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千余名青少年在京共绘未来城市新图景
Xin Lang Cai Jing· 2025-12-21 12:30
至21日,2025-2026年度未来之城全国展评活动在北京国家速滑馆"冰丝带"举行。记者 吕少威 摄 未来之城中国组委会负责人毛勇向记者表示,作为一项拥有32年历史的国际顶级STEAM教育项目,未 来之城致力于通过项目式学习,培养青少年的工程素养、创新思维与综合实践能力。学生以团队形式, 融合科学、技术、工程、艺术、数学等多学科知识,设计一座未来100年后的城市,并针对当年特定的 挑战提出兼具技术可行性与人文关怀的解决方案。今年,项目落地中国已步入第十二个年头,持续引领 着青少年创新教育的前沿实践。 中新网北京12月21日电 (记者 吕少威 董泽宇)20日至21日,2025-2026年度未来之城全国展评活动在北京 国家速滑馆"冰丝带"举行。来自全国34个城市的千余名中小学生齐聚一堂,学生团队围绕年度挑战主题 ——"从农场到餐桌",展示其对未来城市的创新构想与可持续解决方案。 12月20日 在历时数月的项目中,学生们以团队形式,运用跨学科知识,完成了严谨的论文,并利用可回收材料亲 手制作出创意十足的城市模型。他们还通过演讲、表演等方式,向专家评委与公众全面阐述其充满人文 关怀与技术洞察力的未来城市构想。 活动现 ...
千余名青少年共绘“零浪费”未来城市蓝图
Xin Lang Cai Jing· 2025-12-20 08:45
12月20日,北京,来自澳门的学生在作品前阐述制作理念。历时数月的项目中,学生们以团队形式,运 用跨学科知识,完成了严谨的论文,并利用可回收材料亲手制作出创意十足的城市模型。他们还通过演 讲、表演等方式,向专家评委与公众全面阐述其充满人文关怀与技术洞察力的未来城市构想。中青报· 中青网记者 李隽辉/摄 12月20日,北京,2025-2026年度未来之城全国展评活动在国家速滑馆"冰丝带"隆重举行。本届活动吸 引了来自全国34个城市(含香港、澳门特别行政区)的1000余名中小学生齐聚一堂,学生团队围绕年度 挑战主题——"从农场到餐桌",展示其对未来城市的创新构想与可持续解决方案。中青报·中青网记者 李隽辉/摄 12月20日,北京,来自全国各地的青少年齐聚国家速滑馆"冰丝带",交流未来城市的创新构想与可持续 解决方案。这项拥有32年历史的国际顶级STEAM教育项目,让孩子们通过项目式学习,培养青少年的 工程素养、创新思维与综合实践能力。活动旨在以团队形式,融合科学、技术、工程、艺术、数学等多 学科知识,设计一座100年后的城市,并针对活动当年特定的挑战提出兼具技术可行性与人文关怀的解 决方案。中青报·中青网记者 李 ...
