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《蛋仔派对》就出现异常致歉:目前已修复,公布补偿方案
Qi Lu Wan Bao· 2025-07-03 09:04
Core Viewpoint - NetEase's game "Party of Eggs" experienced a temporary issue with fish sales in the "Egg Farm" due to rising temperatures and preparations for the summer version, which has now been resolved [1] Group 1: Incident Response - The company apologized for the inconvenience caused by the temporary issue and announced compensation for affected players, including 10 units of "Intermediate Fertilizer" [1] - The company confirmed that the abnormal farm currency generated from the issue would be restored to normal levels, and any building upgrades using this currency would also revert to their original status [1] - Normal farm currency and experience gained from selling or harvesting crops were not affected by the incident [1] Group 2: Game Background and Performance - "Party of Eggs" is a casual competitive game developed by NetEase, launched for open testing on February 6, 2021, allowing players to engage in various challenges and utilize in-game items [6] - The game features multiple modes, including classic, event, and theme modes, each with different rules, and players can check the gameplay calendar for available levels [6] - Since its launch in 2022, the game has accumulated over 500 million registered players, with daily active users surpassing 40 million during the Lunar New Year period [6]
Caesars Entertainment(CZR) - 2017 Q4 - Earnings Call Presentation
2025-07-03 07:56
4Q & FY 2017 Earnings C A E S A R S E N T E R T A I N M E N T C O R P O R A T I O N M A R C H 7 , 2 0 1 8 1 Forward Looking Statements Certain information in this presentation and discussed on the conference call which this presentation accompanies constitutes forward-looking information within the meaning of the Private Securities Litigation Reform Act of 1995. You can identify these statements by the fact that they do not relate strictly to historical or current facts and by the use of words such as "will ...
暑假未成年人限玩游戏不超过27小时
news flash· 2025-07-03 04:27
Core Viewpoint - The article highlights the implementation of a gaming time restriction for minors during the summer vacation, limiting their gaming hours to a total of 27 hours across the holiday period [1] Group 1: Company Policies - Tencent Games has announced a gaming time calendar for minors, allowing them to play from 8 PM to 9 PM on Fridays, Saturdays, and Sundays during the summer vacation [1] - NetEase Games has also released a similar gaming time calendar for minors, aligning with Tencent's policy of limiting gaming time to a maximum of 27 hours during the summer [1] Group 2: Industry Impact - The uniformity in gaming time restrictions between major companies like Tencent and NetEase indicates a broader industry trend towards regulating gaming time for minors [1] - The implementation of these restrictions may influence the overall gaming market dynamics, particularly in how companies engage with younger audiences [1]
腾讯、网易最新通知!不超过27小时
新华网财经· 2025-07-03 03:58
暑期来临,网易游戏和腾讯游戏相继发布暑期未成年人游戏限玩日历。 3日,腾讯游戏发布了未成年人暑期限玩日历,7月1日-8月31日未成年玩家可以在每周五、周六、周日 的晚上20点-21点体验游戏, 整个假期总计时长不超过27小时 。 在防沉迷方面,腾讯游戏表示给家长推出了全套游戏账号管理工具,专治"不停玩""偷偷玩"。如家长可 以限制自己账号的单次游戏时长, 在"游戏临时开关"功能可以灵活设置单次游戏时长(如15分钟、1小 时等),超时后该账号将自动强制下线 。如果遇到孩子偷偷用家长账号玩游戏的情况,家长可以通过 人脸券强制弹出人脸识别验证。使用"人脸券"后,当孩子在非未成年游戏时间段冒用家长账号登录游戏 时,游戏就会自动弹出人脸识别验证提示。(该功能已在灰度开放中)。 《网易游戏2025暑期限玩日历》显示,暑假期间未成年玩家可体验游戏不超过27小时,与腾讯游戏相 同。 来源:中新经纬 关注" 新华网财经 "视频号 更多财经资讯等你来看 往期推荐 热 搜第一!"最讨厌的功能终于取消了",微信朋友圈有新变动 雷军回应友商"截胡"YU7 | 星期一 | 星期二 | 星期三 | 星期四 | 星期五 | 星期六 | 星期 ...
腾讯游戏发起暑期“未保行动”,上线新功能补齐家庭监管短板
news flash· 2025-07-03 02:49
Group 1 - Tencent Games launched the "2025 Summer Minor Protection Special Action" on July 3, focusing on family account management and introducing features like "Game Temporary Switch" and "Parent Self-Service Facial Recognition" to meet parents' multi-scenario management needs [1] - The initiative aims to provide parents with a comprehensive set of game management tools to help address current challenges in family digital management [1]
网易第一款大战略单机被砍 制作人:我已经坚持很久了
3 6 Ke· 2025-07-03 00:19
Core Viewpoint - The recent news highlights the dissolution of NetEase's single-player game project "Wanjin Changge: Three Kingdoms," which was initially anticipated to be a significant entry in the domestic 4X game market. The project faced challenges in marketing, gameplay maturity, and market positioning, leading to its cancellation [2][12][17]. Group 1: Project Overview - "Wanjin Changge: Three Kingdoms" was developed by a team with nearly ten years of experience from "Rate of the Land" and aimed to compete with the classic "Romance of the Three Kingdoms" series. The project had a development cycle of nearly three years, initially starting with a team of fewer than 20 people and later expanding to under 50 [4][7]. - The game was designed to feature seamless large-map battles and a hybrid gameplay model combining turn-based strategy with real-time combat, which posed significant technical challenges [8][9]. Group 2: Market Context - The cancellation of "Wanjin Changge: Three Kingdoms" reflects the broader challenges faced by major domestic companies in transitioning to single-player games. The high development costs and long return cycles of AAA single-player games, averaging over 150 million yuan, conflict with the quick monetization strategies of traditional mobile game businesses [12][14]. - The single-player strategy game market has been dominated by established titles like "Civilization" and "Total War," making it difficult for new entrants to gain traction without innovative gameplay [14][17]. Group 3: Future Implications - The failure of "Wanjin Changge: Three Kingdoms" may impact NetEase's strategy in the single-player game sector, as the company had aimed to leverage its experience from mobile games to create a differentiated product. The cancellation could hinder its ability to capitalize on the potential user base created by the decline of existing titles in the market [16][17]. - The project’s dissolution also raises questions about the future of the team members, with some being reassigned to other projects while others face layoffs, indicating a potential loss of talent in the industry [12][18].
