番茄小说

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从番茄到红果,张超和他的“狼群”崛起字节
3 6 Ke· 2025-08-26 08:54
几周前,小红书上某位"大厂"博主发布的笔记突然火了,这篇笔记的封面写道:"张超太能打了,西瓜 没做到的事,红果做到了。" 熟悉互联网圈的人,都知道红果短剧是字节旗下的新锐业务,近期刚刚在DAU指标上,完成了对传统 视频平台优酷的反超。而没那么熟悉互联网圈的人,都在问一个问题:张超是谁? 张超,早年间曾在百度任职,2016年加入字节跳动,先后负责过今日头条创作者平台、头条主端小说频 道的管理工作。2019年字节跳动启动番茄小说业务之后,张超担任番茄小说业务负责人,并于2022年底 同步接手今日头条业务。 面对已经有"迈过快速增长期"迹象的短剧市场,此时掏出"群狼"打法的红果短剧,似乎已经瞄准了市场 内余下不多的增量空间。 A 7月初,字节推出新款免费短剧App木叶。公开信息显示,其开发者为海南愉阅科技有限公司,而该公 司的全资股东为北京笔墨留香科技有限公司,即红果短剧的经营主体。紧随其后,字节方面上线了第三 款短剧App"咸柠",其开发者同样为海南愉阅,这意味着,红果团队将同时运营三款免费短剧App。 2023年5月,红果短剧低调在抖音试运营,8月推出独立App。"免费"模式的加持下,仅用一年时间,红 果短剧就 ...
2025年看广告赚钱软件有哪些?分享5个看广告赚钱的平台,亲测有效!
Sou Hu Cai Jing· 2025-08-09 15:11
Group 1 - The article discusses various online platforms that allow users to earn money by watching advertisements, highlighting the skepticism surrounding their legitimacy and payout thresholds [1] - Douyin's "Jisu" version is mentioned as a prominent platform, offering a dedicated earning center where users can earn up to 8200 coins by completing tasks related to advertising conversion [1] - Uke Direct Talk serves as a bridge to access resources for earning coins on platforms like Douyin and Kuaishou, while also providing opportunities to create advertising apps for monetization [3] Group 2 - Kuaishou's "Jisu" version is noted for its popularity among a wide demographic, featuring a task center where users can earn coins by watching ads, especially during major shopping events [5] - Tencent Video is identified as a newer platform for earning money through ads, with users able to earn a significant amount by completing tasks available in the coin center [5] - Tomato Novel, developed by ByteDance, allows users to earn coins by listening to novels and watching ads simultaneously, enhancing the earning potential without additional time investment [7] Group 3 - The article encourages users to explore these five platforms during their free time, suggesting that even small earnings can be beneficial [9]
谁在给字节赚钱:⌈巨量⌋一出,谁与争锋?
雷峰网· 2025-07-31 11:09
Core Viewpoint - ByteDance's commercial empire is fundamentally supported by its "Giant Engine," which not only generates revenue but also sustains its user flywheel, enabling continuous product growth and innovation [3][9][66]. Group 1: The Role of the Giant Engine - The Giant Engine is considered the foundation of ByteDance's commercial ecosystem, facilitating the rapid growth of products like live streaming and e-commerce [11][66]. - The Giant Engine generates over 600 billion in annual revenue, with its advertising alliance, "穿山甲," holding a 55% market share in 2022 [28]. - The Giant Engine's user base includes approximately 900 million daily active users, making it one of the largest platforms in China, second only to WeChat [48]. Group 2: Key Figures Behind the Giant Engine - Zhang Li Dong and Yang Zhen Yuan were instrumental in establishing ByteDance's advertising system, which laid the groundwork for the Giant Engine [17][21]. - Wang Feng Kun and Yang Xi Wang played crucial roles in building the advertising technology and algorithm systems that support the Giant Engine [22][24]. - Liu Xiao Bing, who transitioned from machine learning to advertising, has been pivotal in the development and optimization of the Giant Engine's capabilities [31][40]. Group 3: Product Innovations Driven by the Giant Engine - The Giant Engine has enabled ByteDance to launch successful products like "番茄小说" (Tomato Novel) and "红果短剧" (Red Fruit Short Drama), leveraging its advertising capabilities for user acquisition and engagement [52][58]. - The success of Tomato Novel was attributed to its strategic use of video ads and user insights derived from the Giant Engine, allowing it to outperform competitors [55]. - The Red Fruit Short Drama project capitalized on the growing short drama market, utilizing the Giant Engine for effective user targeting and monetization strategies [62][64]. Group 4: Future Growth Potential - ByteDance's ability to leverage the Giant Engine for continuous product innovation positions it well for future growth, with the potential to create numerous successful internet products [50][66]. - The company is expected to maintain a significant growth trajectory in its advertising revenue, particularly as its user base matures and becomes more monetizable [42][43].
