虚拟现实(VR)

Search documents
苹果、vivo、荣耀接连入局!手机厂商为何看好这一新赛道?
Zheng Quan Shi Bao Wang· 2025-08-26 04:42
(原标题:苹果、vivo、荣耀接连入局!手机厂商为何看好这一新赛道?) 继苹果推出MR(混合现实)头显后,vivo也进军MR领域,荣耀也正加紧研发中,小米前不久则推出首款AI眼镜,华为、OPPO也都已涉足AR眼 镜、AI眼镜。 "未来家庭机器人是vivo要做的,可能是五年甚至十年、十五年。"胡柏山说。 苹果已于2024年推出首款MR头显Vision Pro,当时该产品引发用户抢购,二手平台最高价格曾飙升至9万元/台,官方售价则为29999元起。但好景 不长,因售价较高、生态匮乏等原因,Vision Pro销售遇冷。公开消息显示,截至2024年末,苹果Vision Pro销量不足50万台,未达苹果预期。目 前,苹果已停止了这一版本产品的生产及二代产品的研发。 洛图科技数据显示,2025年上半年,中国消费级XR设备市场(包括虚拟现实VR、MR和增强现实AR)全渠道零售量为30.7万台,同比增长 17.6%。其中,中国VR/MR设备市场全渠道零售量同比下降25.6%,从2024年上半年的15.1万台降至11.2万台,延续2023年以来颓势。 不过,苹果首款头显曾经销量遇冷,目前已停产,小米AI眼镜也曾遭遇一波退货潮 ...
XR周报:Meta公布Boba 3和Tiramisu原型机;库克重申对visionOS高度投入
Sou Hu Cai Jing· 2025-08-10 09:53
Core Insights - Meta has unveiled two significant prototype devices, Boba 3 and Tiramisu, aimed at enhancing ultra-wide field of view and ultra-realistic VR experiences [15] - xReality's subsidiary, Operator XR, secured a contract worth 5.71 million AUD (approximately 26.77 million RMB) to provide a VR police training system in Texas [3] - Apple CEO Tim Cook reaffirmed the company's strong commitment to the visionOS platform, with visionOS 26 set to introduce major new features [16] Industry Dynamics - xReality Group's Operator XR has signed a contract with the Texas Department of Public Safety for a VR police training system valued at 5.71 million AUD [3] - A collaborative research team from multiple universities has developed a technology called "You Only Render Once" (YORO), which significantly improves mobile VR performance, increasing frame rates from 62 FPS to 82 FPS, a 32% increase [5] - Google DeepMind launched Genie 3, a generative AI model capable of creating interactive 3D virtual environments from simple text inputs, potentially revolutionizing VR content creation [8] - Red 6 partnered with Northrop Grumman to integrate its advanced tactical augmented reality system into the Beacon platform for military air combat training [9] Company Developments - Meta has integrated an AI assistant called Creator Assistant into its Horizon Worlds desktop editor, streamlining the development process for users [6] - Snap reported a 9% year-over-year revenue growth in Q2 2025, with active users reaching 932 million, an increase of 7 million [11] - Vuzix received a six-figure order for its M400 smart glasses to support warehouse automation for a global top 100 retail client [17] - Meta's CEO Mark Zuckerberg stated that individuals not wearing AI-enabled smart glasses will face significant cognitive disadvantages in the future [19] Gaming News - The first WebXR game, "Elysian," has launched on the Meta Horizon store, providing a new exposure opportunity for WebXR developers [22] - The new VR puzzle game "UnLoop" is set to release on September 5, 2025, compatible with Meta Quest and PICO platforms [23] - The immersive VR sandbox game "Marble Mechanics" will soon be available on the Meta Store, priced at $14.99 [25] - The highly anticipated VR action game "Arken Age" will be released on Meta Quest 3/3S in November, ensuring consistent content and performance across platforms [26]
Nature子刊:仅仅看到病人,大脑就会激活免疫系统,让身体提前做好防御准备
生物世界· 2025-08-03 04:03
Core Viewpoint - The study indicates that the human brain can anticipate potential infections and trigger an immune response even before actual contact with pathogens occurs, showcasing a predictive capability of the brain in response to environmental threats [3][10][11]. Group 1: Research Findings - Researchers equipped healthy volunteers with VR devices to simulate encounters with virtual individuals showing signs of infection, which activated immune responses similar to actual infections [6][9]. - The study found that the presence of virtual infected individuals increased the frequency and activation of innate lymphoid cells (ILCs), crucial for the body's first line of defense against pathogens [9][10]. - Functional MRI results identified key brain regions involved in this anticipatory immune response, including the insula, pre-motor cortex, anterior cingulate cortex, and medial prefrontal cortex, indicating a neural network's role in predicting infection threats [9][10]. Group 2: Implications for Vaccine Development - The findings suggest potential improvements in vaccine strategies by utilizing VR to enhance the activation of immune cells targeted by vaccines, potentially increasing their effectiveness against pathogens [12].
