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二次元热潮燃爆大湾区!2025广州动漫游戏盛典国庆登场
Nan Fang Du Shi Bao· 2025-09-28 09:09
燃点一:8万平方米主会场构建沉浸式二次元空间 10月2日至5日,AGF亚洲游戏博览会即将在广州保利世贸博览馆拉开帷幕,同期还将举办CICF中国国 际漫画节动漫游戏展。2025广州动漫游戏盛典不仅是一场专业的动漫游戏展览,更是助力广州国庆黄金 周文旅消费、推动 "游戏次元经济" 发展的重要平台。下面,南都N视频记者和您一起细数这场二次元 盛会的五大燃点。 活动主会场位于琶洲保利世贸博览馆,面积达8.2万平方米,汇聚全球千余个顶尖品牌、7000余款IP周 边产品,将举办超百场特色活动,并有数百位人气嘉宾到场。这里将成为Z世代感受动漫游戏文化的核 心场所。 此外,广州多个商场将参与次元联动活动,营造全城盛典氛围,预计将有来自全国各地的80万粉丝参与 联动,沉浸式体验广州的"次元文化";深圳、惠州、佛山等周边城市也将加入,更多联动内容敬请关注 后续公布。 燃点二:行业优质展商及IP集中亮相 多家游戏厂商参展,包括腾讯游戏xSupercell、网易游戏、盛趣游戏、三七互娱(002555)、西山居、 库洛游戏、贪玩网络、益世界、灵犀互娱、四三九九、B站游戏、宝可梦明耀之星、华立科技 (301011)、世宇科技、明日游戏、 ...
B站三国新游今日首曝,大厂还在“卷”三国SLG.....
Guo Ji Jin Rong Bao· 2025-09-10 11:15
Group 1: Game Launch and Features - Bilibili's new strategy card game "Three Kingdoms: Hundred Generals Card" is set to enter the competitive market of strategy and casual card games, with a public test scheduled for October [2] - The game features asymmetric casual competitive gameplay, with each match lasting under three minutes, allowing players to collect famous generals from the Three Kingdoms era and experience iconic battles [2] - Unique gameplay mechanics include "hero skills" and a 2v3 mode with hidden roles, aiming to provide diverse strategies and enhance player engagement [2] Group 2: Financial Performance - Bilibili reported a total revenue of 7.34 billion yuan for Q2, marking a 20% year-on-year increase, with net profit reaching 218 million yuan [3] - The mobile gaming segment significantly contributed to this growth, with revenue from mobile games soaring by 60% to 1.61 billion yuan [3][4] - The success of the game "Three Kingdoms: Strategize the World" has been pivotal, achieving rapid user acquisition and high revenue, solidifying its long-term operational potential [4] Group 3: Market Competition and Challenges - The gaming market, particularly in the Three Kingdoms genre, is highly competitive, with numerous established titles and new entrants vying for market share [5] - Bilibili's new game faces challenges in differentiating itself from popular titles like "Three Kingdoms Kill" and "Hearthstone," which dominate the card game segment [5][6] - The company aims to adapt its offerings to meet the preferences of younger users, focusing on innovative gameplay experiences to stand out in a saturated market [4][5]
杭产文化“新三样”圈粉海外的“流量密码”
Mei Ri Shang Bao· 2025-08-26 22:24
Group 1 - The core viewpoint emphasizes the global popularity of Chinese cultural exports, particularly in the forms of online literature, online games, and web series, which have captivated millions of overseas readers and players [1] - The "new three items" of cultural export from Hangzhou, including online literature, online games, and web series, have gained significant traction in various countries, with notable examples like "Dou Po Cang Qiong" and "Black Myth: Wukong" [1] - The research team from the city's brand promotion association is investigating the success factors and challenges faced by these cultural exports, focusing on the creative needs of the industry [1] Group 2 - The importance of "telling a good Chinese story" is highlighted as a key factor for cultural success abroad, with the need to adapt narratives to resonate with international audiences [2] - An example is provided where the American animation "Kung Fu Panda" successfully attracted Chinese fans while embodying American heroism, illustrating the need for cultural exports to align with global audience preferences [2] - The emotional connection conveyed by the "new three items" is identified as a universal appeal, transcending cultural differences and resonating with shared human experiences [2] - Recommendations for improving the cultural export environment in Hangzhou include creating a supportive business environment, implementing effective policies, and investing in quality works with a long-term vision [2]
鸿蒙游戏生态ChinaJoy交卷:从快人一步,到快人N步
Feng Huang Wang· 2025-08-04 04:35