填上“二次元配套”缺口 将游戏大厂、新建商业体和文博场馆串珠成链 打造“元宇宙街区” 徐汇有底气
Jie Fang Ri Bao· 2025-07-15 01:53
Core Insights - Xu Hui District has officially announced the "Meta World Neo World" metaverse district, introducing several prominent second-dimensional IPs, positioning itself as a hub for the growing second-dimensional economy in Shanghai and nationwide [1][2] Group 1: Industry Development - Xu Hui is recognized as a leading source of second-dimensional enthusiasm in Shanghai, with significant industry presence and enterprise concentration, hosting major companies like Tencent, NetEase, and miHoYo [1] - The district has established a game industry service center and relies on commercial entities like Xinyao·Guanghuan Live and Yuejie Jinshang City to support second-dimensional consumption [1] Group 2: Consumer Experience - The newly developed Xinyao·Guanghuan Live has enhanced the area’s appeal, providing high-quality commercial spaces and diverse consumption scenarios for second-dimensional enthusiasts [3] - Various attractions, including the Pop Mart, art museums, and themed stores, create a rich consumer environment, catering to both avid fans and newcomers to the second-dimensional culture [3][4] Group 3: Cultural Significance - The China Audio-Video and Digital Publishing Association Game Museum serves as a cultural landmark, emphasizing the importance of avoiding over-commercialization and enhancing intergenerational resonance within the second-dimensional district [4] - The goal of creating a "second Akihabara" in Xu Hui is feasible, but it is crucial to focus on industry upgrades and community cultural engagement rather than merely replicating the superficial aspects of second-dimensional popularity [4]
上海徐汇构筑“游戏IP产业链+城区消费”创新生态
Zhong Guo Jin Rong Xin Xi Wang· 2025-07-08 10:10
Group 1 - The "Meta Universe Street" named "Yuanjie Neo World" officially opened in Shanghai, integrating gaming IP industry and urban consumption [1] - The core commercial entity, Xinyao·Guanghuan Live, spans 100,000 square meters, offering a complete ecosystem for secondary dimension consumption, including various cultural landmarks and themed stores [2] - Major gaming companies such as Tencent, NetEase, and miHoYo are establishing a presence in the area, contributing to the production of high-quality content [2] Group 2 - The Xu Hui District Game Industry Service Center has launched new incubators to support game enterprises from startup to growth phases, aiming to create a new generation of innovative entrepreneurial clusters [2] - The "Yuanjie Summer Carnival" will take place from July 18 to August 17, featuring various themed events and activities to promote popular IP merchandise [3]
字节,跳成短剧霸主
首席商业评论· 2025-07-06 03:40
Core Viewpoint - The article discusses the rapid rise of the short drama platform "Hongguo Short Drama," which has achieved significant user growth and content production in a short period, positioning itself as a leader in the industry. The article also highlights the challenges and competitive landscape that the platform faces moving forward [3][31][66]. Group 1: User Growth and Market Position - "Hongguo Short Drama" has reached 173 million monthly active users, three times the total of its closest competitors, and has produced over ten "10 billion-level" short dramas in 2025 alone [3][51][31]. - The platform's user growth rate of 220.28% is second only to DeepSeek and Doubao, indicating a strong market presence [51]. - In just two years, "Hongguo" has nearly matched the user base that Youku accumulated over ten years [52]. Group 2: Business Model and Content Strategy - The platform employs a free model that allows users to watch dramas for free while earning money through viewing, which has proven to be a significant draw for users [20][22]. - "Hongguo" has rapidly built a content library of over 15,000 short dramas by leveraging existing IP resources from its sister platform, "Tomato Novel," and producing content quickly [31][33][48]. - The platform's strategy includes incentivizing users through tasks and rewards, which enhances user engagement and retention [19][20]. Group 3: Competitive Landscape and Industry Challenges - The short drama market is projected to reach 504 billion in 2024, surpassing the total box office of Chinese films, indicating a growing competitive landscape [66][73]. - Major competitors like Tencent and iQIYI are increasing their investments in short dramas, which could intensify competition for "Hongguo" [68][70]. - Regulatory scrutiny has increased, with the government emphasizing content quality and compliance, which poses risks for "Hongguo" as it navigates industry challenges [56][63][66]. Group 4: Future Outlook - The next one to two years are seen as critical for determining the future success of "Hongguo" and the short drama industry as a whole, with potential for market restructuring [74]. - The article suggests that while "Hongguo" has made a strong start, the real test lies ahead as competition and regulatory pressures mount [74].