Arm投资的AI芯片公司Ambiq上市首日大涨61% 两度熔断停牌
Hua Er Jie Jian Wen· 2025-07-30 20:53
Core Viewpoint - Ambiq, an AI chip company focused on ultra-low power semiconductor solutions, experienced a significant stock price increase on its first day of trading, with shares rising 61.25% from the IPO price of $24 to close at $38.7, triggering trading halts twice due to volatility [2][3]. Company Overview - Ambiq went public on the New York Stock Exchange, raising $96 million by issuing 4 million shares [3]. - The company has garnered support from notable investors, including Arm, Kleiner Perkins, EDB Investments Pte, VentureTech Alliance, and Conductive Ventures [3]. Technology and Competitive Advantage - Ambiq's core technology focuses on ultra-low power semiconductor platforms designed for edge AI applications, promising energy consumption five times lower than traditional chips [5]. - This technological advancement enables the deployment of more complex AI functionalities in battery-sensitive wearable devices like smartwatches and fitness trackers, which were previously limited by battery life [5]. - Potential applications of Ambiq's technology include embedding large language models in augmented reality (AR) and virtual reality (VR) devices [5]. Financial Performance - Despite a promising technology outlook, Ambiq's customer base is relatively concentrated, with its largest customer contributing 38% of revenue in Q1 [6]. - Major clients contributing over 10% of net sales include Garmin and Google [6]. - The company reported a net loss of $8.3 million and revenue of $15.7 million for the three months ending March 31, compared to a net loss of $9.8 million and revenue of $15.2 million in the same period last year [6]. - Sales from mainland China accounted for 45.5% of revenue last year but dropped to 8% to 9.5% in the first half of this year [6].
Arm投资的AI芯片公司Ambiq上市首日大涨61%,两度熔断停牌
Hua Er Jie Jian Wen· 2025-07-30 20:28
Core Viewpoint - Ambiq, an AI chip company focused on ultra-low power semiconductor solutions, experienced a significant stock price increase on its first trading day, highlighting strong investor interest and market potential [1][3]. Group 1: IPO and Market Performance - Ambiq went public on the New York Stock Exchange, issuing 4 million shares and raising $96 million [1]. - The stock closed at $38.7, a 61.25% increase from the IPO price of $24, with trading being halted twice due to volatility [1]. Group 2: Technology and Competitive Advantage - Ambiq's core technology is designed for edge AI applications, promising energy consumption five times lower than traditional chips [3]. - This breakthrough allows for the deployment of complex AI functions in power-sensitive wearable devices, such as smartwatches and fitness trackers [3]. - Potential applications of Ambiq's technology include embedding large language models in augmented reality (AR) and virtual reality (VR) devices [3]. Group 3: Financial Performance and Customer Base - Despite promising technology, Ambiq's customer base is relatively concentrated, with its largest customer contributing 38% of revenue in Q1 [4]. - Major clients include Garmin and Google, with a significant drop in revenue contribution from mainland China, from 45.5% last year to 8-9.5% this year [4]. - Ambiq reported a net loss of $8.3 million and revenue of $15.7 million for the three months ending March 31, compared to a net loss of $9.8 million and revenue of $15.2 million in the same period last year [4].
