混合现实(MR)
Search documents
跳票到2027年?Meta新型MR眼镜或再延期
WitsView睿智显示· 2025-12-08 09:33
12月6日, 据《商业内幕》报道,Meta正在推迟发布原定2026年下半年现身、代号 为"Phoenix"的新型MR(混合现实)眼镜。 据报道,该消息源自Meta现实实验室部门副总裁Maher Saba周四发给员工的备忘录。而在另一 份备忘录中,Meta元宇宙部门负责人Gabriel Aul与Ryan Cairns表示,推迟发布的理由是"我们 需要更多缓冲时间,把细节做好"。 目前公司已决定将这款眼镜推迟至2027年上半年发布,这两名负责人还在备忘录中写道:"目前 仍有大量工作在极其紧张的状态下推进,核心用户体验也有重大变化。我们不会在最终交付体验 上妥协,必须打磨到完美、可靠状态"。 两名见过原型机但未获授权的匿名员工表示,这款MR眼镜的外观与苹果Vision Pro类似,外形类 似护目镜,采用分体式"Puck"供电方案,尽管公司内部一直质疑外置电源方案,但最终在权衡重 量、佩戴舒适度、过热风险等因素后决定保留这一设计。 上下滑动查看 【集邦Display显示产业交流群】 ▶ 关于集邦 图片来源:苹果 Saba还在备忘录中提到,他最近和公司CEO马克・扎克伯格展开会谈,两人对2026年计划展开 了谈论,重点 ...
前苹果大牛归国创业,「万有引力」打造首颗全功能空间计算MR芯片
3 6 Ke· 2025-12-02 07:04
Core Insights - The global spatial computing industry is reaching a critical point of large-scale implementation, with Chinese chip company GravityXR making significant advancements [1][3] - GravityXR launched three self-developed spatial computing chips and a comprehensive "Extreme Domain" solution, marking a technological breakthrough in the next-generation computing platform [1][5] Company Overview - GravityXR focuses on designing next-generation spatial computing chips, providing a complete suite of technical services including chip platforms, hardware solutions, and software [3] - The company has raised nearly 2 billion yuan in funding from notable investors, positioning itself as a potential "unicorn" [3] Product Launch - The newly launched chips include the G-X100, a full-function MR chip, the G-VX100 for AI/AR applications, and the G-EB100 for real-time 3D rendering [1][8] - The G-X100 chip features a 5nm process, achieving global leadership in several key technical indicators, with a latency of less than 9ms [6][10] Technological Innovations - The G-X100 chip supports dual 8K/120Hz output and integrates advanced features such as eye and gesture tracking, and depth perception algorithms [6][9] - The G-VX100 chip is designed for low-power visual enhancement and can be integrated into lightweight smart devices [8] Industry Impact - GravityXR's "dedicated chip + full-stack platform" approach aims to resolve long-standing industry challenges, facilitating the transition from concept to large-scale industrialization [5][14] - The company's solutions are expected to accelerate the digital transformation across various sectors, including industrial manufacturing, healthcare, and education [15][16] Market Potential - The integration of spatial computing with AI is anticipated to create new market opportunities, enhancing the capabilities of AI models and enabling new applications [15][16] - WellsennXR predicts that global sales of AI smart glasses will reach 18 million units by 2027, indicating significant growth potential in the spatial computing market [16]
Vision Pro不是iPhone:短期内不会对苹果业务产生实质影响
Xin Lang Ke Ji· 2025-11-26 07:55
Core Insights - Analysts indicate that Apple's mixed reality headset, Vision Pro, is unlikely to have a significant impact on the company's business in the coming years [1] - Compared to previous products like iPod, iPhone, and iPad, Vision Pro will require more time to become a popular product and drive revenue growth [1][3] Product Launch and Market Strategy - Apple plans to launch Vision Pro in early 2024, initially limited to select markets in the U.S. and requiring reservations for purchase, highlighting its niche and complex nature [1] - The initial price of Vision Pro is set at $3,700, significantly higher than the Apple Watch's starting price of $349, which may limit its market penetration [4][6] Sales Performance and Projections - Historical context shows that iPod, iPhone, and iPad quickly became major revenue contributors, while Apple Watch took longer to gain traction [3][4] - Initial sales targets for Vision Pro were set at millions but have since been revised down to an estimated 400,000 to 500,000 units for the first year, projecting around $1.5 billion in revenue [5][6] Future Developments - Apple is expected to introduce a more affordable version of Vision Pro and a second-generation model by 2026, which may include enhanced features and improved connectivity [6] - For Vision Pro to achieve sales comparable to iPad, it would need to increase its annual sales to approximately 8 million units, a target deemed unlikely given current pricing and market conditions [5][6]
科技绘新景:国庆中秋假期里的文旅“智”变
Bei Jing Ri Bao Ke Hu Duan· 2025-10-07 07:17
