《无畏契约:源能行动》
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苹果年度榜单揭晓,这些App你还没用过吗?
3 6 Ke· 2025-12-23 12:45
又到2025年岁末,各大榜单相继出炉。在苹果揭晓的2025年度App Store Awards获奖榜单中,17款兼具创意温度与技术实力的应用及游戏脱颖而出,既有 大家耳熟能详的明星IP,也有出自独立开发者的精美制作,取向依旧兼具科技和人文气质。 规划、学单词、视频剪辑、写论文……在重视工具性的基础上,今年的获奖应用有了更强大的"AI基因",不少作品借助AI技术实现了服务效率与个性化体 验的双重升级,比如通过AI智能适配用户使用习惯、依托AI生成功能降低创作门槛等,更懂用户需求。 值得一提的是,今年苹果专门为中国大陆区颁发了年度应用奖和年度游戏奖,斩获这两个奖项的是语言学习应用CapWords与战术射击手游《无畏契约: 源能行动》,这两款作品均精准契合了本土用户的使用需求与娱乐偏好,获得市场与官方的双重认可。 体验一下这份榜单里的"尖子生"吧。 拍万物学语言 中国大陆地区年度应用 CapWords 看到单词后,还想知道怎么读,在页面上选择一个自己每天都想听到的声音,包括男声和女声的不同音色。 点击页面下方的"√",这个单词就存进了专属单词本。页面左上角有一个"博士帽"符号,点击之后就能看到自己存过的单词,查找单 ...
2025年中国电竞产业实际销售收入同比增长6.40%,增幅为近三年新高,游戏ETF(159869)现涨近1.5%
Mei Ri Jing Ji Xin Wen· 2025-12-10 06:42
每日经济新闻 (责任编辑:张晓波 ) 【免责声明】本文仅代表作者本人观点,与和讯网无关。和讯网站对文中陈述、观点判断保持中立,不对所包含内容 的准确性、可靠性或完整性提供任何明示或暗示的保证。请读者仅作参考,并请自行承担全部责任。邮箱: news_center@staff.hexun.com 12月10日,游戏板块早盘展现韧性,板块低开后震荡攀升,游戏ETF(159869)现涨近1.5%。其持 仓股中,吉比特领涨超3%,光线传媒、巨人网络均涨超2.5%,富春股份、盛天网络、奥飞娱乐等涨幅 居前,游族网络、华立科技、北纬科技、迅游科技等跌幅居前。游戏ETF(159869)近5个交易日累 计"吸金"达2.11亿元,备受资金青睐,截至12月9日,产品规模达113.83亿元,助力投资者一键布局A股 游戏龙头。 12月4日,中国音像与数字出版协会发布《2025年中国电子竞技产业报告》。报告显示,2025年中 国电子竞技产业实际销售收入为293.31亿元,同比增长6.40%,增幅为近三年新高。回顾前几年数据, 中国电竞产业销售收入自2021年后连续两年下滑,如今重回高点,表明产业核心环节的变现能力正在恢 复。此外,12月 ...
App Store Awards 年度应用大奖出炉,今年有什么不一样?
3 6 Ke· 2025-12-09 07:53
随着 2025 年步入尾声,Apple 最受瞩目的年度榜单之一——App Store Awards 年度应用大奖——也如期与大家见面。 与往年不同的是,今年中国大陆地区的 App Store Awards 采取完全独立评选和颁奖的形式,选出了年度 App 和年度游戏两个奖项,入围作品及获奖名单 分别是: 年度 App 年度游戏 在国际地区,App Store Awards 继续沿袭了去年的奖项设置,选出足以囊括过去一年 App Store 态势与趋势的各平台 app。此外,Apple 也继续沿用「文化 影响力」奖项设置,旨在表彰对全球生活与文化趋势有深远影响的 5 款 app。 最终获奖 app: 「文化影响力」App: 在年中斩获 Apple 设计大奖之后,上线不到一年的《CapWords》又迅速摘得 App Store Awards,可谓今年最大赢家。开发者 Ace 告诉我们, 《CapWords》的诞生与自己的女儿不无关系。在一次带女儿出去玩时,女儿指着路牌问用英语怎么说,英语不好的 Ace 没能回答上来,因此才有了开发 《CapWords》的想法,希望通过这个 app 与女儿一起学习英语;又因为女儿特 ...
