Workflow
《只狼:影逝二度》
icon
Search documents
为什么大家都认为国产大作在做类“魂”?
3 6 Ke· 2025-09-18 11:27
Core Viewpoint - The rise of "Souls-like" games in the Chinese gaming industry reflects a shift in development strategies, with many developers adopting this genre as a safe entry point to attract investment and audience attention [3][11][30]. Group 1: Definition and Characteristics of "Souls-like" Games - "Souls-like" games refer to a genre pioneered by FromSoftware, characterized by high difficulty, death penalties, and fragmented storytelling [5][21]. - The genre has become a style symbol within the gaming community, with many players associating it with specific gameplay mechanics and aesthetics [21][24]. Group 2: Development Trends in China - The Chinese gaming market has seen an increase in "Souls-like" titles, as developers seek to replicate the success of established games like "Dark Souls" and "Elden Ring" [21][24]. - Developers often prioritize gameplay mechanics over narrative depth, leading to a focus on combat and visual spectacle in their projects [8][11]. Group 3: Investment and Market Dynamics - The success of titles like "Sekiro: Shadows Die Twice" has shifted investor perceptions, making them more willing to fund "Souls-like" projects due to their proven market appeal [16][17]. - The Chinese player base has shown a strong preference for "Souls-like" games, with significant sales figures indicating a lucrative market for this genre [21][23]. Group 4: Challenges and Community Expectations - The proliferation of "Souls-like" games has led to a saturated market, where players may become fatigued with the genre, raising expectations for innovation [24][28]. - Developers face pressure to meet high standards set by the community, which can stifle creativity and lead to a cycle of imitation rather than innovation [28][35]. Group 5: Future Directions - There is a growing recognition among developers that while "Souls-like" games provide a solid foundation, there is a need to explore and innovate beyond this genre to create unique gaming experiences [30][34]. - Successful titles may emerge from blending "Souls-like" elements with other genres or cultural narratives, potentially leading to a new wave of creativity in the industry [30][34].
40人猛干8个月,一夜爆火:2025最“土”爆款让全网都懵了
3 6 Ke· 2025-08-25 02:16
Core Viewpoint - The global gaming industry is experiencing a surge in excitement with numerous game trailers being released, igniting high expectations among players [1] Group 1: Game Releases and Community Reaction - The anticipation for new games is palpable, with both major studios and independent developers vying for player attention [2] - The Indian game "Avatar: The Release" has gained significant traction, particularly due to its unique and humorous "dodge and pat head" action, which has become a viral topic among players [2][4] - The trailer for "Avatar: The Release" has garnered millions of views on platforms like Bilibili, indicating strong community engagement [6] Group 2: Cultural Impact and Viral Phenomenon - The "dodge and pat head" action has sparked a meme culture, with players humorously referencing it in various contexts, showcasing its impact on gaming culture [7][9] - The trailer's absurdity and humor resonate with players, leading to a wave of user-generated content that further amplifies its popularity [12][10] Group 3: Development Insights and Challenges - Varun Mayya, the creator of "Avatar: The Release," has a background in technology and entrepreneurship but lacks experience in game development, raising concerns about the project's direction [20][39] - The development team has ambitious goals, including creating a large library of 3D scanned assets, but faces challenges in gameplay mechanics and overall game quality [28][30] - The frequent changes in the game's marketing title suggest uncertainty in its positioning within the gaming market [32] Group 4: Future Prospects and Industry Context - The game's success may hinge on its ability to capture a significant market share, particularly in North America, as indicated by Mayya's acknowledgment of the project's high risks [33][36] - The lack of a seasoned game development leader within the team raises questions about the project's viability and potential outcomes, which could range from failure to lack of interest post-launch [39][42]