Core Insights - The integration of technology into cultural and tourism experiences is enhancing visitor engagement and creating immersive environments across various locations in China [1][3][11] Group 1: Technological Innovations in Cultural Experiences - The "West Expo Treasures" digital art interactive experience project showcases ancient artifacts using digital technology, allowing visitors to engage with history in a tactile manner [1] - The Shaanxi History Museum's VR experience enables visitors to immerse themselves in Tang Dynasty scenes, enhancing the historical experience with high-definition visuals [3] - The Zhejiang Provincial Museum's new AR-guided tour brings ancient artifacts to life, demonstrating the application of cutting-edge technology in cultural settings [3] Group 2: Enhanced Visitor Experiences - Various locations, such as Chongqing and Guangdong, are utilizing light shows and projections to narrate local legends and enhance the aesthetic appeal of historical sites [4][6] - The Zhuhai Chimelong Ocean Kingdom's light and drone show offers a spectacular visual experience, combining technology with entertainment to attract visitors [6][8] Group 3: Smart Tourism Management - The implementation of smart management systems in popular tourist destinations, like Lijiang Ancient Town, is improving visitor satisfaction by monitoring crowd flow and providing real-time guidance [9][11] - The use of advanced infrastructure and intelligent applications in tourism is fostering a synergy between cultural preservation and modern tourism practices [9][11] Group 4: Future of Cultural and Tourism Integration - The ongoing technological advancements are transforming the cultural and tourism sectors, making technology an essential component for high-quality development in the industry [11] - Experts emphasize that technology should serve cultural purposes and enhance visitor experiences, ensuring a balance between innovative presentation and cultural depth [11]
“逛展”全球数贸会:杭州科创新势力吸睛
Zhong Guo Xin Wen Wang· 2025-09-29 00:24
Group 1: Event Overview - The fourth Global Digital Trade Expo is being held in Hangzhou, Zhejiang from September 25 to 29, attracting nearly 11,000 international merchants [1] - The event highlights the "Kechuang New Forces" of Hangzhou, showcasing the city's emerging industries and innovations [1] Group 2: Company Innovations - Yushu Technology Co., Ltd. showcased its G1 humanoid robot in a fighting competition, demonstrating advanced algorithms for motion control, including balance and autonomous recovery after being knocked down [3] - Qiangnao Technology Co., Ltd. presented its Revo2 bionic dexterous hand, which can perform delicate tasks with a grip strength of up to 50N while weighing only 383g, utilizing non-invasive brain-computer interface technology [4][5] - Chuanhe Lingjing Technology Co., Ltd. introduced mixed reality (MR) and virtual reality (VR) technologies, creating immersive experiences that blend traditional culture with modern technology, attracting interest from international clients [6]
YUMO与梦说联合2025齐鲁秋季车展推出MR游乐园 弘阳广场店限时秒杀同步开启
Qi Lu Wan Bao· 2025-09-04 01:14
Core Insights - The immersive experience brand "YUMO与梦说" will collaborate with the 2025 Qilu Autumn Auto Show to create a dedicated MR amusement park, offering a unique technological experience at the event [1] - During the event, citizens can enjoy a 10-minute MR game interaction for only 9.9 yuan, with a choice of four different games, enhancing the automotive exhibition with technological fun [1] Game Offerings - The four MR games include: - "Heartfelt Lollipop," which creates a sweet and romantic interactive scene - "All-Round Shooting King," simulating a battlefield environment to test players' reflexes and skills - "I Am a Sharpshooter," featuring an archery scene for players to showcase their skills - "Counterattack Ball Battle," focusing on competitive gameplay for an exciting experience [3] - A new MR-themed game, "Dinosaur Raising Plan," will be launched at the subsequent pop-up store, allowing players to experience the growth of dinosaurs [3] XR and MR Technology - MR (Mixed Reality) focuses on real-time dynamic interaction, where virtual content interacts with the real environment following physical rules, while XR (Extended Reality) emphasizes immersive scene exploration with limited interaction [5] - The collaboration represents an innovative attempt to merge technology with culture and the automotive industry, providing diverse entertainment options for citizens [5]
苹果、vivo、荣耀接连入局!手机厂商为何看好这一新赛道?
