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中国音数协游戏工委:1月国内游戏市场实际销售收入为324.68亿元 环比增长2.99% 同比增长4.47%
智通财经网· 2026-02-13 08:20
Core Insights - The report indicates that the actual sales revenue of China's gaming market in January 2026 reached 32.468 billion yuan, reflecting a month-on-month increase of 2.99% and a year-on-year increase of 4.47% [3][4] Group 1: Overall Market Performance - The actual sales revenue for January 2026 was 32.468 billion yuan, compared to 31.077 billion yuan in January 2025 [3][4] - The gaming market experienced a month-on-month growth of 2.99% and a year-on-year growth of 4.47% [3][4] Group 2: Mobile Gaming Market - The actual sales revenue of the mobile gaming market in January 2026 was 22.621 billion yuan, showing a month-on-month increase of 1.80% but a year-on-year decline of 1.52% [8][9] - The revenue in January 2025 for the mobile gaming market was 22.970 billion yuan [8] Group 3: Client Games Market - The client games market generated an actual sales revenue of 8.236 billion yuan in January 2026, with a month-on-month increase of 7.77% and a year-on-year increase of 23.46% [12][13] - The revenue for the client games market in January 2025 was 6.671 billion yuan [12] Group 4: Self-Developed Games in Overseas Market - The actual sales revenue from self-developed games in the overseas market was 2.077 billion USD in January 2026, reflecting a month-on-month decrease of 2.50% but a year-on-year increase of 24.05% [14][15] - The revenue for January 2025 in the overseas market was 1.675 billion USD [14] Group 5: Domestic Self-Developed Games Market - The domestic market for self-developed games achieved an actual sales revenue of 25.655 billion yuan in January 2025, with a month-on-month increase of 4.74% and a year-on-year increase of 5.81% [6][7] Group 6: Esports Market - The esports market's actual sales revenue in January 2026 was 15.231 billion yuan, with a month-on-month increase of 4.47% and a year-on-year increase of 4.13% [18][19] - The revenue for the esports market in January 2025 was 14.627 billion yuan [19]
中国音数协游戏工委:三季度中国游戏市场收入880.26亿元 环比增长6.96% 同比下降4.08%
Zhi Tong Cai Jing· 2025-10-24 09:16
Core Insights - The report from the China Audio-Video and Digital Publishing Association indicates that the Chinese gaming market generated a revenue of 880.26 billion yuan in Q3 2025, reflecting a quarter-on-quarter growth of 6.96% but a year-on-year decline of 4.08% [1][4]. Market Segments - The mobile gaming market in China achieved actual sales revenue of 643.89 billion yuan, with a quarter-on-quarter increase of 4.39% and a year-on-year decrease of 1.93% [1][11]. - The client-based gaming market reported actual sales revenue of 202.90 billion yuan, showing a significant quarter-on-quarter growth of 16.05% and a year-on-year increase of 19.88% [1][13]. - The overseas market for self-developed games from China reached actual sales revenue of 49.94 billion USD, marking a quarter-on-quarter growth of 6.34% but a year-on-year decline of 3.39% [1][17]. Additional Insights - The report highlights that the revenue for the Chinese gaming market in Q3 2024 was 917.66 billion yuan, indicating a comparative decline in the current quarter [4]. - The electronic sports gaming market in China generated actual sales revenue of 448.35 billion yuan, with a year-on-year growth of 25.37% and a quarter-on-quarter increase of 10.46% [20][22].