番茄小说:已与近400家出版社合作 电子出版物日活用户超千万
Zhong Zheng Wang· 2025-06-20 11:27
Group 1 - The core viewpoint of the article highlights the significant growth in China's digital reading market, with total revenue expected to reach 66.141 billion yuan in 2024, representing a year-on-year increase of 16.65% [1] - The user base for digital reading is projected to grow to 670 million, an increase of approximately 100 million users from 2023, reflecting a growth rate of 17.52% [1] - Tomato Novel's daily active users for electronic publications are expected to increase by 70% by the end of 2024, surpassing 10 million users [1] Group 2 - The association's executive vice president noted that advancements in digital and network technologies have transformed the publishing environment, making digital reading an essential part of national reading habits [1] - Tomato Novel has established deep collaborations with nearly 400 publishing institutions, offering around 380,000 electronic books, a 60% increase year-on-year, including 44 works that have won the Mao Dun Literature Prize [1] - The growth of digital reading consumption is notably driven by users from third-tier and lower cities, with over 50% of active users on the Tomato Novel platform coming from these areas [1] Group 3 - Tomato Novel has successfully published over 140 original works in physical format, with cumulative sales exceeding 4 million copies [2] - The company plans to adapt some high-quality published works into short dramas, aiming to reach a broader audience through this multi-genre transformation [2] - An example of this initiative includes the development of a short drama based on the classic work "X's Story" by Cai Jun [2]
28亿美元收购喜马拉雅,腾讯音乐剑指何处?
雷峰网· 2025-06-13 11:19
Core Viewpoint - Tencent Music Entertainment (TME) is acquiring Ximalaya for approximately $2.8 billion, which is seen as a strategic move to enhance its long audio content capabilities and defend against competition from ByteDance's audio platforms [2][4][6]. Group 1: Acquisition Details - TME plans to acquire Ximalaya through a combination of cash and stock, with the total deal amounting to nearly $2.8 billion, equivalent to over 200 billion RMB [2]. - The acquisition is pending regulatory approval due to antitrust laws [2]. - Ximalaya's market value has decreased since its initial public offering, making this acquisition a potential exit opportunity for its shareholders [2]. Group 2: Market Context and Competition - The overlap in monthly active users between TME's main applications and Ximalaya is under 25%, indicating a potential for user base expansion [3]. - The acquisition is viewed as a defensive strategy against ByteDance's growing influence in the audio sector, particularly through its apps like Tomato Listening and Hongguo Short Drama [6][10]. - TME's previous investments in Ximalaya and its strategic focus on long audio content highlight the importance of this acquisition in maintaining competitive positioning [13]. Group 3: User and Content Value - Ximalaya boasts a comprehensive audio content ecosystem with approximately 4.9 billion audio pieces and an average monthly active user count of 303 million in 2023, reflecting a 9.3% year-on-year growth [16][18]. - The acquisition is expected to enhance TME's content library and user engagement, particularly in the audiobook segment [15][19]. - Despite the potential benefits, the long audio industry faces challenges in monetization, with Ximalaya's paid membership growth slowing and overall profitability being a concern [19]. Group 4: Future Outlook - Post-acquisition, TME aims to integrate Ximalaya's resources effectively, which may involve adjustments in management and operational structures to align with new strategic goals [20]. - The success of this acquisition will depend on TME's ability to leverage Ximalaya's technology and user base to maximize value [4][20].
