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主题乐园的走向,从「观光者」到「参与者」
Hua Er Jie Jian Wen· 2025-10-06 14:09
受长隆集团盛情邀请,得以参加其年度重头戏——「长隆欢乐玩圣节」的开幕活动,并从中窥见了当下文旅产业发展的一些新趋势与可能性。 活动开幕礼由一个熟悉的身影点燃了现场气氛——香港视帝黎耀祥先生。从《西游记》里憨厚又带狡猾的天蓬元帅,到《巾帼枭雄》中那句「人生有多少个 十年」、威风八面的柴九哥,黎耀祥的出现不仅是简单的明星站台,更像是一条情感的纽带,瞬间拉近了粤港两地民众的集体回忆。这份巧妙的安排,为整 场活动奠定了温暖而亲切的基调。 步入园区,长隆的「诚意」几乎是扑面而来。今年的玩圣节,他们做了一个极具魄力的尝试:一次性打包了五个在年轻世代中极具号召力的动漫游戏IP,包 括《天官赐福》、《时光代理人》、《牧神记》、《阴阳师》和《明日之后》。这不再是传统意义上以惊吓为单一卖点的万圣节活动,而是一场精心策划的 「主题式沉浸体验」。从古色古香的「中式幻境」,到充满金属与霓虹的「朋克诡城」;从童话般的「南瓜王国」,到带有独特年代感的「民国冥界」,再到颓 败而充满生存张力的「末日基地」,长隆几乎是为每一个IP量身打造了一个微缩世界。这种以主题划分区域的做法,不仅让不同喜好的游客都能找到归属 感,更将一个大型乐园,解构成数个 ...
阴阳师负责人金韬离职创业,老策划郑涛回归接管
3 6 Ke· 2025-08-21 07:29
Core Insights - The head of the Onmyoji division at NetEase, Jin Tao, has left to start a new venture with former NetEase Art Design Center president "Master" (Yi Xiuqin) [1] - Their new company, Guangzhou Jiezhi Information, has been registered, with Jin Tao holding a 90% stake and Master holding 10% [1] - Jin Tao has reportedly secured funding from a well-known investment institution for his entrepreneurial project, which may resemble the previously unapproved project "Code: Cloud Map" [1] - The new person in charge of Onmyoji is Zheng Tao, an old planner who recently returned to NetEase after a stint at Tencent [1] Company Developments - Jin Tao's departure marks a significant change in leadership for the Onmyoji project, which has been a key title for NetEase [1] - Zheng Tao's return to NetEase and his previous experience at Tencent may bring fresh perspectives to the Onmyoji project [1] Industry Implications - The formation of a new company by former NetEase executives could indicate a trend of talent migration within the gaming industry, potentially impacting competition [1] - The involvement of a prominent investment institution in Jin Tao's new venture suggests confidence in the potential of the gaming market, particularly in projects related to established IPs like Onmyoji [1]
传阴阳师事业部负责人金韬已离职创业,网易暂无回应
Xin Lang Ke Ji· 2025-08-21 05:10
Group 1 - The head of the Onmyoji division, Jin Tao, has left the company to start his own venture [1] - The new person in charge of Onmyoji is Zheng Tao, an experienced project planner [1] - There has been no response from NetEase regarding this leadership change [2]
伟禄集团开启数字娱乐转型:从传统产业迈向千亿游戏市场
Group 1: Company Overview - Great Glory Group (1196.HK) is initiating a digital entertainment transformation strategy, engaging in preliminary discussions for potential acquisition of mobile game rights [1] - The company's stock price and trading volume have significantly increased following the announcement, indicating investor confidence in the strategic shift [1] Group 2: Industry Insights - The global gaming market is projected to reach $188.9 billion by 2025, with mobile gaming expected to generate $103.1 billion in revenue [2] - There are currently 2.945 billion mobile game players worldwide, significantly outnumbering PC and console players [2] - Successful transformation cases, such as Tencent and NetEase, highlight the potential for traditional companies to thrive in the gaming sector [2] Group 3: Market Dynamics - Game company valuations are rising, reflecting investor confidence in the industry's long-term growth prospects [3] - Quality gaming assets are scarce, with stable cash flow projects often commanding price-to-earnings ratios above 80 [3] - Great Glory Group's current market capitalization is HKD 16.428 billion, with potential for revaluation if it successfully acquires quality gaming assets [3] Group 4: Strategic Considerations - The group's entry into the gaming industry aligns with the trend of "traditional industry + digital economy," leveraging the large mobile gaming player base [4] - The chairman emphasizes the gaming industry's growth potential and its alignment with the company's strategic direction [4] - The group possesses strong financial resources, with total assets of HKD 19 billion, providing a solid foundation for long-term investment in gaming [4] Group 5: Synergies and Experience - The group's diversified business model includes property investment, financial services, and more, creating potential synergies for the gaming venture [5] - Previous successful acquisitions provide valuable