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本土游戏占 84% 支出、PC 市场强势复苏,中国游戏稳了吗?
Sou Hu Cai Jing· 2026-02-26 10:07
近日Epyllion公司的Matthew Ball发布《2026年视频游戏现状报告》,这应该算得上是2026年第一份比较重量级的全球游戏报告,而在这份报告里面,游戏 矩阵也针对中国市场的表现进行了一个具体的整理,其中披露的全球及中国游戏市场关键数据,核心价值在于为我们精准洞察中国游戏市场的实际表现、 厘清行业发展脉络,提供了极具参考价值的依据。 中国玩家话语权持续增加 根据报告显示,2025年,全球游戏内容销售额达1956亿美元(约合人民币1.35万亿元),同比实现5.3%的稳步增长,而中国玩家直接贡献了全球20%的游 戏支出。 值得行业关注的是,中国玩家的消费偏好极具本土导向:84%的游戏支出流向本土游戏产品,仅有16%的份额归于海外游戏。这一数据不仅印证了本土游 戏产品对中国玩家需求的精准适配,更直观体现出中国游戏自研实力的崛起与本土IP影响力的持续扩大。 而根据游戏矩阵在这个春节期间,走进了几个网吧、网咖观察,游戏已经不再是过去《英雄联盟》独步天下了,24年发布的《黑神话:悟空》为网吧带来 了很大的影响,再25年,腾讯的《三角洲行动》《无畏契约》等FPS游戏的风靡更是让不少网咖出现了"一位难求"的场面, ...
传媒行业月报:12月八款重点新游上线,SLG赛道《九牧之野》表现突出
Wanlian Securities· 2026-01-19 12:24
Investment Rating - The industry investment rating is "Outperform" with an expectation of over 10% relative increase compared to the market index in the next six months [6][25]. Core Insights - The report highlights that December 2025 saw the launch of eight key mobile games, with "Jiumu Zhi Ye" standing out due to its innovative gameplay and strong market performance [1][10]. - "Jiumu Zhi Ye" employs a unique "free movement + real-time combat + horizontal strategy" approach, enhancing player engagement and gameplay depth, which is expected to attract core players seeking a deep combat experience [2][16]. - The game achieved significant early success, ranking second on the iOS free games chart on its first day and reaching a peak daily download of 110,115 and revenue of $216,450 on December 20 [2][16]. Summary by Sections New Game Releases - In December 2025, eight new mobile games were launched, including titles from various developers such as "Giant Eye" by Fat Pudding Games and "Jiumu Zhi Ye" by Thunder Games, among others [1][10]. Game Performance - "Jiumu Zhi Ye" led the new releases with an average daily revenue of $95,873, significantly outperforming other titles like "Dudu Face Prank" which had an average daily revenue of $23,947 [12][19]. - The game also recorded a total revenue of $2,684,454 and a download count of 589,863 by January 14, 2026, indicating strong market traction [12][19]. Investment Recommendations - The report suggests focusing on leading companies with product reserves, R&D capabilities, and diverse thematic layouts, as the gaming market is expected to reach new highs in revenue and user scale in 2025 [3][22].
我国游戏用户规模近6.79亿
Ren Min Ri Bao· 2025-08-04 21:56
Core Insights - The China International Digital Entertainment Industry Conference recently held in Shanghai revealed significant growth in the domestic gaming market for the first half of the year [1] Market Performance - The actual sales revenue of the domestic gaming market reached 168 billion yuan in the first six months, representing a year-on-year growth of 14.08% [1] - As of the end of June, the gaming user base in China approached 679 million, showing a year-on-year increase of 0.72% [1] Game Development and Revenue - Self-developed games generated actual sales revenue of 140.45 billion yuan in the domestic market, marking a year-on-year growth of 19.29% [1] - The overseas market for self-developed games achieved actual sales revenue of 9.501 billion USD, reflecting a year-on-year growth of 11.07% [1]
中国游戏用户规模近6.79亿
Core Insights - The China International Digital Entertainment Industry Conference (CDEC) was held in Shanghai on July 31, highlighting significant growth in the domestic gaming market in the first half of the year [1] Market Performance - The actual sales revenue of the domestic gaming market reached 168 billion yuan in the first half of the year, marking a year-on-year increase of 14.08% [1] - The gaming user base grew to nearly 679 million, reflecting a year-on-year growth of 0.72% [1] Self-Developed Games - The actual sales revenue from self-developed games in the domestic market was 140.45 billion yuan, showing a year-on-year increase of 19.29% [1] - The overseas revenue from self-developed games amounted to 9.501 billion USD, with a year-on-year growth of 11.07% [1] Key Overseas Markets - In the overseas market for self-developed mobile games, the United States accounted for 31.96%, Japan for 16.20%, and South Korea for 7.47%, collectively representing 55.63% of the total [1] - The combined market share of Germany, the UK, and France was 8.78%, indicating Europe remains an important region for Chinese game exports [1] Market Segmentation - Mobile games generated actual sales revenue that increased year-on-year, holding a dominant market share of 74.59% [1] - Client-based games also saw revenue growth, accounting for 21.07% of the market [1] - Web games represented a smaller share at 1.31% [1] - The actual sales revenue of the Chinese console game market reached 1.034 billion yuan, with a significant year-on-year increase of 29.78% [1]
《王者荣耀世界》PC 端先锋测试开启;《明末:渊虚之羽》媒体评测解禁丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-07-23 23:34
Group 1 - Tencent's "Honor of Kings World" PC version has begun pre-download and will officially launch on July 24, 2025, attracting significant player interest [1] - Successful launch and market response of "Honor of Kings World" could provide Tencent with a new revenue growth point, leveraging its existing user base to increase market share [1] - The introduction of a new hit game in a competitive industry can enhance Tencent's market position and boost investor confidence [1] Group 2 - The media reviews for the domestic action game "Mingmo: Yuanshu Zhi Yu" have been released, with the PC version receiving an average score of 73 from 13 media outlets, while the Xbox version scored 88 from 5 reviews, and the PS5 version received 75 from 52 reviews [2] - High media ratings can significantly impact the game's reputation and stimulate sales growth, potentially increasing the valuation and attractiveness of the developer Chengdu Lingze Technology [2] - Continued positive sales and player feedback could attract more capital into the domestic gaming sector, promoting industry development [2] Group 3 - Ubisoft's Q1 2025 financial report shows that "Assassin's Creed: Shadows" has surpassed 5 million players, indicating strong player engagement since its launch [3] - The game has achieved impressive metrics, including 2 billion stealth kills and interactions with 38 million animals, showcasing its appeal in the market [3] - Despite the strong performance of "Assassin's Creed: Shadows," lower-than-expected net bookings may raise concerns about Ubisoft's short-term profitability [3]