字节搅局音频赛道,喜马拉雅“委身”腾讯值不值?
Sou Hu Cai Jing· 2025-06-11 14:08
Group 1 - Tencent Music Entertainment Group (TME) announced an acquisition agreement to purchase Ximalaya for approximately $2.847 billion (about 20.46 billion RMB), marking a significant step in TME's audio sector strategy [1] - Ximalaya, a leader in the online audio market, has attracted significant capital interest, with a peak valuation of $4.3 billion, but faced challenges in its IPO attempts, leading to the decision to sell [1][2] - The changing market dynamics and increased difficulty in securing financing were key reasons for Ximalaya's decision to sell, as investors now prioritize profitability [1][4] Group 2 - Ximalaya's revenue structure includes membership services, advertising revenue, and live streaming, but its revenue growth has significantly slowed from 43.7% in 2021 to 1.7% in 2023 [4] - The competitive landscape in the audio sector has intensified with the rise of ByteDance's Tomato Novel and Tomato Listening, posing a threat to Ximalaya's market share [2][4] - Internal governance issues within Ximalaya have been cited as factors affecting its overall execution and competitive position in the market [4][6]
喜马拉雅“上岸”,应该感谢字节
虎嗅APP· 2025-06-11 10:39
Core Viewpoint - The acquisition of Ximalaya by Tencent Music Entertainment Group (TME) for approximately $2.847 billion is seen as a strategic move to enhance TME's audio ecosystem and address the challenges faced by Ximalaya in a competitive market [3][4][10]. Group 1: Acquisition Details - TME announced a merger agreement with Ximalaya, valuing the company at about $2.847 billion, which includes $1.26 billion in cash and $1.587 billion in equity [3]. - If the acquisition is completed, Ximalaya will operate as a wholly-owned subsidiary of TME while maintaining its independent operations [3]. - Ximalaya's valuation peaked at $4.3 billion, but due to multiple failed IPO attempts, it is now being sold at a significantly lower price [4][10]. Group 2: Market Dynamics - The market has shifted from a focus on growth through losses to prioritizing profitability, making it difficult for Ximalaya to secure new financing [4]. - The rise of ByteDance's products, such as Tomato Novel and Tomato Listening, has intensified competition in the audio sector, further eroding Ximalaya's market share [7][8]. - Ximalaya's advertising revenue has declined from 14.88 billion yuan in 2021 to 14.23 billion yuan in 2023, with its revenue share also decreasing [7][9]. Group 3: Financial Performance - Ximalaya's revenue for 2021-2023 was 58.57 billion yuan, 60.61 billion yuan, and 61.63 billion yuan, with growth rates plummeting from 43.7% to 1.7% [9]. - The company reported a net profit of 3.736 billion yuan in 2023, indicating a shift towards profitability after years of losses [10]. - Cumulative losses from 2018 to 2022 reached 3.166 billion yuan, highlighting the financial struggles faced by Ximalaya [8]. Group 4: Business Model and Strategy - Ximalaya's revenue model heavily relies on membership and advertising, lacking high-margin business support [16]. - The company has been slow to adapt to the podcasting trend, only recently prioritizing it as a key growth area despite earlier attempts to establish a podcast channel [18][19]. - Internal governance issues, such as the dual leadership structure, have hindered decision-making and execution within the company [22].