experience for integrating gaming operations [5] Group 6: Future Opportunities - The gaming industry is evolving into a comprehensive digital content platform, offering opportunities for interaction with other business sectors [6] - The market outlook remains optimistic, with growth driven by advancements in technology such as 5G and AI [6] - The collaboration potential between Hong Kong and Shenzhen in the gaming sector is significant, given their respective strengths [6] Group 7: Conclusion - Great Glory Group's transition from property investment to digital entertainment represents both challenges and opportunities [7] - Successful acquisition of gaming assets would mark the company's official entry into the digital entertainment space [7] - The vast market of nearly 3 billion mobile game players presents a unique opportunity for the company to carve out a distinctive path in digital transformation [7]
中国互联网十大杰出人物,中国互联网最具影响力人物,十大中国互联网企业家
Sou Hu Cai Jing· 2025-08-13 04:39
Core Viewpoint - The article highlights the significant impact of ten outstanding figures in China's internet industry, showcasing their contributions to innovation, market shaping, and the evolution of technology in the sector. Group 1: Overview of the Internet Industry in China - China officially accessed the internet in 1994, marking the beginning of its internet era [1] - The country has become the largest internet market globally, with the highest number of internet and mobile internet users [1] - The rapid development of the internet has transformed lifestyles and driven social progress [1] Group 2: Notable Internet Entrepreneurs - **Ma Huateng**: Founder of Tencent, known for QQ and WeChat, which revolutionized communication and became a leading comprehensive internet service provider [3] - **Jack Ma**: Founder of Alibaba, which transformed e-commerce and mobile payments in China, achieving the largest IPO globally in 2014 [5] - **Li Yanhong**: Founder of Baidu, which established itself as the second-largest independent search engine globally and a leader in AI technology [7] - **Zhang Yiming**: Founder of ByteDance, known for Douyin and TikTok, which led the global short video trend and became a world-class application [9] - **Wang Xing**: Founder of Meituan, which became a major player in the comprehensive lifestyle service platform in China [11] - **Ding Lei**: Founder of NetEase, known for pioneering free email services and online gaming in China [13] - **Zhang Chaoyang**: Founder of Sohu, recognized for creating the first Chinese search engine and being a significant player in the internet portal era [15] - **Huang Zheng**: Founder of Pinduoduo, which disrupted the e-commerce market with a social shopping model and surpassed Alibaba in market value [17] - **Cheng Wei**: Founder of Didi Chuxing, which transformed transportation through ride-hailing services and became a leader in the sharing economy [19] - **Zhou Hongyi**: Founder of Qihoo 360, known for creating a free security model and becoming a major internet security service provider [21]
网易多款游戏突发宕机超2小时 内部人士:系机房网络故障
Xi Niu Cai Jing· 2025-08-11 08:38
Group 1 - The internal office system POPO of NetEase experienced issues, allowing message sending and receiving but hindering some business operations due to a network fault in the server room [2] - The downtime for NetEase games exceeded 2 hours, with significant challenges in troubleshooting due to the extensive area affected [2] - On August 5, multiple games under NetEase faced login issues, with players reporting freezing at the login stage despite attempts to restart devices or reinstall the games [2] Group 2 - NetEase's game "Identity V" acknowledged the login issues and stated that the development team was urgently working on troubleshooting and would communicate updates once resolved [2] - The game "Onmyoji" also reported login issues due to a temporary technical fault, with the team actively working on repairs and promising compensation for affected players [2] - This incident is not the first major server crash for NetEase, with a previous significant outage occurring in March 2025, affecting multiple games due to a network fault from the operator China Mobile [5]
淘宝大会员将打通饿了么飞猪盒马,缴纳社保不能自愿放弃,马斯克称很快能边开车边游戏,吉利回应智驾团队整合,这就是今天的其他大新闻!
