游戏市场销售收入
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2026年1月中国游戏市场实际销售收入324.68亿元,同比增长4.47%
Jin Rong Jie· 2026-02-13 09:23
Group 1 - The core viewpoint of the article highlights the performance of the Chinese gaming industry in January 2026, indicating a positive growth trend in domestic sales and a mixed performance in overseas markets [1] Group 2 - In January 2026, the actual sales revenue of the domestic gaming market in China reached 32.468 billion yuan, reflecting a month-on-month increase of 2.99% and a year-on-year increase of 4.47% [1] - The actual sales revenue of self-developed games in the overseas market amounted to 2.077 billion USD, showing a month-on-month decline of 2.50% but a year-on-year growth of 24.05% [1]
中国音数协游戏工委:1月国内游戏市场实际销售收入为324.68亿元 环比增长2.99% 同比增长4.47%
智通财经网· 2026-02-13 08:20
Core Insights - The report indicates that the actual sales revenue of China's gaming market in January 2026 reached 32.468 billion yuan, reflecting a month-on-month increase of 2.99% and a year-on-year increase of 4.47% [3][4] Group 1: Overall Market Performance - The actual sales revenue for January 2026 was 32.468 billion yuan, compared to 31.077 billion yuan in January 2025 [3][4] - The gaming market experienced a month-on-month growth of 2.99% and a year-on-year growth of 4.47% [3][4] Group 2: Mobile Gaming Market - The actual sales revenue of the mobile gaming market in January 2026 was 22.621 billion yuan, showing a month-on-month increase of 1.80% but a year-on-year decline of 1.52% [8][9] - The revenue in January 2025 for the mobile gaming market was 22.970 billion yuan [8] Group 3: Client Games Market - The client games market generated an actual sales revenue of 8.236 billion yuan in January 2026, with a month-on-month increase of 7.77% and a year-on-year increase of 23.46% [12][13] - The revenue for the client games market in January 2025 was 6.671 billion yuan [12] Group 4: Self-Developed Games in Overseas Market - The actual sales revenue from self-developed games in the overseas market was 2.077 billion USD in January 2026, reflecting a month-on-month decrease of 2.50% but a year-on-year increase of 24.05% [14][15] - The revenue for January 2025 in the overseas market was 1.675 billion USD [14] Group 5: Domestic Self-Developed Games Market - The domestic market for self-developed games achieved an actual sales revenue of 25.655 billion yuan in January 2025, with a month-on-month increase of 4.74% and a year-on-year increase of 5.81% [6][7] Group 6: Esports Market - The esports market's actual sales revenue in January 2026 was 15.231 billion yuan, with a month-on-month increase of 4.47% and a year-on-year increase of 4.13% [18][19] - The revenue for the esports market in January 2025 was 14.627 billion yuan [19]
报告:上半年国内游戏市场实际销售收入1680亿元,再创新高
Xin Lang Cai Jing· 2025-07-31 07:39
Core Insights - The domestic gaming market in China achieved actual sales revenue of 168 billion yuan in the first half of 2025, marking a year-on-year growth of 14.08%, setting a new record [1] - The number of gaming users reached approximately 679 million, reflecting a year-on-year increase of 0.72%, also a historical high [1] Market Segmentation - Mobile gaming generated actual sales revenue of 125.31 billion yuan, with a year-on-year growth of 16.55%, maintaining a dominant market share of 74.59% [1] - Client-based gaming saw actual sales revenue of 35.40 billion yuan, growing by 4.86%, accounting for 21.07% of the market [1] - Web-based gaming reported actual sales revenue of 2.20 billion yuan, experiencing a decline of 5.87%, with a market share of 1.31% [1]