Zheng Quan Shi Bao Wang· 2025-08-26 04:42
Core Insights - The mixed reality (MR) market is still in its early stages, with various companies like vivo, Honor, Xiaomi, Huawei, and OPPO entering the field, but facing challenges in sales and product acceptance [1][4][5] - Vivo has launched its first MR headset, the vivo Vision Exploration Edition, which is the lightest in the market at 398g, but it is currently only available for reservation and has not disclosed a price [2][4] - Apple's Vision Pro headset, launched in 2024, initially saw high demand but has since struggled with sales, leading to its production halt due to high pricing and a lack of ecosystem [3][4] Industry Trends - The consumer-grade XR device market in China saw a retail volume of 307,000 units in the first half of 2025, a 17.6% year-on-year increase, but the VR/MR segment experienced a 25.6% decline [3] - Analysts attribute the decline in VR device sales to a "content drought," with most products focusing on entertainment without compelling applications for broader audiences [3][4] - The MR market is expected to mature over the next 5 to 10 years, requiring advancements in hardware design, display quality, application ecosystems, and pricing [4][5] Company Strategies - Vivo's MR team has grown to 500 members, with a focus on bridging the physical and digital worlds, aiming to integrate MR into future household robotics [2][5] - Companies are leveraging their existing supply chain and technological expertise in smartphones to expand into the MR market, which is seen as a response to the saturation of the smartphone market [6][7] - Xiaomi has adjusted its smartphone sales target to approximately 175 million units, reflecting a broader industry trend of declining growth expectations [7] Technological Challenges - Experts highlight several bottlenecks in the MR and robotics integration, including the need for high-performance sensors, real-time data processing, low-latency communication, and mature AI algorithms [8][9] - The relationship between MR and robotics is emphasized, with MR providing enhanced environmental perception and interaction capabilities for robots, while robots can improve MR's physical interaction [8][9] Market Outlook - Global VR/MR shipments are projected to reach 5.6 million units in 2025, potentially increasing to 14.4 million units by 2030 [6] - The smartphone market in China has seen a decline in shipments, with a 4% year-on-year drop in the second quarter of 2025, indicating a shift in focus towards MR technologies [6]
vivo推出旗下首款MR头显 已开放线下体验
Zheng Quan Shi Bao Wang· 2025-08-23 15:09
Group 1 - Vivo has launched its first MR headset, the Vivo Vision Exploration Edition, weighing 398 grams, making it the lightest MR headset in the market [1] - The development of the Vivo Vision took five years, with the company viewing MR as a bridge between the physical and digital worlds [1] - The headset will not be sold to consumers immediately, but users can experience it in 12 authorized Vivo stores across over 10 cities starting August 22 [1] Group 2 - Vivo plans to expand into the MR market internationally within five years, aiming to reduce the price of the Vivo Vision to around 10,000 yuan or lower [1] - Apple previously launched its Vision Pro headset at a starting price of 29,999 yuan, with sales estimates between 500,000 to 600,000 units, but has halted production and development of the second generation [1] - Vivo's investment in the MR field is significant, with its mixed reality team expanding to 500 members [1] Group 3 - Vivo's MR strategy is not limited to the MR sector but also targets the home robotics market, aiming to use AI, imaging, and MR capabilities to enhance user experience [2] - The company has established a Robotics Lab to focus on future home robotics, addressing challenges in unstructured environments [2] - Experts believe MR can serve as an interactive tool for robots, providing data and enhancing control without the need for manual operation [2]
vivo拿出了一个60分的产品,但不卖
Jing Ji Guan Cha Wang· 2025-08-22 14:08
