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本土游戏占 84% 支出、PC 市场强势复苏,中国游戏稳了吗?
Sou Hu Cai Jing· 2026-02-26 10:07
近日Epyllion公司的Matthew Ball发布《2026年视频游戏现状报告》,这应该算得上是2026年第一份比较重量级的全球游戏报告,而在这份报告里面,游戏 矩阵也针对中国市场的表现进行了一个具体的整理,其中披露的全球及中国游戏市场关键数据,核心价值在于为我们精准洞察中国游戏市场的实际表现、 厘清行业发展脉络,提供了极具参考价值的依据。 中国玩家话语权持续增加 根据报告显示,2025年,全球游戏内容销售额达1956亿美元(约合人民币1.35万亿元),同比实现5.3%的稳步增长,而中国玩家直接贡献了全球20%的游 戏支出。 值得行业关注的是,中国玩家的消费偏好极具本土导向:84%的游戏支出流向本土游戏产品,仅有16%的份额归于海外游戏。这一数据不仅印证了本土游 戏产品对中国玩家需求的精准适配,更直观体现出中国游戏自研实力的崛起与本土IP影响力的持续扩大。 而根据游戏矩阵在这个春节期间,走进了几个网吧、网咖观察,游戏已经不再是过去《英雄联盟》独步天下了,24年发布的《黑神话:悟空》为网吧带来 了很大的影响,再25年,腾讯的《三角洲行动》《无畏契约》等FPS游戏的风靡更是让不少网咖出现了"一位难求"的场面, ...
全球Z世代“轻社交”趋势:动因与启示
腾讯研究院· 2025-11-25 09:53
Core Insights - The global Z generation is shifting towards flexible and low-burden "light socializing" as a response to increasing environmental uncertainties and the evolution of the digital ecosystem [2] - This trend will significantly impact the global digital service landscape, driving social and gaming products towards lightweight iterations and providing important insights for future digital ecosystem construction [2] Group 1: Changes in Social Interaction - In terms of relationships, Z generation is moving from building stable friendship networks to modular social interactions that are flexible and serve specific goals, with over 60% developing "meal buddies" in work environments [4][5] - Content-wise, instantaneous social expressions are becoming mainstream, as evidenced by the growth of Instagram's Stories feature, which has increased daily active users from 150 million in 2017 to 500 million in 2025 [6] - Interaction-wise, social gaming is shaping connection methods, with platforms like BeReal and Zenly introducing game-like elements to social sharing, emphasizing shared experiences over traditional friend connections [7] Group 2: Core Drivers of "Light Socializing" - The macro environment is fostering a demand for low-energy social interactions, as Z generation faces unprecedented social pressures, with the global uncertainty index projected to be over five times higher in 2025 than in 2014 [9] - Cognitive shifts are reconstructing social values, with Z generation prioritizing authenticity and meaningful short-term connections over traditional stable relationships, as highlighted by the 2025 World Happiness Report [10] - Technological advancements are shaping new social behaviors, with over 86% of users acknowledging mindless video scrolling, driven by algorithmic content ecosystems that favor functional and lightweight relationships [11][12] Group 3: Implications and Recommendations - Technology companies should build diverse ecosystems that adapt to global needs, creating products that cater to the social habits and emotional needs of Z generation across different cultural contexts [14] - Product design should focus on the cognitive shift towards low-burden, high-authenticity interactions, integrating emotional value and self-expression into user experiences [14] - Companies should promote algorithmic restructuring to balance user engagement and diverse content delivery, embedding the principle of "AI for good" in social product design [15]
东好亚:2025年移动游戏市场洞察报告
Sensor Tower· 2025-07-25 01:26
Investment Rating - The report does not explicitly state an investment rating for the mobile gaming industry in East Asia Core Insights - The East Asia mobile gaming market is projected to show strong growth, with a total download of 1.93 billion in Q1 2025, marking a 3% increase from Q4 2024, indicating high player engagement and demand for new content [32][33] - In-app purchase (IAP) revenue for the region reached $625 million in Q1 2025, ranking seventh globally, showcasing significant monetization potential driven by a large user base and improved digital payment systems [32][34] - The report highlights the success of top games like "Mobile Legends: Bang Bang" in maintaining long-term user engagement and operational success in the East Asian market [19][34] Summary by Sections East Asia Mobile Gaming Overview - The report provides a comprehensive analysis of the mobile gaming market in East Asia, covering revenue and download trends, major game types, and country-specific performance [19][27] Download and Revenue Trends - In Q1 2025, Indonesia led the region with 870 million downloads, a 9% increase, while Thailand topped the revenue charts with $162 million, driven by strong digital payment infrastructure [34][35] - The overall download growth in East Asia is expected to drive player spending, establishing a foundation for revenue growth [32][33] Game Type Performance - Casual and arcade games dominate download volumes, while strategy and role-playing games lead in revenue, indicating diverse player preferences [38][40] - The report notes that games with strong social features and personalization, particularly RPGs, effectively convert player engagement into revenue [38][40] Country Highlights - Indonesia's mobile gaming market is characterized by strong performance in simulation and arcade genres, while strategy and MOBA games lead in revenue [45][46] - Thailand's market shows a diverse revenue landscape with sports games leading in income, while puzzle games see significant download growth [51][53] - Vietnam's market reflects a strong demand for diverse gaming experiences, with both local and international titles performing well [56][58] Top Games and Market Dynamics - The report lists top-performing games in the region, highlighting the impact of new titles and established franchises on market dynamics [41][59] - Games like "Garena Free Fire" and "Last War: Survival" are noted for their strong performance in downloads and revenue, showcasing the competitive landscape [41][59]