What Makes Melco Resorts (MLCO) a Strong Momentum Stock: Buy Now?
ZACKS· 2025-07-02 17:05
Core Viewpoint - Momentum investing focuses on following a stock's recent price trends, aiming to buy high and sell higher, with the expectation that established trends will continue [1] Group 1: Company Overview - Melco Resorts (MLCO) currently holds a Momentum Style Score of B, indicating a positive outlook based on price changes and earnings estimate revisions [2] - The company has a Zacks Rank of 2 (Buy), suggesting strong potential for outperformance in the market [3] Group 2: Performance Metrics - MLCO shares have increased by 12.5% over the past week, significantly outperforming the Zacks Gaming industry, which rose by 3.69% during the same period [5] - Over the last three months, MLCO shares have surged by 74.84%, and they are up 15.39% over the past year, compared to the S&P 500's gains of 10.42% and 14.64%, respectively [6] Group 3: Trading Volume - The average 20-day trading volume for MLCO is 3,417,288 shares, which serves as a bullish indicator when combined with rising stock prices [7] Group 4: Earnings Outlook - In the past two months, three earnings estimates for MLCO have been revised upward, while none have been lowered, leading to an increase in the consensus estimate from $0.17 to $0.29 [9] - For the next fiscal year, two estimates have moved up, while one has been revised downward [9] Group 5: Conclusion - Given the positive momentum indicators and earnings outlook, MLCO is positioned as a strong buy candidate for investors seeking short-term opportunities [11]
X @Bloomberg
Bloomberg· 2025-07-02 16:10
Intralot has received commitments from investors for its upcoming €400 million share sale, a move that comes after it agreed to buy Bally’s Interactive International business https://t.co/VPEno06sxN ...
国产端游有望迎来爆发期
2025-07-02 15:49
国产端游有望迎来爆发期 20250702 摘要 2024 年全球游戏市场规模达 1,877 亿美元,PC 游戏和主机游戏分别占 373 亿美元和 428 亿美元,合计占比 43%,表明海外用户更倾向于重 度 PC 和主机游戏。 2024 年国内游戏市场总规模为 3,258 亿元,客户端游戏和主机游戏合 计 725 亿元,同比增长 5%,但占比仅为 23%,远低于海外 43%的比 例,提升空间巨大。 国内客户端游戏平台自 2021 年起呈现恢复增长趋势,2024 年达 680 亿元,同比增长 2.6%,创历史新高;主机游戏增速高达 55%,达 45 亿元;PC 客户端版号和主机版号分别同比增长 19.5%和 35%。 多平台互通策略显著提振国产端游发展,如《原神》首年流水超 100 亿 元,推动完美世界、网易、腾讯等厂商推出类似高品质跨平台产品,为 国产 PC 端提供丰富内容。 自 2017 年以来,国产端游供给爆发性增长,如《永劫无间》首年销量 破 700 万份,《黑神话:悟空》销量破 2,800 万份,销售额达 90 亿元, 表明国产端游市场潜力巨大。 Q&A 国产端游市场在近年来的发展趋势如何? 国产端游 ...
Melco (MLCO) Soars 11.5%: Is Further Upside Left in the Stock?
ZACKS· 2025-07-02 15:20
Group 1 - Melco Resorts (MLCO) shares increased by 11.5% to close at $8.06, with notable trading volume compared to typical sessions, and a 15.1% gain over the past four weeks [1][2] - Macau regulators reported a 19% year-over-year increase in gaming revenue for June, totaling 21.06 billion Macanese patacas (approximately $2.61 billion), indicating strong post-pandemic recovery in the region [2] - The company is expected to report quarterly earnings of $0.03 per share, reflecting a 50% year-over-year decline, while revenues are projected to be $1.2 billion, up 3.6% from the previous year [3] Group 2 - The consensus EPS estimate for Melco has been revised 50% higher in the last 30 days, suggesting a positive trend that may lead to price appreciation [4] - Melco currently holds a Zacks Rank of 2 (Buy), indicating favorable market sentiment [5] - In comparison, Churchill Downs (CHDN) from the same gaming industry has a Zacks Rank of 4 (Sell) and reported a 3.2% increase in its stock price [5][6]