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索尼与腾讯达成临时协议 暂停《荒野起源》所有宣传
Xi Niu Cai Jing· 2025-12-05 09:58
据了解,驳回动议听证会与禁令听证会均定于2026年1月29日举行。在此之前,腾讯将于2025年12月17日提交针对索尼禁令申请的答辩书,索尼的反驳答辩 则定于2026年1月2日提交。 此前,索尼向加州联邦法院起诉腾讯,指控腾讯即将推出的游戏《荒野起源》抄袭其《地平线》系列游戏。 索尼在诉讼中称,《荒野起源》是《地平线》的"照搬克隆版",在玩法机制、故事主题、艺术风格、机械生物设计等核心要素上高度雷同,尤其是游戏中出 现的红发女猎手形象与《地平线》主角埃洛伊高度相似,可能造成玩家混淆。 据媒体报道,近日,索尼与腾讯就《荒野起源》侵权《地平线》系列一案达成临时协议。 双方提交的法庭文件显示,在2026年初举行关键听证会之前,腾讯同意暂停《荒野起源》所有市场推广活动和公开测试活动,并承诺游戏不会在2027年第四 季度前发售。 诉讼发起后,该游戏已陆续下架Steam页面、修改部分美术素材,并低调推迟发行计划。 ...
小游戏市场,“快”是终极奥义?
Hu Xiu· 2025-07-10 12:36
Core Viewpoint - The article discusses the challenges and complexities faced by game publishers in dealing with copyright infringement and the increasing prevalence of unauthorized use of game licenses, particularly in the mini-game sector. Group 1: Complaints and Infringement Issues - A player reported issues with accessing a game after spending over 20,000 yuan, suspecting foul play by the game company [1] - The publisher confirmed that the game in question was not theirs, indicating a case of license theft [2][3] - Complaints about unauthorized use of game licenses have become more common, especially with the rise of mini-games that also require licenses [4] Group 2: Complaint Handling Process - Publishers have established processes for handling complaints, which include gathering evidence and submitting it to the relevant platforms [4][9] - Platforms like Douyin and Kuaishou have specific requirements for processing infringement complaints, with varying response times [7] - Publishers must retain documentation for at least five years to support their claims [8] Group 3: Regulatory Environment and Market Dynamics - The regulatory environment for game licenses is strict, with significant penalties for unauthorized use, but finding infringers can be challenging [15][16] - The mini-game market has seen rapid growth, with revenues exceeding 200 billion yuan in 2023 and projected to reach nearly 400 billion yuan in 2024 [16] - Major platforms like WeChat, Douyin, and Kuaishou are increasingly involved in the mini-game sector, creating a competitive landscape [17] Group 4: Developer Experiences and Monetization - Developers face high costs and lengthy processes to obtain game licenses, with some abandoning the process due to complexity [36][47] - The monetization strategies in mini-games are evolving, with a shift towards in-app purchases (IAP) over ad-based revenue models [35][36] - Developers are adapting their games to fit the mini-game format, often prioritizing quick engagement and monetization [34] Group 5: Future Outlook and Industry Support - Recent government policies are expected to facilitate the licensing process and support the growth of the gaming industry [49] - The industry is at a crossroads, with opportunities for growth but also significant challenges related to regulation and competition [48]