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为什么大家都认为国产大作在做类“魂”?
3 6 Ke· 2025-09-18 11:27
Core Viewpoint - The rise of "Souls-like" games in the Chinese gaming industry reflects a shift in development strategies, with many developers adopting this genre as a safe entry point to attract investment and audience attention [3][11][30]. Group 1: Definition and Characteristics of "Souls-like" Games - "Souls-like" games refer to a genre pioneered by FromSoftware, characterized by high difficulty, death penalties, and fragmented storytelling [5][21]. - The genre has become a style symbol within the gaming community, with many players associating it with specific gameplay mechanics and aesthetics [21][24]. Group 2: Development Trends in China - The Chinese gaming market has seen an increase in "Souls-like" titles, as developers seek to replicate the success of established games like "Dark Souls" and "Elden Ring" [21][24]. - Developers often prioritize gameplay mechanics over narrative depth, leading to a focus on combat and visual spectacle in their projects [8][11]. Group 3: Investment and Market Dynamics - The success of titles like "Sekiro: Shadows Die Twice" has shifted investor perceptions, making them more willing to fund "Souls-like" projects due to their proven market appeal [16][17]. - The Chinese player base has shown a strong preference for "Souls-like" games, with significant sales figures indicating a lucrative market for this genre [21][23]. Group 4: Challenges and Community Expectations - The proliferation of "Souls-like" games has led to a saturated market, where players may become fatigued with the genre, raising expectations for innovation [24][28]. - Developers face pressure to meet high standards set by the community, which can stifle creativity and lead to a cycle of imitation rather than innovation [28][35]. Group 5: Future Directions - There is a growing recognition among developers that while "Souls-like" games provide a solid foundation, there is a need to explore and innovate beyond this genre to create unique gaming experiences [30][34]. - Successful titles may emerge from blending "Souls-like" elements with other genres or cultural narratives, potentially leading to a new wave of creativity in the industry [30][34].
技术赋能东方美学 文化自信撬动全球市场
Yang Shi Wang· 2025-08-28 09:12
Core Viewpoint - The rise of domestic "AAA" games in the international market is significantly influenced by unique Chinese cultural elements, with game developers leveraging advanced technology to integrate these cultural aspects into modeling, actions, and overall gaming experience [1]. Group 1: Game Development and Cultural Integration - Three domestic "AAA" games showcased at the Cologne Game Show highlight the use of advanced gaming technology to present Eastern aesthetics and tell Chinese stories, including "Black Myth: Wukong," "Shadow Blade Zero," and the new installment of "Gu Jian" [3]. - The development of "Gu Jian" has taken nearly two years and has now entered the mass production phase, with extensive testing conducted to vividly present Chinese elements in the game, such as the grass dragon inspired by traditional folk activities [5]. - The latest game engines and motion capture technologies have become standard for domestic "AAA" game developers, resulting in significant improvements in modeling precision and action effects [7]. Group 2: Industry Trends and Market Dynamics - The "AAA" game sector is characterized by long development cycles and substantial financial investments, with a surge in domestic "AAA" games reflecting a rapid influx of funding and adjustments within the industry chain since the "project boom" began in 2021 [9]. - The success of "Black Myth: Wukong" has attracted more attention to domestic "AAA" games, leading to a quick integration of the industry chain, with many companies previously engaged in foreign "AAA" game outsourcing now actively participating in domestic game production [9]. - At the recent Cologne Game Show, various "AAA" titles featuring local Chinese elements garnered significant interest from overseas players, indicating that domestic "AAA" games attract global audiences through solid content and unique cultural expressions rather than by deliberately catering to foreign markets [11].
仙剑发售30年后,第一款国产3A剑侠游戏来了
3 6 Ke· 2025-08-25 03:07
Core Viewpoint - The announcement of the new installment of the "Gu Jian" series, a classic Chinese RPG, signifies a revival of a beloved IP that has successfully transitioned into a AAA game, appealing to both old and new players [1][9][41]. Group 1: Game Development and Features - The development of "Gu Jian" began in 2021, with over two years of formal development leading to its current production phase, aiming to be the first AAA swordplay game in China [10][14]. - The game will focus on linear storytelling and character development, moving away from the recent trend of open-world and souls-like gameplay, which aligns with traditional RPG elements [12][18]. - The narrative will be set in a fictional world based on Chinese mythology, where players will take on the role of a "Di Jie Si Pan," guiding souls and uncovering their stories [15][19]. Group 2: Market Context and Historical Significance - The "Gu Jian" series has been a significant player in the Chinese single-player game market, with its first installment released in 2010 achieving remarkable sales and recognition [31][39]. - The series has maintained a loyal fanbase over the years, with the latest announcement generating significant excitement and engagement, evidenced by over 10 million views on its first trailer within three days [8][20]. - The revival of "Gu Jian" comes at a time when the domestic single-player game market is experiencing a resurgence, with many players yearning for the return of classic RPG elements [41][44]. Group 3: Company Background and Financial Support - The developer, Candle Dragon, has received substantial financial backing from Tencent, which has allowed for team expansion and project development, contributing to the successful revival of the "Gu Jian" series [14][10]. - Candle Dragon was founded in 2007 by a team of experienced developers, including those from the renowned "Xian Jian" series, aiming to create a new standard for Chinese RPGs [23][25]. - The company has faced challenges in a market dominated by online games, yet it has consistently pushed for innovation and quality in single-player experiences [27][29].
