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从工程师到游戏主播:90岁杨炳林获吉尼斯 “ICON 传奇人物”,刷新最年长游戏主播纪录
Yang Zi Wan Bao Wang· 2025-08-26 07:37
Core Points - Yang Binglin, at 90 years old, has set a new Guinness World Record for the oldest male game streamer, previously holding the record at 88 years old [1][3] - He has been awarded the special honor of "ICON Legendary Figure" by Guinness World Records for his unique influence across age groups [1][3] Group 1: Personal Background and Journey - Yang Binglin, originally from Fuzhou, Fujian, worked as an engineer in oil drilling before retiring in 1996 and settling in Luzhou, Sichuan [3] - He began gaming later in life, collecting over 500 game discs and experiencing multiple generations of gaming consoles from PS1 to PS5 [3] - His journey into game streaming started four years ago, encouraged by his grandson, focusing on meaningful engagement rather than seeking fame [3] Group 2: Gaming Philosophy and Lifestyle - Yang emphasizes that gaming is not just about playing but about being a role model, maintaining a disciplined routine that includes physical exercise and gaming [3][4] - He believes that games can teach valuable life lessons, such as justice and adventure, and encourages moderation in gaming, especially for younger audiences [3][4] - His daily routine includes playing games for three hours while also contributing to society and family responsibilities [3][4] Group 3: Impact and Legacy - Yang has a diverse audience, including young fans who see him as a role model, and he aims to inspire others through his gaming experiences [4][5] - He expresses a desire to see advancements in Chinese gaming technology and hopes to continue gaming until he reaches 100 years old [4][5] - The Guinness World Records has documented his achievements as part of a broader narrative celebrating human potential and the spirit of exploration [5][6]
《赛博朋克 2077 》来了,但它救不了 Mac 游戏
3 6 Ke· 2025-07-21 01:32
Core Viewpoint - The release of "Cyberpunk 2077" on the Mac platform has sparked renewed discussions about gaming on Mac, but the reality remains challenging with low market share and limited game availability [1][4][24]. Group 1: Game Performance and Market Share - The M1 Max MacBook Pro can only achieve a maximum of 40 frames per second at high settings, while the M4 MacBook Air performs even worse, reaching only 30 frames at low settings [2][9]. - According to Steam data, macOS users account for only 1.76% of the platform, which is lower than Linux and even below the figures from four years ago before the M1 chip was released [2][4]. Group 2: Game Ecosystem Challenges - The Mac gaming ecosystem is growing slowly, with many users still preferring Windows for gaming, which is a significant reason for the lack of game adaptations for Mac [4][6]. - The cycle of few games leading to fewer players and a lack of developer interest in adapting games for Mac continues to hinder growth [6][10]. Group 3: Developer and User Perspectives - Developers are reluctant to adapt games for Mac due to the higher cost of Mac computers and the likelihood that Mac users already own gaming consoles or Windows PCs [7][10]. - The closed nature of Apple's ecosystem and its focus on the Metal graphics interface complicate the adaptation process for developers, making it less appealing to prioritize Mac [7][10]. Group 4: User Experience and Distribution Issues - The fragmented distribution of games on Mac discourages users, as they may need to repurchase games on different platforms, such as buying "Death Stranding" again on the App Store instead of Steam [11][14]. - Despite the challenges, there is a vibrant community of Mac users who engage in gaming discussions and share experiences using third-party tools to run Windows games [14][16]. Group 5: Apple's Efforts and Future Outlook - Apple has shown some intent to improve the gaming experience on Mac, such as launching a new cross-platform gaming application and introducing the Metal 4 interface to ease game development [20][22]. - However, the initiatives appear to be incremental rather than transformative, leading to skepticism about the future of gaming on Mac [24].
好莱坞如何破解游戏改编魔咒?|声动早咖啡
声动活泼· 2025-05-16 05:00
Core Viewpoint - The film industry is experiencing a shift towards adapting video game IPs into successful films and series, driven by recent successes and changing audience dynamics [1][4][7]. Group 1: Historical Context and Recent Trends - Historically, adaptations of video games into films have faced significant challenges, with notable failures such as the 2016 "Warcraft" movie, which lost approximately $15 million [1]. - Despite past failures, recent adaptations like "The Super Mario Bros. Movie," which grossed nearly $1.4 billion in 2023, indicate a resurgence of interest in video game adaptations [1]. - Streaming platforms like Netflix have seen success with game adaptations, with series such as "Arcane" and "Cyberpunk: Edgerunners" topping viewership charts [1][4]. Group 2: Changing Audience Dynamics - The decline of superhero films, which dominated the box office until 2020, has created an opportunity for video game adaptations to fill the void, as audiences seek fresh content [4][7]. - The pandemic has expanded the gaming audience, making adaptations of popular games more likely to attract attention and investment [7]. Group 3: Industry Adaptation and Talent - The film industry is increasingly recognizing the importance of involving game industry professionals in adaptation projects to ensure authenticity and appeal to fans [8]. - Successful adaptations often feature high levels of detail and fidelity to the source material, as seen in "The Last of Us," which closely followed the game's narrative [9][11]. Group 4: Challenges and Considerations - While there is enthusiasm for adapting video games, challenges remain, such as the need for significant adjustments to fit the film medium and the risk of budget overruns [12]. - The balance between satisfying game fans and appealing to general audiences is crucial for the success of adaptations, as demonstrated by the inclusion of new story elements in adaptations like "The Last of Us" [9][12].