2025年暑假的夏令营市场的新变化
Sou Hu Cai Jing· 2025-07-16 07:09
Market Size and Growth Trends - The summer camp market in China is expected to exceed 100 billion yuan by 2025, growing at an average annual rate of 18.16% from 73.2 billion yuan in 2023, driven by increased spending from middle and high-income families, policy support, and technological advancements [2] - High-end summer camps cater to urban families, accounting for approximately 45% of demand, while rural and lower-tier city families are increasingly interested in affordable options, projected to grow to 35% [2] - The market for summer camps catering to special education needs is expanding, currently representing about 15% of the market [2] Competitive Landscape and Leading Companies - The summer camp market is dominated by educational institutions (45% market share), followed by tourism companies (30%), universities (15%), and non-profit organizations (10%) [3] - Leading companies include New Oriental with an 8% market share, Ctrip with 6%, and Qihang Camp Education with 5%, each leveraging their unique strengths to enhance their market positions [4] Consumer Behavior and Demand Characteristics - The primary customer base includes K12 students, university students, and corporate groups, with K12 students numbering around 180 million in 2024, and about 30% participating in summer camps annually [5] - Parents prioritize safety, professional course quality, and cost-effectiveness when selecting summer camps, with over 80% concerned about safety [6] - Urban areas show higher participation rates, with first-tier cities exceeding 50%, while mid-tier cities and rural areas are experiencing rapid growth, with annual growth rates over 25% [7] Policy Impact and Regional Development - The Ministry of Education's "Youth Comprehensive Quality Improvement Plan" integrates summer camps into the out-of-school education system, promoting standardized development [9] - Regional policies, such as free summer camp spots for military families and sports consumption vouchers, have led to significant increases in participation rates [9] - The Yangtze River Delta region is leveraging its educational resources to create innovative summer camp products, accounting for over 30% of the national market [10] Technological Innovation and Future Trends - Technologies like VR and AI are widely applied in summer camps, enhancing engagement and learning outcomes, with participation rates increasing by over 30% in immersive courses [12] - Personalized customization is becoming mainstream, with camps tailored to students' interests and strengths, reflecting a growing demand for diverse and high-quality offerings [13] - The internationalization of summer camps is accelerating, with a projected 50% growth in the international summer camp market over the next three years [14]
数字技术让七大石窟艺术“活”起来!
Hang Zhou Ri Bao· 2025-07-14 03:28
Group 1 - The exhibition titled "Beyond Time and Space - An Immersive Experience of Cave Art" opened on July 8 at the Zhejiang Provincial Museum, showcasing a blend of ancient cave art and modern technology [1] - The exhibition features a 1200 square meter immersive space that integrates "material reality," "augmented reality (AR)," and "virtual reality (VR)" to transport visitors through various significant Chinese cave art sites [1][2] - The exhibition emphasizes the concept of "digital activation of cultural heritage," utilizing mixed reality (MR) and VR technologies to vividly recreate ancient stone carvings and murals for the audience [2] Group 2 - The exhibition transforms the traditional museum experience by engaging visitors as active participants in the exploration journey, allowing them to experience the timeless charm of cave art firsthand [3] - This technology-art fusion exhibition is a paid event and will be on display until October 31, 2026, inviting audiences to immerse themselves in the ancient cave art experience [3]
趋势研判!2025年中国影视录放设备行业相关政策、产业链、发展历程、竞争格局及发展前景展望:影视录放设备技术持续升级,市场规模已达千亿元[图]
Chan Ye Xin Xi Wang· 2025-07-02 01:19
Industry Overview - The film and television recording equipment industry has undergone significant transformation, evolving from traditional devices to high-definition Blu-ray players, smart TV boxes, and online streaming devices to meet diverse consumer demands for high-quality audio-visual experiences [1][13] - The market size of China's film and television recording equipment is projected to grow from 337.635 billion yuan in 2015 to 616.448 billion yuan in 2024, with a compound annual growth rate (CAGR) of 6.92% [1][13] - Future developments in the industry are expected to focus on higher resolution, better sound quality, smarter features, and more convenient usage, alongside innovations driven by virtual reality (VR) and augmented reality (AR) technologies [1][13] Industry Policies - The Chinese government has implemented various supportive policies to foster the development of the film and television equipment industry, including financial support for new production bases and technology upgrades [6][8] - Specific measures include a one-time subsidy of up to 20 million yuan for new film production bases and 10 million yuan for technology trials and