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实探|ChinaJoy热度“爆棚”,游戏市场火热复苏
Core Insights - The 22nd ChinaJoy has opened with unprecedented enthusiasm, showcasing a significant recovery in the interactive entertainment industry compared to last year [1][6][3] - The event features over 11,000 square meters of exhibition space, attracting hundreds of companies and thousands of new products, with expected attendance reaching several hundred thousand [3][6] - The domestic gaming market has achieved a record revenue of 168 billion yuan in the first half of 2025, marking a year-on-year growth of 14.08% [6] Industry Overview - ChinaJoy has evolved from a simple gaming exhibition to a comprehensive "technology + entertainment" event, becoming a barometer for the interactive entertainment industry [3] - The event includes 11 exhibition halls and showcases major digital entertainment sectors such as gaming, animation, internet film and television, music, esports, and new entertainment [3][6] Company Highlights - Major gaming companies like Tencent, NetEase, Giant Network, and Perfect World are showcasing multiple products, with Tencent occupying nearly half of the N4 hall with 17 products [8] - NetEase is presenting 45 games under the theme "Challenge! My Passion Partner," while Century Huatong features 13 games and an immersive "Game for Gamers" theme [8] Product Launches - Notable new games include NetEase's "Destiny: Stars" and Tencent's global premiere of "Runeterra: League of Legends Card Battle" [9][10] - Classic IPs are also highlighted, with Tencent showcasing three products from the "Dungeon and Fighter" series [13] Technological Innovations - Century Huatong's "Game+Lab" is demonstrating AI integration in gaming, showcasing tools like AI character editors and brain language assessment platforms [14] - Three Seven Interactive's self-developed model "Xiao Qi" has significantly improved art material generation efficiency and AI customer service accuracy [18] Industry Discussions - Industry leaders are discussing the need to bridge the gap between high performance and value perception in the gaming market, emphasizing the importance of cultural depth and intellectual property protection [17] - The focus is on transforming technological innovations into industry momentum, with a push for personalized content generation and non-linear gameplay as future battlegrounds [18]
腾讯、网易、世纪华通……大厂游戏IP激斗ChinaJoy
Nan Fang Du Shi Bao· 2025-08-01 15:30
Group 1 - The 22nd China International Digital Interactive Entertainment Expo (ChinaJoy) commenced on August 1, attracting over 700 renowned domestic and international companies [1] - Tencent showcased 17 products under the theme "COOL Goose Summer Camp," featuring a 40-meter "Goose MAX" screen for player interaction [1][3] - Century Huatong's exhibition area was the largest, themed "Game for Gamers," featuring 13 games and interactive experiences like ice fishing and snow-themed activities [6][8] Group 2 - NetEase presented 45 games with six themed exhibition areas, including popular titles like "Naraka: Bladepoint" and "Identity V," offering immersive experiences [11][13] - Sony Interactive Entertainment showcased eight unreleased or popular domestic games, emphasizing the unique charm of Chinese games [17][19] - Perfect World highlighted its esports and MMO offerings, including "DOTA2" and "CS:GO," while also presenting new titles like "Eternal Return" [25][26] Group 3 - Giant Network introduced its new game "Supernatural Action Team," which has seen over 1 million concurrent users, showcasing its market potential [27][29] - First-time participant Mu Tong Technology presented its dark fantasy RPG "Silver and Scarlet," attracting significant attention for its unique art style [33][35] - AI remained a hot topic at ChinaJoy, with awards for innovative AI applications and discussions on AI's role in enhancing game development and global operations [38][39]