Workflow
《舞力全开:派对》
icon
Search documents
实探|ChinaJoy热度“爆棚”,游戏市场火热复苏
"一下地铁就被眼前景象震撼了!" 8月1日清晨,赶往上海新国际博览中心的观众向记者感叹。第22届中国国际数码互动娱乐展览会(ChinaJoy)开幕首 日,汹涌的人潮便填满了展馆通道。相比去年,今年的热度似乎更甚。 从PlayStation展台前蜿蜒的长队,到网易、暴雪展区间被挤得水泄不通的通道,再到国产3A新作《明末:渊虚之羽》试玩区的人山人海,无不展示着这场 游戏盛会的火爆开场,以及互动娱乐产业的复苏。各大厂商的新品与创新技术,吸引数万玩家前来体验。 展厅内人山人海 已举办22届的ChinaJoy,从单纯的游戏展会进化为"科技+娱乐"的综合性盛会,成为互动娱乐产业的"风向标"。 本次展区囊括11个展馆,展出面积达11万平方米。汇聚游戏、动漫、互联网影视与音乐、电竞、潮流玩具及新生娱乐等主要数字娱乐领域的数百家企业, 以及逾千款年度最新产品,预计展会入场总人数将达数十万人次。 有参观者对记者表示,"相比去年,今年ChinaJoy现场更加火爆。"在上海新国际博览中心内,汹涌的人流与鼎沸的人声交织,配合各个展区动感的音乐 声,游戏爱好者们的热情在2025 ChinaJoy首日便点燃了整个场馆。 2025China ...
ChinaJoy热度“爆棚”,游戏市场火热复苏
"一下地铁就被眼前景象震撼了!" 8月1日清晨,赶往上海新国际博览中心的观众向记者感叹。第22届 中国国际数码互动娱乐展览会(ChinaJoy)开幕首日,汹涌的人潮便填满了展馆通道。相比去年,今年 的热度似乎更甚。 从PlayStation展台前蜿蜒的长队,到网易、暴雪展区间被挤得水泄不通的通道,再到国产3A新作《明 末:渊虚之羽》试玩区的人山人海,无不展示着这场游戏盛会的火爆开场,以及互动娱乐产业的复苏。 各大厂商的新品与创新技术,吸引数万玩家前来体验。 展厅内人山人海 已举办22届的ChinaJoy,从单纯的游戏展会进化为"科技+娱乐"的综合性盛会,成为互动娱乐产业的"风 向标"。 本次展区囊括11个展馆,展出面积达11万平方米。汇聚游戏、动漫、互联网影视与音乐、电竞、潮流玩 具及新生娱乐等主要数字娱乐领域的数百家企业,以及逾千款年度最新产品,预计展会入场总人数将达 数十万人次。 有参观者对记者表示,"相比去年,今年ChinaJoy现场更加火爆。"在上海新国际博览中心内,汹涌的人 流与鼎沸的人声交织,配合各个展区动感的音乐声,游戏爱好者们的热情在2025 ChinaJoy首日便点燃 了整个场馆。 2025 ...
直击CJ|腾讯携17款产品亮相,占N4馆“半壁江山”
Xin Lang Ke Ji· 2025-08-01 09:29
Group 1 - The 22nd ChinaJoy was held from August 1 to 4 at the Shanghai New International Expo Center, with Tencent Games showcasing 17 products, occupying nearly half of the N4 hall [1] - Tencent Games' theme for this year's event was "COOL Goose Summer Camp," focusing on enhancing product experience and booth services, featuring over ten gameplay categories and popular new titles like "Runeterra: League of Legends Card Battle" and "Dance Party: Party" [1][2] - Interactive activities such as esports events and challenge games were added to various product booths, providing an immersive experience for attendees [1] Group 2 - Tencent's popular MOBA game "Honor of Kings" and Supercell's well-known titles like "Clash of Clans" and "Clash Royale" were featured, covering strategy, light competition, and simulation genres [3] - The independent exhibition area included large-scale trial activities for three DNF IP products and other titles, attracting a diverse audience of mobile, tabletop, and console gamers [3] - Supercell presented seven games in a unique "Supercell Trendy Game Street" at the event, celebrating the 13th anniversary of "Clash of Clans" with special activities and inviting popular KOLs for player engagement [4] Group 3 - "MapleStory: Legend of Maple" celebrated its 2nd anniversary with a themed event, while "Wild Origin" featured a "Wild Evolution Station" inviting well-known cosplayers and content creators for interactive experiences [4] - Tencent and Ubisoft collaborated to launch the first motion-sensing dance mobile game "Dance Party: Party," which was showcased at the event with performances by popular KOLs [4]
腾讯游戏成立K9合作部 推动《刺客信条》等育碧IP长青化
Nan Fang Du Shi Bao· 2025-07-09 15:23
Group 1 - Tencent invested €1.16 billion (approximately ¥9.1 billion) in Ubisoft's new subsidiary, acquiring a 25% stake, aiming to enhance single-player narrative experiences and expand multiplayer services through frequent content updates and social features [4][2] - Tencent established the K9 Cooperation Department to manage strategic collaboration with Ubisoft, focusing on publishing representation and IP cooperation, with the goal of transforming Ubisoft's core IPs into evergreen brands [2][5] - The K9 Cooperation Department will be led by Chen Kan, who previously worked on the "Crossfire" series and will oversee the publishing and IP cooperation for Ubisoft products like "Rainbow Six" and "Just Dance: Party" [2][5] Group 2 - Tencent's international gaming revenue grew by 23% year-on-year to ¥16.6 billion in Q1, marking a historical high for three consecutive quarters, highlighting the importance of international markets in Tencent's strategy [4] - The restructuring involved dissolving the original UBI Cooperation Department and integrating its functions into the K9 Cooperation Department, as well as merging the Activision and EA Cooperation Departments into other divisions to focus on core IP cooperation [5]
游戏周报:“游戏艺术设计”专业首次被列入本科专业目录,4月版号审批信息发布
Industry Developments - The Chinese government has introduced multiple favorable policies for the gaming industry, including support for game exports and the establishment of a "Game Art Design" undergraduate program [1][4][5] - The National Press and Publication Administration approved 127 new game licenses in April, with 118 being domestic games [1][6] Company Updates - Gigabit reported Q1 2025 revenue of 1.136 billion yuan, a year-on-year increase of 22.47%, and a net profit of 283 million yuan, up 11.82% [1][8] - Giant Network's 2024 net profit grew by 31.15%, with stable operations and significant growth in mini-game business [1][11] - Iceberg Network reported a net loss of 247 million yuan in 2024, a decline of approximately 190%, primarily due to high overseas marketing costs [1][9][10] - Perfect World experienced a 28.5% revenue decline in 2024 but rebounded in Q1 2025 with a revenue increase of 52.22% [1][12] - Youzu Network's 2024 revenue fell by 11.75%, but Q1 2025 showed a revenue increase of 7.29% [1][13] - Tencent announced 46 game updates at the SPARK 2025 conference, including 24 new games [1][14] - Ru Yi Jing Xiu partnered with NBA China to develop two mobile games, expanding into the sports gaming sector [1][15] - NetEase's global investment and cooperation president Simon Zhu announced his departure, with Li Riqiang taking over [1][16]