中国电竞市场年收入293亿;郭炜炜辞任西山居CEO丨游戏周报
2 1 Shi Ji Jing Ji Bao Dao· 2025-12-08 06:35
21世纪经济报道吴立洋 随着12月开启,2026年也接近尾声,来看本周有哪些值得关注的游戏产业资讯。 行业动态方面,音数协发布《2025年中国电子竞技产业报告》,2025年中国电子竞技产业实际销售收入 为293.31亿元,同比增长6.40%;苹果、索尼先后发布年度奖项,多家中国厂商入围获奖。 国内公司方面,郭炜炜辞任西山居CEO;金山世游《鹅鸭杀》手游公测定档2026年1月7日公测;腾讯 《洛克王国:世界》官宣定档2026年3月26日上线。 海外及合规方面,Netflix宣布以827亿美元收购华纳;《奇迹天使》开发商网禅因概率造假被韩国监管 机构罚款1.58亿韩元。 电竞方面,TT电竞赴美进行产业交流,并与多家行业机构、高校达成合作意向。 行业动向 2025年中国电子竞技产业实际销售收入293.31亿元 12月4日,中国音像与数字出版协会发布《2025年中国电子竞技产业报告》。报告显示,2025年,中国 电子竞技产业实际销售收入为293.31亿元,同比增长6.40%,增幅为近三年新高。回顾前几年数据,中 国电竞产业销售收入自2021年后连续两年下滑,如今重回高点,表明产业核心环节的变现能力正在恢 复。 苹果发 ...
国证国际港股晨报-20251118
Guosen International· 2025-11-18 02:51
Market Overview - The overall market is experiencing a pullback, with a strong atmosphere of profit-taking [2] - The Hang Seng Index fell by 0.71%, the Hang Seng China Enterprises Index dropped by 0.74%, and the Hang Seng Tech Index decreased by 0.96%, indicating rising risk aversion [2] - The total trading volume in the market was approximately 217.6 billion HKD, with short selling amounting to about 44.5 billion HKD, representing 23.22% of the total trading volume [2] Sector Performance - The film and entertainment sector continues to see outflows, while the pharmaceutical sector is under pressure, particularly in areas like brain-machine interfaces and innovative drugs [3] - Commodity-related sectors are also showing weakness, with gold prices dropping approximately 180 USD from their highs, leading to declines in gold and non-ferrous metal stocks [3] - The electric power and new energy sectors are experiencing a downturn, with expectations for policy catalysts cooling off [3] Individual Stock Highlights - Lithium battery and new energy vehicle sectors are showing resilience, with lithium carbonate futures rising over 5%, driving stocks like Ganfeng Lithium (1772.HK) higher [3] - Ganfeng Lithium's chairman predicts a 30% increase in global lithium carbonate demand by 2026, potentially reaching 1.9 million tons, with prices possibly exceeding 150,000 RMB per ton [3] - Consumer-related sectors are performing relatively well, with stocks in baby products, food, and airlines showing gains, indicating a shift of defensive capital towards domestic demand [3] Company Analysis: Tencent Holdings (700.HK) - Tencent's gaming business exceeded expectations, with domestic market revenue reaching 42.8 billion HKD (up 15% YoY) and international market revenue at 20.8 billion HKD (up 43% YoY) [6] - The advertising business generated 36.24 billion HKD, reflecting a 21% YoY increase, driven by AI-enhanced targeting technology [7] - Financial technology and enterprise services recorded a revenue of 58.2 billion HKD in Q3, marking a 10% YoY growth, supported by improved consumer trends and AI-related services [7] Ecosystem and AI Development - Tencent's WeChat and QQ platforms maintain strong user engagement, with WeChat's monthly active users at 1.414 billion (up 2% YoY) and QQ's at 517 million (down 8% YoY) [8] - The company is advancing in AI technology, with its mixed foundation model achieving industry-leading levels in image and 3D generation [8] - The integration of AI in advertising is enhancing marketing ROI, significantly improving efficiency across various sectors [8] Investment Recommendation - Tencent's Q3 2025 performance demonstrates the deep integration of AI across its business lines, showcasing strong growth resilience in gaming, advertising, and enterprise services [9] - The company is projected to maintain growth through AI-driven advertising efficiency, new game launches, and consumer recovery [9] - A target price of 788 HKD is set, corresponding to a 25.7x PE for 2025 and 23.0x for 2026, maintaining a "Buy" rating [9]
腾讯新老游戏一齐增长,AI加速融入微信
36氪未来消费· 2025-11-14 12:06
Core Viewpoint - Tencent aims to integrate AI capabilities into its ecosystem, with a vision for WeChat to eventually launch an AI agent that understands user needs and can perform various tasks within its ecosystem [15]. Financial Performance - In Q3 2025, Tencent reported a total revenue growth of 15% year-on-year, with gross profit increasing by 22% and operating profit rising by 18% according to non-IFRS standards [4]. - All three main business segments showed double-digit growth: Value-added services grew by 16% to RMB 95.9 billion; Marketing services increased by 21% to RMB 36.2 billion; and FinTech and Business Services rose by 10% to RMB 58.2 billion [4]. Gaming Sector - Tencent's gaming revenue experienced a high growth rate of 23%, with domestic market growth at 15% and international market growth at 43% [5]. - The success of new games like "Delta