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吉林:支持文化领域大模型建设,开发文旅元宇宙应用场景
news flash· 2025-07-22 02:52
Core Viewpoint - The implementation opinions issued by the Jilin Provincial Party Committee and the Jilin Provincial Government aim to promote the high-quality development of the cultural industry, targeting to make it a pillar industry of the national economy by the end of the 14th Five-Year Plan [1] Group 1: Development Goals - By the end of the 14th Five-Year Plan, the added value of the cultural industry is expected to account for the national average level of GDP [1] - The plan includes the establishment of a cultural industry development plan for the 14th Five-Year Plan period [1] Group 2: Industry Focus - The focus will be on key sectors such as film, animation, and publishing, with the aim to cultivate and develop a number of cultural industry clusters [1] - The goal is to create three leading industries with a scale of 10 billion [1] Group 3: Regional Development - Longcheng City is targeted to be developed into an automotive cultural city, a world film capital, and a creative design center [1] - The plan emphasizes the deep exploration of cultural resources such as Changbai Mountain, ice and snow, Northeast Anti-Japanese United Army, folk customs, and ginseng [1] Group 4: Cultural Heritage and IP Development - The initiative aims to cultivate non-heritage workshop clusters around traditional crafts like Songhua stone carving and Manchu embroidery, promoting a "one county, one product" cultural tourism IP [1] Group 5: Digital Transformation - The establishment of a cultural big data center in Jilin Province is part of the plan [1] - Five digital transformation actions will be implemented, focusing on cultural technology, publishing and distribution, film production, news dissemination, and cultural tourism integration [1] - The plan encourages the widespread application of digital technology in the cultural and creative sectors, supporting the construction of large models in the cultural field and the development of metaverse application scenarios in cultural tourism [1]
盛趣游戏副总裁:IP线下“可玩化” 让文旅消费有了新内核
Group 1 - The first "Shanghai Summer International Animation Month" was launched in July, promoting various ACG (Animation, Comics, Games) IPs to host offline activities, integrating with commercial entities and city landmarks to create new cultural tourism consumption scenarios [1] - The 15th anniversary offline event of "Dragon Nest" was held in Shanghai, showcasing the trend of game IPs extending from online to offline experiences, aligning with the policy-driven "cultural tourism metaverse new scene" [1][2] - The event aimed to enhance consumer engagement and attract potential users by combining online and offline experiences, leveraging the cultural landmark of the venue [1][2] Group 2 - "Dragon Nest" has over 300 million global users, with its long-term operation benefiting from continuous engagement with different user demographics, including both long-time players and younger audiences [2] - The offline activities provide a sense of belonging for older players and create opportunities for interaction, while also catering to younger players' interests in music, anime, and competitive gaming [2] - The integration of cultural IPs with physical industries aims to create a synergistic effect, exemplifying Shanghai's approach to combining ACG elements with new consumption models [2] Group 3 - In June 2023, Shanghai released the "Action Plan for Building a New Track in Cultural Tourism Metaverse (2023-2025)," emphasizing the acceleration of digital technology penetration across various sectors and the diversification of content production [3] - The plan highlights the need for technological breakthroughs and immersive interactions, which align with the capabilities of modern game engines, suggesting a strong connection between gaming technology and cultural tourism development [4] - Game engine technologies, such as real-time rendering and physics engines, can be applied to enhance the experience of cultural tourism projects, facilitating high-quality smart tourism scenarios [4]
让文博会吉祥物“小水滴”动起来,深圳福田加速打造中央文化区
Group 1 - The 21st China (Shenzhen) International Cultural Industries Fair (CICIF) was held from May 22 to 26, showcasing over 30 cultural enterprises from Futian District, focusing on AI empowerment, creative design, technology consumption, tourism, and entertainment [1] - Futian District is leveraging cultural consumption upgrades to cultivate new growth points, signing multiple cultural tourism projects during the fair to enhance quality performances and diversify tourism offerings [1][5] - The mascot "Little Water Drop" was upgraded to an interactive AI partner, significantly enhancing visitor engagement and contributing to a revenue increase of over 20 times since 2024 for the company responsible for its development [2][3] Group 2 - Futian District is integrating technology with cultural tourism, exemplified by the launch of the world's first ice and snow-themed metaverse product, which offers a fully immersive sensory experience [2] - The district has a total of 389 cultural enterprises, with significant representation in various sectors including manufacturing, business services, and cultural entertainment [5] - During the fair, Futian District signed agreements with several companies to enhance its cultural tourism brand and attract more domestic and international visitors [5][6] Group 3 - In 2024, Futian District received 36.09 million tourists, a year-on-year increase of 14.6%, contributing to nearly one-fifth of Shenzhen's total tourist numbers [7] - The district's tourism revenue reached approximately 34.79 billion yuan, growing by 18.5%, and the revenue from travel agencies and related services surged by 48.7% [7] - Futian District has been recognized for its vibrant night economy and cultural tourism innovations, positioning itself as a key player in Shenzhen's tourism landscape [7]