山软件第三季度达营收24.2亿元 办公软件及服务业务收入同比增长26%
Xin Lang Cai Jing· 2025-11-19 09:04
Core Insights - The company reported a total revenue of RMB 2.42 billion for Q3 2025, representing a year-on-year decline of 17% but a quarter-on-quarter increase of 5% [1] - The office software and services segment generated revenue of RMB 1.52 billion, showing a year-on-year growth of 26% and a quarter-on-quarter growth of 12% [1] - The gaming and other businesses generated revenue of RMB 900 million, reflecting a year-on-year decline of 47% and a quarter-on-quarter decline of 6% [1] - The net profit attributable to the parent company was RMB 210 million, down 48% year-on-year [1] Office Software and Services - Growth in the office software and services segment was driven by the performance of WPS software, WPS 365, and personal business [1] - The strong growth of WPS software was primarily due to the boost from Xinchuang orders [1] - The rapid growth of WPS 365 was attributed to continuous improvements in collaboration and AI products, as well as effective expansion among private enterprises and local state-owned enterprises [1] - The steady growth in personal business was supported by the rollout of new AI products and refined operations, leading to an increase in paying users [1] - As of September 2025, the global monthly active devices for WPS Office reached 669 million, a year-on-year increase of 9% [1] Gaming and Other Businesses - The revenue decline in the gaming and other businesses was mainly due to a drop in earnings from several existing games, partially offset by contributions from newly launched games [1] Strategic Focus - The company will continue to focus on its core strategy of "AI, collaboration, and internationalization," leveraging its core product matrix to cover full-scenario needs from individuals to enterprises [2] - In the gaming sector, the company aims to concentrate on developing high-quality content and global distribution to promote the growth of new categories and sustainable development [2]
HICOOL峰会观察:当全球创新力量汇聚北京——国际嘉宾眼中的创业未来
Huan Qiu Wang· 2025-10-23 06:03
Core Insights - The HICOOL 2025 Global Entrepreneur Summit emphasizes collaboration as the foundation of innovation, with participants from over 50 countries sharing insights on the importance of working together to drive progress [1][2][3] - The summit highlights the role of technology in serving humanity, focusing on real-world applications in healthcare and addressing global challenges such as aging and mental health [4][5] - Entrepreneurship is framed as a journey that requires resilience and the ability to learn from failures, with a strong emphasis on the importance of perseverance in the face of setbacks [6][7] Group 1: Collaboration as Innovation's Root - Collaboration is identified as the most frequently mentioned keyword, underscoring its critical role in driving innovation [1][2] - A practical model for collaborative innovation is proposed, emphasizing the need for openness and cross-sector cooperation [2] - The unique environment of HICOOL fosters alignment of goals among diverse participants, enhancing the efficiency of collaborative efforts [2][3] Group 2: Technology for Humanity - The summit raises questions about the ultimate purpose of technology, advocating for a focus on human-centric solutions [4][5] - Immersive technologies are presented as effective tools for addressing mental health challenges, showcasing their scalability and cost-effectiveness [5] - The importance of connecting technology to real human problems is emphasized, with examples of collaborative projects aimed at improving health outcomes [5] Group 3: Resilience in Entrepreneurship - The entrepreneurial journey is characterized as challenging, with a focus on the importance of resilience and the ability to rebound from failures [6][7] - Participants are encouraged to view failures as learning opportunities, promoting a mindset of rapid learning and adaptation [6] - The summit serves as a reminder that the path of entrepreneurship is fraught with challenges, but persistence and determination are key to success [6][7] Group 4: Beijing as an Innovation Hub - HICOOL 2025 reflects a broader trend of fostering innovation through collaboration in Beijing, positioning the city as a critical node in the global innovation network [7][8] - The summit is seen as a platform that transforms collaboration into a daily practice, contributing to the development of an innovative ecosystem [8] - The connections made during the summit are expected to have lasting impacts, igniting further entrepreneurial journeys [9][10]