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孩子沉迷网络游戏怎么办?专家支招
Yang Shi Wang· 2025-10-10 03:00
央视网消息:游戏成瘾,医学上称为"游戏障碍",2019年,世界卫生组织把"游戏障碍"列入国际疾病分类体系。从"玩一会儿"到"停不下来", 游戏成瘾不仅是行为习惯问题,更已成为威胁青少年身心健康的公共卫生挑战。 中南大学湘雅医院近期开展研究发现,对大脑尚处于发育关键期的青少年,海量信息可能导致认知碎片化,甚至影响未成年人对世界、对社 会、对人际关系的认知能力。 记者调查发现,全国多地医院心理门诊中,青少年因游戏障碍就诊的案例持续走高。 在中南大学湘雅医院心理卫生中心的网络游戏成瘾门诊,一下午前来问诊的患者就有15位,他们当中大多数都因为孩子沉迷手机游戏发生了严 重的冲突。家长们不知道原因出在哪,束手无策、十分焦急,而孩子们却只觉得自己只是爱打游戏,并没有心理问题。 医院对李女士的孩子进行了两个月的药物治疗以及家庭治疗,李女士在觉察到自己的情绪对孩子有负面影响后,也通过学习改变自己的行为模 式,帮助孩子一起治疗游戏成瘾的现象,目前孩子游戏使用的时间明显减少,过激行为也有所改善。 董慧茜:心理学有一句话叫孩子替家庭在生病,孩子的问题其实反映了家庭的问题。家里的问题解决了,孩子并不需要用生病来引起父母 的注意。 中国 ...
关于游戏,网易尽了社会责任吗
虎嗅APP· 2025-02-28 09:42
Core Viewpoint - The article discusses the controversial nature of the video game industry from an ESG perspective, highlighting the psychological dependency it creates among players, particularly minors, and the need for companies like NetEase to take social responsibility seriously [3][6][10]. Group 1: Company Overview - NetEase is primarily a video game company, with net revenue of 105.3 billion yuan (approximately 14.4 billion USD) for the fiscal year ending December 31, 2024, of which 83.6 billion yuan (about 11.5 billion USD) comes from games and related services, accounting for around 80% of total revenue [1]. - The company has expanded its gaming ecosystem and operates several popular mobile and PC games both in China and globally [1]. Group 2: Controversial Nature of Video Games - Video games are considered a controversial industry due to their addictive nature, similar to tobacco, alcohol, and gambling, which can lead to "Gaming Disorder" recognized by the World Health Organization (WHO) [3][4]. - WHO outlines three diagnostic criteria for gaming disorder, including inability to control gaming behavior, prioritizing gaming over other interests, and continuation of gaming despite negative consequences [3]. Group 3: Regulatory Environment - Various countries have implemented restrictions on video game advertising, particularly aimed at protecting minors, such as mandatory health warnings in South Korea and prohibitions on misleading advertising in France [4][5]. - In the U.S., there are strict regulations on collecting personal information from users under 13, requiring parental consent for advertising [5]. Group 4: NetEase's ESG Reporting - NetEase's 2023 ESG report lacks acknowledgment of the negative impacts of gaming addiction, failing to mention "gaming addiction" at all, which raises questions about the report's reliability and completeness [10][11]. - The report does include a section on "Minor Protection," detailing initiatives like the "Minor Protection Center" and "AI Minor Protection System," but lacks data on the effectiveness of these measures [13][14]. Group 5: Social Responsibility - The article argues that NetEase should take more proactive steps in promoting responsible gaming and addressing addiction issues, similar to how other industries have taken responsibility for their products [14].