applications [6][8] Industry Chain - The industry chain consists of upstream raw materials and components supply, midstream production and manufacturing, and downstream applications in film, photography, home entertainment, education, security monitoring, and live streaming [9] Key Enterprises - Major companies in the Chinese film and television recording equipment sector include Woge Optoelectronics, Chunzong Technology, Jiulian Technology, and others, with a focus on niche markets and technological innovation [2][17] - The competitive landscape is characterized by a mix of foreign dominance in high-end markets and the rise of domestic players, with ongoing efforts to close the technology gap [14][17] Development Trends - The industry is moving towards high-performance and intelligent equipment, with innovations in imaging capture and processing capabilities, such as 8K ultra-high definition and AI-enhanced image quality [23] - Emerging application scenarios, including short video creation and live streaming, are driving demand for lightweight and highly mobile equipment [24] - User experience is becoming a core selling point, with simplified interfaces and natural interaction methods like voice control gaining traction [25]
“柔性触手+智能之眼”实现晶圆无损体检
Ke Ji Ri Bao· 2025-06-30 23:48
Core Viewpoint - The research team from Tianjin University has developed a groundbreaking method for non-destructive testing of micro-LED wafers, addressing significant challenges in the production and quality assurance of next-generation display technologies [1][2]. Group 1: Technology Development - The team introduced a novel non-destructive testing method using a flexible probe system, which can adapt to the micro-scale variations of the wafer surface with a gentle pressure of only 0.9 MPa [2]. - This flexible probe system, composed of an elastic micro-pillar array and extendable electrodes, demonstrates remarkable durability, maintaining functionality after 1 million contacts, which is ten times longer than traditional rigid probes [2][3]. - The unique three-dimensional pressure-reducing structure of the probe ensures that internal stress remains safe and controllable even under extreme deformation [2]. Group 2: System Integration - An intelligent detection system was developed to complement the flexible probes, ensuring perfect alignment with the wafer and enabling real-time capture of LED activation states while measuring electrical parameters and contact pressure [2][3]. - The system includes a spherical leveling device that guarantees parallelism between the probe and the wafer, enhancing measurement accuracy [2]. Group 3: Industry Impact - The research has led to the creation of a high-density flexible probe array capable of handling ultra-small dimensions of 10×30 micrometers, paving the way for next-generation high-speed wafer testing [3]. - The technology addresses critical pain points in the LED industry and opens new pathways for complex wafer testing, with plans for industrialization to provide cost-effective testing solutions for the domestic LED sector [3]. - Additionally, this advancement lays the groundwork for improving yield rates in high-end display panels used in augmented reality (AR) and virtual reality (VR) applications [3].
致敬钱学森,我国学者开发AI虚拟现实运动系统——灵境,解决青少年肥胖难题,揭示VR运动的减肥及促进大脑认知作用机制
生物世界· 2025-06-24 03:56
Core Viewpoint - Adolescent obesity is a global public health crisis with rising prevalence, leading to increased risks of cardiovascular and metabolic diseases, as well as cognitive impairments [2] Group 1: Research and Development - A research team from Shanghai Jiao Tong University and other institutions developed the world's first VR-based exercise intervention system, REVERIE, aimed at overweight adolescents [4][8] - The REVERIE system utilizes deep reinforcement learning and a Transformer-based virtual coach to provide safe, effective, and empathetic exercise guidance [4][8] Group 2: Study Design and Methodology - The study included a randomized controlled trial with 227 overweight adolescents, comparing outcomes between VR exercise, real-world exercise, and a control group [11] - Participants were assigned to different groups, including VR and real-world sports, with all groups receiving uniform dietary management over an eight-week intervention [11] Group 3: Results and Findings - After eight weeks, the VR exercise group lost an average of 4.28 kg of body fat, while the real-world exercise group lost 5.06 kg, showing comparable results [13] - Both VR and real-world exercise groups showed improvements in liver enzyme levels, LDL cholesterol, physical fitness, mental health, and exercise willingness [13] - VR exercise demonstrated superior cognitive function enhancement compared to real-world exercise, supported by fMRI findings indicating increased neural efficiency and plasticity [14] Group 4: Safety and Implications - The injury rate in the VR exercise group was 7.69%, lower than the 13.48% in the real-world exercise group, with no severe adverse events reported [15] - The REVERIE system is positioned as a promising solution for addressing adolescent obesity and promoting overall health improvements beyond weight loss [16][17]