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《开心农场》
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8090后的养老游戏回来了
3 6 Ke· 2026-01-23 03:59
说起《QQ农场》,这是很多80、90后的回忆。自2009年上线以来它已经历16年时间,一直待在大家的QQ空间中,从来没有离开过。 这样一款本身还好好活着的游戏,为什么要在2025年重新申请版号推出移动端?问题的答案或许与QQ的焦虑有关。面对以抖音为代表的新生代对手竞 争,27周年的QQ并不想束手待毙,而是想复兴自己的玩家生态,用偷菜防别人偷家。 七成网民都玩过、QQ农场的疯狂时代 《QQ农场》的历史,还要从另一款游戏《开心农场》说起。2008年的中文互联网,社交网络已经乘着宽带普及的东风兴起,但在线娱乐主要还是被图文 统治,当时的厂商都面临一个问题,那就是社交平台运营成本随用户规模水涨船高,却没什么很好的变现手段。《开心农场》类游戏,就是在这样的背景 下诞生。 2008年,程炳皓以300万元创立北京开心人信息技术有限公司,推出实名社交的开心网。然而就和那个年代的许多同类创业项目一样,新网站开业并无起 色。他虽然引入了"抢车位""买房子"等社交游戏,但并没有找到流量密码,直到他注意到刚刚上线人人网的《开心农场》。 事实证明,在千人汽车保有量仅为22辆的2008年,"抢车位"还无法成为中文网络的爆款密码,而主打" ...
Google报告揭密:出海第一的品类,到底怎么在赚轻度玩家的钱?
3 6 Ke· 2025-11-06 11:15
Core Insights - The gaming industry is facing challenges in generating revenue, with traditional genres like SLG (Simulation and Strategy Games) struggling to attract new users and maintain profitability [2][4] - Google has released a report titled "Lightweight SLG Player Insights," which provides data and interviews from players in the US and South Korea, highlighting how SLG games can break through existing limitations and tap into new user bases [2][6] Group 1: Incremental Growth - To attract players outside the traditional SLG demographic, the visual style of games has shifted towards bright, colorful, and cartoonish designs, making them more approachable for casual users [6][10] - The thematic design of lightweight SLGs focuses on personal growth experiences rather than competitive elements, which resonates more with casual players [6][7] - There are notable differences between US and South Korean players, with US players placing higher importance on art style and character design compared to their South Korean counterparts [8][10] Group 2: Player Engagement Strategies - Lightweight SLGs utilize mini-games and narrative-driven introductions to guide players through the game mechanics, ensuring that each action has a clear objective [10][20] - Players appreciate the ability to progress in short play sessions, which enhances their engagement and satisfaction [20][25] - The design of social features in lightweight SLGs is more flexible, allowing players to join alliances without mandatory requirements, thus reducing the pressure to participate [22][25] Group 3: Monetization and Player Retention - The monetization strategy for lightweight SLGs includes offering smaller, customizable in-game purchases, catering to players' specific interests [25][39] - Both US and South Korean players prioritize multiplayer PVP experiences as a key driver for in-game purchases, indicating a strong preference for competitive gameplay [41][42] - The report suggests that there is still significant room for improvement in SLG games regarding playability, guidance efficiency, and overall enjoyment [44]