《怪物猎人》

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任天堂Switch 2七周售出600万台
日经中文网· 2025-08-05 02:43
Nintendo Switch 2 Switch 2的开局超出任天堂预期,发售7周内销售了600万台,在任天堂历代游戏机中最高。7月31日又 宣布《怪物猎人》、《桃太郎电铁》等热门游戏系列将通过Switch 2发售。任天堂表示"正在努力加强生 产体制"…… 任天堂8月1日公布了2025年4~6月的合并财报,净利润比上年同期增加19%,达到960亿日元。6月5日 发售的游戏机"Nintendo Switch 2"在发售7周内销售了600万台,在任天堂历代游戏机中最高。2025年内 将推出热门游戏软件迎战年底商战,但美国政府的关税政策仍令人担忧。 任天堂4~6月的营业收入达到2.3倍的5723亿日元,营业利润增长4%,达到569亿日元。尽管汇兑收益 减少导致经常阶段利润减少,但计入有价证券出售收益,最终利润增加。 | 游戏机发售约1个月的日本国内销量 | | | --- | --- | | Switch 2(2025年) | 153万台 | | Game Boy Advance (2001年) | 136万台 | | Nintendo DS (2004年) | 126万台 | | PlayStation 2 (2 ...
好评率不足30%,《明末》恐难复制《黑神话》成功
2 1 Shi Ji Jing Ji Bao Dao· 2025-07-25 12:54
Core Viewpoint - The release of the highly anticipated domestic 3A game "Mingmo: Yuanshu Zhi Yu" has faced significant criticism due to optimization issues and pricing strategies, leading to a decline in its reputation despite initial sales success [1][2][3] Sales Performance - "Mingmo" reached the second spot on Steam's best-selling games list within two hours of its release, with over 110,000 concurrent players [2] - The game received an IGN score of 8 and a Metacritic average of 75 from 50 media outlets, indicating a generally favorable reception from critics [2] - However, player reviews on Steam were predominantly negative, with 29% of players giving it a negative rating, contrasting sharply with the positive reception of "Black Myth: Wukong" [2][3] Challenges Faced - The game faced multiple issues including technical problems like lag and frame drops, content concerns regarding historical representation, and dissatisfaction with pricing strategies that varied by region [3][7] - The development company, Lingze Technology, is classified as a small to medium-sized game company, which presents challenges in funding and production capabilities for a 3A title [4][6] Development and Funding - Lingze Technology has relied on cash flow and experience gained from outsourcing projects to support the development of "Mingmo" [5][6] - The company has a history of involvement in the production of several overseas 3A titles, which has contributed to its development capabilities [5][6] Market Dynamics - The single-player game market in China is experiencing growth, with expectations for more high-quality domestic titles in the future [9][10] - The market for 3A games is projected to reach 13.3 billion yuan by 2025 and 16.9 billion yuan by 2026, with a compound annual growth rate (CAGR) of 35% anticipated [10]