Sou Hu Cai Jing· 2025-08-05 16:18
Group 1 - Several games under NetEase experienced outages, including "Onmyoji," "Identity V," "Seven Days World," and "Dream of Jianghu" [1] Group 2 - Alibaba is launching a new membership system for Taobao that integrates services from Ele.me, Fliggy, and Hema, enhancing user engagement and loyalty [4] - The new membership will upgrade the benefits for 88VIP users, marking a significant move towards a comprehensive consumer platform strategy [4] Group 3 - The Supreme People's Court of China announced new regulations regarding social insurance, effective September 1, 2025, mandating that both employers and employees must participate in social insurance [6] - Employers who fail to pay social insurance will face legal consequences, including the obligation to compensate employees [6] Group 4 - Tesla CEO Elon Musk announced that drivers will soon be able to play video games while driving, pending regulatory approval, with a potential rollout in 3 to 6 months [9][10] - Despite the excitement around this feature, Tesla emphasizes that the responsibility for driving remains with the driver [10] Group 5 - Geely is undergoing a major restructuring of its internal smart driving teams, merging various brands and teams into a single entity focused on autonomous driving solutions [13] - The integration aims to enhance collaboration with strategic partner Qianli Technology to innovate and apply advanced driving assistance systems [13]
网易多款游戏突发登录异常,阴阳师回应称正紧急修复
Xin Lang Ke Ji· 2025-08-05 06:22
Core Points - On August 5, multiple games under NetEase, including Onmyoji, experienced login issues due to a temporary technical fault, leading to player complaints and trending topics on social media [1][2] - NetEase's Onmyoji acknowledged the login problems and stated that they are conducting urgent troubleshooting and repairs, with compensation to be provided after the issue is resolved [1][2] Group 1 - NetEase's games faced login failures, affecting several titles including Onmyoji, Identity V, and others [1] - The company is actively addressing the technical issues and has communicated with players regarding the situation [1][2] - Compensation for affected players will be issued once the login issues are resolved [1][2]
多款游戏登陆异常, #网易游戏崩了#冲上热搜
Xin Lang Ke Ji· 2025-08-05 05:25
Core Viewpoint - On August 5, multiple games under NetEase experienced login issues, leading to widespread player complaints and trending topics on social media platforms [1]. Group 1 - Affected games included popular titles such as "Onmyoji," "Identity V," "Seven Days World," and "A Dream of Jianghu," with players reporting login failures [1]. - The hashtag topics related to the login issues, such as "NetEase Games Crashed" and "Identity V Crashed," gained significant traction on Weibo, indicating a high level of player concern [1][2]. - "Onmyoji" acknowledged the issue as a temporary technical fault and stated that they were conducting urgent investigations to resolve the login problems [2][3]. Group 2 - "Identity V" later confirmed that the login issues had been resolved and players could log in normally again [3]. - As a form of compensation for the inconvenience, "Identity V" announced that players would receive 15 ranking treasures and 10 ranking protection cards via in-game mail [3].
一年不登录就删号!游戏公司有权一键清零吗?
猿大侠· 2025-08-04 04:12
Core Viewpoint - The recent controversy surrounding NetEase's game account deletion policy has sparked significant backlash from players, who feel that the automatic deletion of accounts after one year of inactivity is unfair and constitutes a violation of their rights [1][2][3]. Group 1: Account Deletion Policy - NetEase's service agreement states that if a user does not log in for 365 consecutive days, the platform reserves the right to delete the account and all associated game data [2]. - This clause was first introduced in the updated agreement in November 2022 [2]. - Many players reported not receiving any notification regarding the deletion, and customer service responses were vague, further aggravating player dissatisfaction [3]. Group 2: Player Sentiment - Players expressed strong emotional responses, highlighting that their accounts contain years of memories and real monetary investments, equating the deletion to losing personal property without notice [4]. - Some players argued that even if they stop playing, it does not mean they relinquish their rights to their accounts [4]. Group 3: Legal Perspectives - Legal experts suggest that if game companies fail to provide reasonable notification or set unreasonable deletion timelines, such clauses could be deemed invalid and infringe on users' property rights [5]. - Courts have recognized game accounts as "virtual property," which includes not only usage rights but also certain ownership and disposal rights, especially concerning monetary investments made by players [5][6]. Group 4: Industry Comparisons - NetEase maintains that users do not own their accounts but have "limited usage rights," allowing the platform to enforce the deletion policy [6]. - In contrast, other major gaming platforms like Steam and Epic do not delete accounts or purchased content due to inactivity, indicating a different approach to user rights [6]. Group 5: Regulatory Context - Starting January 2025, California's digital goods protection law AB 2426 will require platforms to clarify that users receive "licenses" rather than ownership, aiming to prevent consumer deception [9]. - Despite this, the law does not authorize platforms to revoke user content without notification [9]. Group 6: Emotional and Ethical Considerations - Players desire to retain their accounts even if they are not actively playing, emphasizing the emotional and financial investments involved [10]. - There are calls for platforms to provide notifications, grace periods, and data backup mechanisms before account deletion, highlighting the need for more humane and transparent communication from companies [10][11].