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《画江湖之不良人》
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填上“二次元配套”缺口 将游戏大厂、新建商业体和文博场馆串珠成链 打造“元宇宙街区” 徐汇有底气
Jie Fang Ri Bao· 2025-07-15 01:53
Core Insights - Xu Hui District has officially announced the "Meta World Neo World" metaverse district, introducing several prominent second-dimensional IPs, positioning itself as a hub for the growing second-dimensional economy in Shanghai and nationwide [1][2] Group 1: Industry Development - Xu Hui is recognized as a leading source of second-dimensional enthusiasm in Shanghai, with significant industry presence and enterprise concentration, hosting major companies like Tencent, NetEase, and miHoYo [1] - The district has established a game industry service center and relies on commercial entities like Xinyao·Guanghuan Live and Yuejie Jinshang City to support second-dimensional consumption [1] Group 2: Consumer Experience - The newly developed Xinyao·Guanghuan Live has enhanced the area’s appeal, providing high-quality commercial spaces and diverse consumption scenarios for second-dimensional enthusiasts [3] - Various attractions, including the Pop Mart, art museums, and themed stores, create a rich consumer environment, catering to both avid fans and newcomers to the second-dimensional culture [3][4] Group 3: Cultural Significance - The China Audio-Video and Digital Publishing Association Game Museum serves as a cultural landmark, emphasizing the importance of avoiding over-commercialization and enhancing intergenerational resonance within the second-dimensional district [4] - The goal of creating a "second Akihabara" in Xu Hui is feasible, but it is crucial to focus on industry upgrades and community cultural engagement rather than merely replicating the superficial aspects of second-dimensional popularity [4]
从“被看见”到“常青”,动画IP如何延展生命周期
Xin Lang Cai Jing· 2025-06-27 13:19
Core Insights - The global anime consumer base has surpassed 1.2 billion, with domestic users reaching 300 million, indicating a broadening age range and aesthetic demand within the audience [1] - The Shanghai TV Festival and Tencent Video Animation co-hosted a forum discussing the lifecycle extension of animation IPs, featuring creators from around the world sharing insights on content themes, artistic forms, and international collaboration [1] Group 1: Industry Trends - The forum highlighted the importance of maintaining the vitality of an animation IP after it has gained visibility, emphasizing the need for high-quality production standards [3][6] - The animation industry is witnessing rapid changes in supply and demand, which drives continuous innovation and requires creators to engage more sincerely with their audience [10][13] - The rise of domestic animation is becoming a reality, with Tencent Video aiming to become a leading platform for cross-media works in the next decade [16] Group 2: Content Creation and Audience Engagement - Successful animation requires a deep understanding of audience preferences, with creators encouraged to collect data and engage with viewers to ensure their work resonates [13][15] - The importance of balancing innovation with audience expectations was emphasized, as creators must avoid merely catering to trends while still delivering meaningful content [17] - Various companies are exploring new technologies and narrative techniques to enhance their animation offerings, such as 3D printing and AI integration [8][20] Group 3: IP Development and Global Strategy - Companies like Wanda Animation are focusing on global operations for their IPs, aiming to represent Chinese culture on the international stage [18] - Tencent Video has developed multiple formats for its IPs, including special episodes and theatrical releases, and is planning long-term strategies for content expansion [20] - The industry is moving towards creating high-quality, large-scale domestic animation that meets diverse market demands, with a focus on technological advancements [20]