Core Insights - Vivo has launched the mixed reality (MR) headset, Vivo Vision, ahead of its 30th anniversary, positioning it against Apple's Vision Pro, but has opted for a "release only, not for sale" strategy for now [2] - The headset weighs 398 grams, significantly lighter than Apple's Vision Pro at 650 grams, and has dimensions that are 26% smaller than the industry average [2] - Vivo Vision features eye-tracking and gesture control, similar to Apple's approach, allowing users to interact without controllers [2] Product Performance - An early user noted that Vivo Vision's clarity surpasses that of Meta Quest 3 and ByteDance's Pico, achieving about 70% of Apple Vision Pro's capabilities [3] - Vivo Vision is powered by Qualcomm's Snapdragon XR2+ Gen 2 chip, which is less powerful than the dual desktop-grade chips in Apple Vision Pro [3] - Vivo's COO stated that the company has invested five years into MR development, indicating a more mature environment compared to Apple's seven years [3] Product Evaluation and Future Plans - Internally, Vivo rates the Vision headset at around 60 out of 100, with plans to improve it to at least 80 before market release, expected within two to three years [4] - Vivo is redefining product standards for MR, considering regional facial data for better user experience [4] - The MR market lacks a "killer app" that could drive mass consumer adoption, with current applications being limited to niche markets [4] Pricing and Market Strategy - Vivo's COO expressed confidence in achieving a price point around 10,000 yuan for the MR headset, based on the success of their foldable phone, Vivo X Fold [5] - The company believes that with improved hardware and acceptable pricing, user adoption will increase, encouraging content creators to engage with the MR ecosystem [5] Long-term Vision - Vivo plans to leverage the spatial computing and environmental perception capabilities of the Vision headset for future consumer robotics development [6] - The data collected from real-world usage of the headset will be crucial for training and optimizing consumer-grade robots [6]
vivo握住未来“先机”
Guan Cha Zhe Wang· 2025-08-22 11:07
Core Insights - The article highlights the rise of China's mobile phone industry, particularly focusing on vivo's journey as a leader in the sector, showcasing its resilience and user-centric approach [1][4][19] - vivo's recent launch of the vivo Vision mixed reality (MR) headset marks a significant technological advancement, addressing previous challenges in MR technology and positioning the company for future growth [1][4][12] Industry Overview - The global technology industry is on the brink of a new transformation, with companies that can seize the "first-mover advantage" likely to lead the next era [1] - The MR market is projected to grow significantly, with estimates suggesting a market size of $72.4 billion in 2024, reaching $290.8 billion by 2028, indicating a multi-fold increase [7] Company Strategy - vivo's entry into the MR space reflects a long-term commitment to innovation and strategic thinking, as the company has consistently focused on user needs and market demands [4][5][8] - The company aims to leverage its extensive experience in hardware manufacturing and content ecosystem development to create a competitive edge in the MR market [11][12] Technological Advancements - The vivo Vision headset addresses key pain points in MR technology, such as weight and comfort, by utilizing advanced materials and design techniques, resulting in a weight reduction to 398 grams [11][12] - The headset is designed to enhance user experience across various scenarios, including entertainment, productivity, and gaming, thereby expanding its market appeal [12] Future Outlook - vivo envisions the MR technology as a bridge connecting the physical and digital worlds, with plans to integrate it into future household robots, enhancing their perception and decision-making capabilities [15][17] - The company emphasizes a collaborative approach with industry partners to build a robust ecosystem that supports the growth of MR and robotics, aiming for mutual benefits and shared success [20]