Action" and the sustained performance of long-standing titles such as "Honor of Kings" contributed to this growth [5][11]. - "Delta Action" is positioned to become a leading title in the Chinese gaming market, with plans for platformization to enhance user-generated content and expand gameplay [9][10]. Advertising and AI Integration - The advertising business saw a 21% revenue growth, driven by increased ad loading rates and AI-driven ad targeting [13]. - Tencent launched AIMarketingPlus, an automated advertising solution that enhances marketing ROI for advertisers [13]. - AI services are also boosting enterprise service revenue, with significant growth attributed to increased demand for AI solutions [13][14]. Future Outlook and Capital Expenditure - Tencent's ideal blueprint includes the development of an AI agent within WeChat, leveraging its extensive ecosystem to serve as an ideal assistant for users [15]. - Capital expenditures are expected to decrease in 2025 compared to previous guidance but will remain higher than in 2024 [16].
腾讯新老游戏一齐增长,AI加速融入微信|财报季
3 6 Ke· 2025-11-14 07:55
Core Insights - Tencent maintained a steady performance in Q3 2025, with total revenue increasing by 15% year-on-year, gross profit rising by 22%, and operating profit up by 18% according to non-IFRS standards [1] - All three main business segments achieved double-digit growth: value-added services grew by 16% to RMB 95.9 billion, marketing services increased by 21% to RMB 36.2 billion, and fintech and enterprise services rose by 10% to RMB 58.2 billion [1] Gaming Performance - Tencent's gaming revenue saw a significant growth of 23%, with domestic market growth at 15% and international market growth at 43% [2] - The success of new games like "Delta Action" and the sustained performance of established titles such as "Honor of Kings" contributed to this growth [2][5] - "Delta Action" is positioned as a key product, aiming to become a leading title in the Chinese gaming market through a platformization strategy [3][4] Advertising and AI Integration - The advertising revenue grew by 21%, driven by increased ad loading rates and AI-driven ad targeting, which improved eCPM [6] - Tencent is enhancing its AI capabilities within its social platforms, with plans to introduce an AI agent in WeChat that can understand user needs and execute tasks across its ecosystem [7] Capital Expenditure and Future Outlook - Tencent's capital expenditure is projected to decrease in 2025 compared to previous guidance but will still be higher than in 2024, reflecting a strategic shift after significant investments in AI [8]
《燕云十六声》海外预约人数破1000万;腾讯三季度游戏业务报喜|游戏早参
Mei Ri Jing Ji Xin Wen· 2025-11-13 23:16
Group 1 - The core point of the article highlights the significant achievements of NetEase's game "Yan Yun Shi Liu Sheng," which has surpassed 10 million overseas pre-registrations, reflecting the success of China's "game going global" strategy and local support policies [1] - The game ranks in the top 30 of Steam's wishlist and top 5 in active rankings, with the PS version also performing well in over 20 regions [1] - The success of "Yan Yun Shi Liu Sheng" serves as a valuable experience for domestic developers in exploring high-quality and globalized paths, potentially encouraging more investment in premium game development [1] Group 2 - Epic Games officially released "Unreal Engine 5.7," focusing on large-scale world building and high-fidelity rendering innovations, empowering developers to create detailed and realistic environments efficiently [2] - The stable procedural content generation framework (PCG) in this version allows developers to quickly populate vast environments with natural randomness, significantly lowering the technical barriers and development costs [2] - The introduction of the PCG editing mode and experimental procedural vegetation editor (PVE) enables artists to create high-quality vegetation without coding, fostering innovation and visual breakthroughs in the gaming industry [2] Group 3 - Tencent's third-quarter financial report shows a revenue of 192.87 billion yuan, a 15% year-on-year increase, with net profit rising by 20% to 64.94 billion yuan [3] - The company's international game revenue reached 20.8 billion yuan, marking a 43% year-on-year growth, demonstrating the effectiveness of its globalization strategy [3] - The strong performance of Tencent's gaming business, driven by new titles like "Delta Force," highlights its ability to produce blockbuster games and validates its dual-driven model of domestic stability and overseas growth [3]
腾讯发布Q3季度财报
Sou Hu Cai Jing· 2025-11-13 15:01