《黑神话:钟馗》公布后,有老外学起了中国民俗
财联社· 2025-08-23 05:40
Core Viewpoint - The release of the new game "Black Myth: Zhong Kui" has generated significant excitement and discussion within the gaming community, indicating a strong cultural impact and potential market growth for Chinese video games [3][5][11]. Group 1: Game Release and Reception - The official announcement of "Black Myth: Zhong Kui" has sparked mixed reactions, with some players expressing disappointment over the delay of the DLC for "Black Myth: Wukong," leading to an increase in negative reviews [3][5]. - Despite the initial backlash, the promotional content for "Zhong Kui" has achieved over 12 million views on Bilibili and more than 500,000 shares, showcasing its popularity [5]. - The character Zhong Kui, rooted in Chinese folklore, has attracted interest from international audiences, with overseas gamers actively researching his background during live streams [7][9]. Group 2: Cultural Impact and Market Potential - The surge in online searches for "Zhong Kui" following the game's announcement reflects a growing global interest in Chinese cultural elements [9]. - Analysts believe that if "Zhong Kui" maintains the quality of its predecessor, it could help the domestic single-player game market surpass 10 billion yuan and facilitate the export of Chinese cultural symbols [11]. - The increasing recognition of Chinese games is evident, with multiple titles showcased at the 2025 Cologne Game Show, indicating a trend towards global acceptance of Chinese gaming products [11].
“古剑奇谭”新作呼之欲出 国产单机游戏争奇斗艳
Core Points - The new installment of the "Gu Jian Qi Tan" series, titled "Gu Jian," has been announced by Shanghai Zhulong, marking the first new single-player game in the series since "Gu Jian Qi Tan 3" was released in November 2018 [2][3] - The teaser for "Gu Jian" has garnered over 10 million views on Bilibili as of August 21 [2] - The game is set to feature a new protagonist, a "Yin Yang Judge," who uses a "Book of Life and Death" to interact with souls, emphasizing a unique narrative that does not require players to have played previous installments [4][5] Company Overview - Shanghai Zhulong was established in 2007 and is known for its narrative-driven games that draw heavily from Chinese folklore and mythology [2][6] - The company has diversified its portfolio with various game types, including an MMO and a long-term service model game, while maintaining a focus on single-player RPGs [3][6] Investment and Development - "Gu Jian" was initiated in 2021, with Tencent's investment in early 2024 allowing for team expansion and development acceleration, leading to a production phase of approximately two years [6] - Tencent increased its stake in Shanghai Zhulong's parent company, Beijing Wangyuan Shengtang Entertainment Technology Co., from 44.27% to 87.36%, becoming the largest shareholder [6] Market Trends - The announcement of "Gu Jian" coincides with a surge of large single-player games being revealed, indicating a growing interest in this genre within the domestic market [9][10] - The success of "Black Myth: Wukong" has positively influenced consumer spending on other console games, with 66.7% of surveyed users purchasing additional titles alongside it [10]
热搜第一!黑神话新作"钟馗"来了,"悟空"还得再等等
Guo Ji Jin Rong Bao· 2025-08-20 09:52
Core Points - The game "Black Myth: Zhong Kui" was announced at the 2025 Cologne Game Show, generating significant buzz on social media [1][2] - The game is a single-player action RPG, continuing the theme of Chinese mythology and folklore, similar to its predecessor "Black Myth: Wukong" [4] - The CEO of Game Science expressed a desire to explore new gameplay experiences and features while hinting at future developments for "Black Myth: Wukong" [6] Company Strategy - Game Science aims to innovate with "Black Myth: Zhong Kui" by introducing new heroes, gameplay mechanics, and visual elements, while maintaining the essence of the original IP [6] - The company has registered multiple trademarks related to the "Black Myth" series, indicating a long-term strategy for expanding the franchise [7][8] - Industry analyst Zhang Shule suggested that maintaining the original style while enhancing quality and content is crucial for the longevity of the IP [7] Industry Context - The Cologne Game Show featured several major gaming companies, highlighting the competitive landscape in which Game Science operates [9] - Other notable announcements from the event included new titles from prominent developers, showcasing the growing interest in high-quality single-player games [9]
蔡浩宇AI游戏《群星低语》发售;《古剑4》PV首曝;KPL总决赛落地“鸟巢” | 氪游周报8.11-8.17
3 6 Ke· 2025-08-18 02:52
Group 1: Game Releases and Updates - "Diablo II: Resurrected" opened pre-orders on August 12, with three versions priced at 168 yuan, 288 yuan, and 458 yuan, and technical testing starting on August 27 [1] - "Whispers from the Star," an AI interactive game, was released on August 15 on Steam, priced at 33.99 yuan, with an 80% discount available for the first two weeks [2] - "Destiny: Stars" began a limited paid closed test on August 15, featuring a sci-fi RPG setting and customizable characters [4] - "Path of Exile: Ascendancy" will hold an offline trial event in Shenzhen on August 17, allowing players to explore new gameplay features [6] - The independent game "Exorcism Agency" launched on Steam, with a promotional price of 43.2 yuan for the first week [8] - The first promotional video for the single-player ARPG "Ancient Sword" was released on August 16, generating over 7.4 million views on Bilibili within a day [9] Group 2: Industry Events and Financial Reports - The KPL finals for "Honor of Kings" will take place at the Bird's Nest on November 8, expecting over 50,000 attendees [12] - The mobile game "World Flipper" officially ceased operations on August 14, with compensation options for players [14] - The 2025 Dahuaxiyou Carnival will be held in Tianjin from August 16 to 17, featuring local cultural experiences and game-related activities [16] - Tencent reported Q2 2025 revenue of 184.5 billion yuan, a 15% year-on-year increase, with gaming revenue at 59.2 billion yuan, up 22% [18] - NetEase announced Q2 2025 revenue of 27.9 billion yuan, a 9.4% increase, with gaming revenue at 22.8 billion yuan, up 13.7% [21]