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“借来的灵魂终不如自己的” IP如何点石成金
Jie Fang Ri Bao· 2025-10-17 00:49
Group 1 - The core idea of the articles emphasizes the importance of IP (Intellectual Property) in driving sales and consumer engagement in the toy industry, particularly in China, where the market for licensed products is rapidly growing [2][6][10] - During the National Day holiday, a significant increase in foot traffic and sales was observed at Jing'an Joy City, highlighting the success of the My Little Pony pop-up event organized by the licensed card game company, Kayo [1][4] - A survey by the China Toy and Baby Products Association indicates that 91.4% of licensed merchants believe IP licensing boosts sales, with 22.7% reporting sales increases of over 100% compared to the previous year [2][6] Group 2 - Kayo's revenue diversification strategy is evident, with only 81.5% of its total revenue in 2024 coming from trading card games, down from 95.1% in 2022, indicating a shift towards toys, stationery, and other products [3][4][7] - The company has successfully entered the stationery market, achieving a 24.3% market share in the domestic entertainment stationery sector, with retail sales reaching 5.13 billion yuan in 2024 [3][6] - Kayo's strategy of holding multiple IPs, including popular franchises like Ultraman and Harry Potter, allows it to mitigate risks associated with reliance on a single IP, as 76% of its current revenue comes from IPs expiring after 2028 [6][7] Group 3 - The articles highlight the necessity for companies to create their own IPs rather than solely relying on licensed ones, as self-created IPs can provide unique market advantages and emotional connections with consumers [9][10][12] - The success of Kayo's original IP, such as the Three Kingdoms series, demonstrates the potential for cultural content to resonate with both domestic and international audiences when presented innovatively [9][14] - The importance of long-term planning and emotional engagement in IP development is emphasized, with successful examples showing that sustained investment in content and consumer interaction is crucial for maintaining IP popularity [10][12][13]
国际IP深耕中国市场有“奇”招
Sou Hu Cai Jing· 2025-09-13 11:43
Core Insights - The article highlights the significant market presence of The Walt Disney Company in the global licensing industry, emphasizing its continued leadership and success in the Asia-Pacific region, particularly in Greater China [1][5][6] Group 1: Licensing and Market Performance - The Walt Disney Company has maintained its position as the top global licensor for over a decade, with multiple IPs achieving notable success in the Chinese market [1] - In the Asia-Pacific region, over 7,000 new licensed products themed around "Stitch" will be launched in 2024, making it the second-largest licensed character series after Mickey Mouse [5] - The licensing business related to "Zootopia" has seen a threefold increase in Greater China since December 2023, with expectations to release over 2,000 related licensed products by the end of 2025 [5] Group 2: Consumer Engagement and Trends - The company focuses on emotional resonance, creating memorable experiences, and storytelling to connect with contemporary audiences [6] - Disney aims to cater to the evolving preferences of different generations, particularly Generation Z and Generation Alpha, by offering products that emphasize emotional companionship, smart technology, social interaction, and personal expression [6] - The product development team shared insights on new generation consumption habits, identifying categories like emotional support and trending products as potential growth areas [6] Group 3: Retail Strategy and Expansion - Disney plans to strengthen its retail operations by expanding teams and enhancing creative product development to drive growth [8] - The company has over 70 partners engaged in cross-border business, with growth in related operations exceeding expectations, indicating strong future potential [8] - Disney's initiatives, such as the "Disney Gathering Party" and themed events in major Chinese cities, aim to create fresh entertainment retail experiences and attract millions of fans and consumers [8]