拓展现实(XR)

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科技绘新景:国庆中秋假期里的文旅“智”变
Bei Jing Ri Bao Ke Hu Duan· 2025-10-07 07:17
转自:北京日报客户端 2025年的国庆中秋假期,神州大地洋溢着生机与活力,城乡经济因"烟火气"而愈加繁荣,科技的光影也 正以灵动姿态融入文旅场景,勾勒出"可感、可触、可参与"的文化新图景。 千年编钟的乐声随着手势摆动悠悠响起,三彩腾空马从展柜中"一跃"进入掌心,鎏金走龙在虚拟的山水 间飞腾……采用数字化场域技术的《西博宝藏》精品文物数字艺术互动体验项目,在国庆中秋期间于西 安博物院亮相。 在陕西历史博物馆秦汉馆的VR体验区内,戴上头显,仿佛穿越时空"一步入画"。在12K超清光影的加持 下,唐墓壁画《马球图》《狩猎出行图》《客使图》中,唐长安的市井喧嚣与宫廷华美,扑面而 来。"仿佛穿越时空,身临其境地感受大唐风华。""00"后游客辛女士说。 这是陕西 在上海徐 汇滨江西岸梦中心,百年水泥厂的"大砼仓"化身为"赛博建筑"。新华社记者 张梦洁 摄 广东珠海长隆海洋王国推出特色光影秀,为游客献上了视觉盛宴——超600台无人机的编队变幻出企 鹅、鲸鲨等珍稀海洋动物,结合绚烂的灯光投影以及红色主题的节目编创,再加上珠海科技"特产"无人 船,360度环绕烟花效果…… 历史博物馆秦汉馆VR体验区。(受访单位供图) 像这样的沉 ...
混合现实的山头,来了个老朋友:字节跳动 MR 眼镜研发曝光
3 6 Ke· 2025-07-16 04:08
Core Viewpoint - ByteDance is actively developing a lightweight mixed reality (MR) device, expected to be unveiled in 2027, targeting the AR market, particularly competing with Meta [1][9]. Group 1: Product Development - The MR device is currently in the research and development phase, with no specific details on its appearance, but its size is similar to Bigscreen's products [2][5]. - The device features a split design, separating the display from the main unit, which resembles a hockey puck and includes computing hardware, battery, and a proprietary chip [5][6]. - The project is led by the Pico team under ByteDance, with the development codename "Swan," indicating a strategic shift towards the MR field after setbacks in the VR market [5][8]. Group 2: Market Positioning - ByteDance's MR device is positioned as a direct competitor to Meta's Orion project, with similar design choices aimed at reducing user weight [9][11]. - The shift in product strategy from Pico's VR offerings to MR reflects a broader industry trend towards lightweight and practical devices, as seen with the success of Ray-Ban Meta glasses [15][20]. - The focus on lightweight design is a response to consumer preferences, suggesting that comfort and social acceptability will be crucial for XR product adoption [17][21].
数字技术让七大石窟艺术“活”起来!
Hang Zhou Ri Bao· 2025-07-14 03:28
Group 1 - The exhibition titled "Beyond Time and Space - An Immersive Experience of Cave Art" opened on July 8 at the Zhejiang Provincial Museum, showcasing a blend of ancient cave art and modern technology [1] - The exhibition features a 1200 square meter immersive space that integrates "material reality," "augmented reality (AR)," and "virtual reality (VR)" to transport visitors through various significant Chinese cave art sites [1][2] - The exhibition emphasizes the concept of "digital activation of cultural heritage," utilizing mixed reality (MR) and VR technologies to vividly recreate ancient stone carvings and murals for the audience [2] Group 2 - The exhibition transforms the traditional museum experience by engaging visitors as active participants in the exploration journey, allowing them to experience the timeless charm of cave art firsthand [3] - This technology-art fusion exhibition is a paid event and will be on display until October 31, 2026, inviting audiences to immerse themselves in the ancient cave art experience [3]