京港地铁STEAM创新挑战赛举行,两地学子同台竞技共促交流
Xin Jing Bao· 2025-11-23 23:02
Core Insights - The Beijing-Hong Kong Metro STEAM Innovation Challenge was held on November 23, providing students with an opportunity to engage with the rail transit industry and develop engineering thinking and practical skills [1] Group 1 - The competition included three main components: innovation proposal defense, STEAM course experience, and train performance competition [1] - The event aimed to deepen students' understanding of the rail transit sector [1] - The challenge focused on fostering engineering mindset and hands-on abilities among participants [1]
机器人足球赛的背后……
Jin Rong Shi Bao· 2025-09-05 08:48
Group 1: Event Overview - The 2025 World Humanoid Robot Soccer Championship features fully autonomous humanoid robots competing in 3V3 and 5V5 soccer matches, showcasing the integration of artificial intelligence and robotics [1] - Tsinghua University's "Fire God Team" won the 5V5 championship, with their robots being the only ones capable of powerful shooting, attributed to their advanced control techniques [2][3] Group 2: Educational Impact - The competition serves as a practical learning platform for students, allowing them to apply theoretical knowledge in robotics and automation [3][5] - High school teams participated alongside university teams, indicating a broad interest in robotics education and the evolution of STEAM education to include hands-on experiences with AI [4][5] Group 3: Technological Advancements - Robots have shown significant improvements in their ability to recover from falls, with the time taken to stand up autonomously reduced to approximately 2 seconds, demonstrating rapid technological evolution [6] - The robots are equipped with 23 motor-driven joints, each with protective mechanisms, allowing for enhanced functionality and reliability [6] Group 4: Industry Support and Financial Involvement - Financial institutions, such as Industrial and Commercial Bank of China, are actively supporting the event by providing comprehensive financial services tailored for tech startups in the robotics sector [9][10] - Insurance companies have designed specific coverage plans for the event, ensuring safety and risk management for participants and equipment [10][11] Group 5: Future Implications - The event highlights the potential for robotics and AI to transform various industries, with a focus on enhancing human-robot collaboration and reshaping global manufacturing and service value chains [11]
香港教育公司TDE(TTEI.US)递交IPO申请 拟募资700万美元
Zhi Tong Cai Jing· 2025-09-01 07:01
Group 1 - TDE Group, a Hong Kong-based provider of educational services and products, has filed for an initial public offering (IPO) with the SEC, aiming to raise up to $7 million [1] - The company plans to issue 1.25 million shares at a price range of $5 to $6 per share, targeting a total fundraising of $6.9 million, which would value TDE Group at approximately $138 million at the midpoint of the proposed range [1] - TDE Group offers various STEAM (Science, Technology, Engineering, Arts, and Mathematics) educational services through its subsidiary Trumptech Digital Education Services, generating revenue from competitions, training courses, hardware, classroom setup services, software licenses, and non-STEAM educational consulting [1] Group 2 - Founded in 1996, TDE Group reported sales of $4 million for the 12 months ending February 28, 2025 [1] - The company plans to list on NASDAQ under the ticker symbol TTEI and submitted its application confidentially on February 7, 2025 [1] - WallachBeth Capital is the sole bookrunner for this transaction [1]
「派呦科技」获数百万元天使轮投资,解锁AI时代超越乐高的创造力工具|早起看早期
36氪· 2025-06-02 23:56
Core Viewpoint - Wuhan Paiyou Technology Co., Ltd. has completed a multi-million RMB angel round financing, which will be used for hardware mass production, technology research and development, and global marketing expansion [4][10]. Company Overview - Founded in October 2020, Paiyou Technology focuses on the AI + STEAM education sector, aiming to develop programming education hardware products suitable for the era of large models [4][6]. - The core team consists of members from prestigious universities and institutions, with the founder Ye Bochen being the youngest Chinese electronic engineer at Tesla [6][7]. Market Analysis - The global STEAM education market is projected to reach $30 billion by 2024, with the top 10 companies holding only 10-15% market share, indicating a fragmented market [8]. - The STEAM education market in China is approximately 65 billion RMB, with robotics and software programming accounting for 95% of this market [8]. Product Features - Paiyou Technology offers a more diverse range of real-world application scenarios compared to existing programming education hardware, allowing users to control various devices and learn principles of mechanics, physics, and mathematics [8][9]. - The company's products are designed to be intuitive and engaging for children aged 4-10, broadening the target audience for STEAM education [8]. Technology and Innovation - The programming puzzle product integrates AI models, featuring an "AI teacher" that provides real-time guidance through voice interaction, enabling deep self-learning of programming without electronic screens [9]. - Paiyou Technology has developed a self-researched compiler with a visual debugging system and has established a significant technological moat with numerous patents [10]. Sales Strategy - The company targets both B2B and B2C markets, with B2B clients including schools and training institutions, while B2C clients are individual and family consumers [10]. - The founder, Ye Bochen, holds 35.22% of the company shares, with indirect holdings through other companies totaling 82.76% [10].