Core Insights - Tencent reported Q3 2025 revenue of 192.87 billion RMB, a 15% increase year-over-year from 167.19 billion RMB in Q3 2024 [1] - Operating profit reached 63.55 billion RMB, up 19% year-over-year, while adjusted net profit was 70.55 billion RMB, an 18% increase [1] - For the first three quarters of 2025, total revenue amounted to 557.40 billion RMB, a 14% increase compared to 487.81 billion RMB in the same period of 2024 [1] Gaming Business Performance - Tencent's gaming revenue for Q3 was 63.60 billion RMB, with domestic market revenue at 42.80 billion RMB (15% growth) and international market revenue at 20.80 billion RMB (43% growth) [1][4] - International gaming revenue accounted for 33% of total gaming revenue, marking the highest growth rate since the segment began disclosing performance separately [4] - The growth in international revenue was driven by Supercell's game performance and contributions from recently acquired game studios, particularly the success of "Dying Light: Stay Human" [4] Key Game Titles and Innovations - Supercell's titles, including "Clash Royale" and "Brawl Stars," achieved record highs in daily active users and revenue, contributing to international growth [4] - "Dying Light: Stay Human," released by Techland, has seen pre-orders exceed 1 million, with estimated total sales surpassing 1.5 million [4][6] - Tencent's long-standing games like "Honor of Kings" and "Peacekeeper Elite" continue to drive growth, with "Peacekeeper Elite" achieving a peak DAU of 37 million [6][10] Future Outlook - Tencent's gaming segment is expected to maintain steady growth, with upcoming titles like "Ultimate Showdown" and "Rock Kingdom: World" set to launch in Q4 [12] - The company is focusing on a diverse gaming ecosystem, leveraging long-term strategic investments in R&D, global expansion, and product innovation [10][12]
腾讯 最新财报出炉!第三季度净利润超631亿元!多次提到AI!
Zheng Quan Shi Bao Wang· 2025-11-13 14:06
Core Insights - Tencent reported a revenue of 192.87 billion yuan for Q3, a 15% year-on-year increase, and a net profit of 63.13 billion yuan, up 19% year-on-year, indicating robust financial growth [2] - The company emphasized the role of AI in enhancing various business operations, including advertising precision and user engagement in gaming [2][5] - Tencent's gross profit for Q3 reached 108.80 billion yuan, a 22% increase year-on-year, with a gross margin improvement from 53% to 56% [2] Financial Performance - For the first nine months of the year, Tencent's total revenue was 557.39 billion yuan, a 14% increase year-on-year, with a net profit of 166.58 billion yuan, up 17% [2] - Basic earnings per share for Q3 were 6.95 yuan, a 21% increase year-on-year, while diluted earnings per share rose by 20% to 6.78 yuan [2] Business Segments - Value-added services generated 95.86 billion yuan in revenue, a 16% increase, accounting for 50% of total revenue [3] - Domestic gaming revenue was 42.8 billion yuan, up 15%, with notable performances from new games and established titles [3] - International gaming revenue surged by 43% to 20.8 billion yuan, driven by contributions from Supercell and new studio acquisitions [3] Marketing and Advertising - Marketing services revenue reached 36.24 billion yuan, a 21% increase, benefiting from improved user engagement and AI-driven advertising technologies [3] - The launch of Tencent's AIM+ intelligent advertising products enhanced ad targeting and return on marketing investment [3] Financial Technology and Enterprise Services - Financial technology and enterprise services generated 58.17 billion yuan, a 10% increase, with significant contributions from commercial payment activities and cloud services [4] - The demand for AI-related services and the expansion of WeChat's merchant services contributed to the growth in enterprise services [4] User Metrics - As of September 30, 2025, WeChat and WeChat combined monthly active accounts reached 1.414 billion, a 2% year-on-year increase [4] - QQ mobile terminal monthly active accounts decreased by 8% to 517 million [4] Research and Development - Tencent increased its R&D spending to 22.82 billion yuan in Q3, a 28% year-on-year increase, focusing on AI-related developments [5] - The company achieved industry-leading levels in foundational AI models and significant improvements in large language models for complex reasoning tasks [5] Cash Flow and Share Buyback - As of September 30, Tencent's net cash reached 102.42 billion yuan, a 37.3% increase from June [5] - The company repurchased 35.36 million shares for approximately 21.1 billion Hong Kong dollars in Q3 [5]