Core Insights - HarmonyOS 5 has surpassed 10 million terminal devices, indicating a significant expansion of the Harmony ecosystem [1] - The gaming section at ChinaJoy 2025 showcased over 50 Harmony games, highlighting the ecosystem's growth and innovation [1] - The gaming experience has evolved from simple performance optimization to a comprehensive upgrade across all processes, enhancing user engagement [1] Performance Enhancements - The integration of memory snapshot technology reduced the cold start time of "NBA Peak Showdown" from 20 seconds to 3 seconds [2] - Background resource downloading allows players to enjoy new versions immediately, reducing download wait times by 80% [2] - The rendering speed of the Harmony version of "Honor of Kings" improved by 21%, enhancing gameplay responsiveness [3] System-Level Improvements - HarmonyOS optimizes CPU, GPU, and memory resources for stable frame rates even in high-load scenarios [4] - The integration of voice communication technology improves clarity and reduces environmental noise, facilitating better team communication during gameplay [4] Intelligent Interaction - AI capabilities are deeply embedded in the gaming experience, with the "Xiao Yi" game assistant enhancing player engagement and decision-making [5] - Voice control technology allows players to execute commands through speech, making gameplay more accessible for new players [6] Cross-Device Experience - Harmony's distributed technology enables seamless transitions between devices, allowing players to continue games across smartphones, smart screens, and vehicles [7] - New gameplay features, such as "tap to team up" and rapid resource sharing, enhance social interaction and reduce waiting times [7] Ecosystem Maturity - Over 6,500 Harmony games are now available across various devices, indicating a robust ecosystem [8] - Major titles like "Honor of Kings" and "Peace Elite" have launched on Harmony, signaling strong developer support [8] - The comprehensive support for developers through HGS and financial incentives is accelerating ecosystem growth [9] Conclusion - The Harmony gaming ecosystem has transitioned from performance optimization to a mature, intelligent experience, setting a new standard in the gaming industry [9]
百万年薪系列010:从游戏小编到知名IP副总裁,35+的她如今在头部AI公司跨界造梦
3 6 Ke· 2025-05-06 01:33
Core Insights - The article explores the career journey of Chen Xiaoyi, highlighting her unique path through various industries, including gaming, film, and AI, emphasizing the importance of passion and adaptability in achieving success [1][2][3]. Group 1: Career Development - Chen Xiaoyi's career began in the gaming industry, where she joined a top internet gaming company in 2009, capitalizing on the rapid growth of the internet and gaming market in China, which reached a market size of 258 billion RMB, growing by 39.5% year-on-year [9][10]. - After gaining experience in the gaming sector, she transitioned to a well-known film company, where she honed her skills in video editing and production, further enhancing her career prospects [11][12]. - Over a decade, she progressed from a basic employee to the Vice President of an IP team, managing various projects and leading a team that expanded significantly [16][17]. Group 2: Embracing New Technologies - In 2021, after ten years in the IP industry, Chen Xiaoyi recognized the need for a break and decided to pursue her master's degree in arts management while exploring opportunities in AI [22][23]. - She actively engaged in AI art creation, participating in competitions and collaborating with peers to enhance her technical skills and expand her network within the AI community [24][25]. - By 2023, she had joined a leading AI animation lab, where her work gained recognition at film festivals, showcasing her ability to merge technology with creative content [26][27]. Group 3: Future Aspirations - Chen Xiaoyi's long-term vision includes creating AI characters that resonate with audiences, akin to beloved figures from her childhood, such as Doraemon [28][29]. - She aims to leverage her experience in both the cultural and technological sectors to drive innovation in AI, believing that the realization of her aspirations is only a matter of time [30][31].